Home Page
 
* Home Page
* Official Forums
* Gaming Forums
* PADnD Blog
* Game Room
* Online Utilities
* Combat Chaos
* RPG Tips Index
* D&D Humor Index
* RPG Art Gallery
* World of Arkuth
 
*Class, Kits, Races
*Creativity
*Creatures
*Lists, Tables
*Magic
*Netbooks
*NPCS
*Programs
*References
*Rules, Systems
*Articles, Writings
*Adventures
*Character Sheets
*Miscellaneous

*(CR2) Classes, Kits
*(CR2) Dragons
*(CR2) Equipment
*(CR2) Magic Items
*(CR2) Monsters
*(CR2) NWPS
*(CR2) Programs
*(CR2) Other Stuff
*(CR2) Portraits
*(CR2) Priest Spells
*(CR2) Races
*(CR2) Wizard Spells

*(3E)Adventures
*(3E)Character Sheets
*(3E)Classes
*(3E)D&D CC
*(3E)Feats
*(3E)Netbooks
*(3E)Prestige Classes
*(3E)Programs
*(3E)Races
 
* Alignment Test
* Online D&D Tools
* 3.5e Character Gen
* Ability Test
* Class Test
* Mage Test
* Dragon Kind
 
* Why We Play D&D
* History of D&D
* D&D Satan
* Disclaimer
* Privacy Policy

 
 

Role Playing Tips - Index, PlanetADnD.com

Role Playing Tips

PlanetADnD's Role Playing Tip articles are sponsored by Johnn Four webmaster of roleplayingtips.com. They have been graciously provided to this site for all fans to enjoy and learn. All credit and or comments about these articles should be directed to Johnn.


article #119 19 Tips For GMing Powerful Characters
article #118 7 More Tips For GMing Weak Characters
article #117 6 Tips For GMing Weak Characters
article #116 9 Tips For Enhancing Treasure To Improve Your Campaigns
article #115 Quick-Start Sci-Fi RPG Tips For Newbies
article #114 Practical Methods for Making Your NPCs Come Alive
article #113 6 Tips For Making Monsters Meaner
article #112 Making Music An Effective Part Of Your Roleplaying
article #111 10 Tips For Roleplaying Rulers
article #110 The Woes Of Rulership
article #109 Ten Ways To Enrich Your Campaign With Lists Of Rulers: Part II
article #108 Ten Ways To Enrich Your Campaign With Lists Of Rulers: Part I
article #107 Tips On Making Creative And Informative Player Handouts
article #106 Company's Coming! - A Recipe For Great Gaming In 2 Hours Or Less
article #105 Romance In RPGs: 6 Tips
article #104 5 Ways To Work Information Into Your Game
article #103 8 Ways To Make Your Campaign World Come Alive
article #102 Roleplaying & GMing Servant NPCs, Part II: Tips From Subscribers
article #101 Roleplaying & GMing Servant NPCs, Part I
article #100 Nitty-Gritty Villain Tips
article #99 5 Meta-Gaming Tips
article #98 A Bunch More Tips From Your Fellow Readers
article #97 6 Tips For Starting & Planning A Campaign
article #96 8 Tips To Help You Wing-It
article #95 Subscribers' Challenge: Green Dragon Blood Bath
article #94 9 Ways To Increase Player Heroism In Your Game
article #93 Handling Large Groups Part I: Keeping Players Busy
article #92 Giving Better Descriptions, Part II
article #91 Captivate Your Players With Better Descriptions: 10 Tips
article #90 Cities Tips III
article #89 Using Tarot Cards To Help Plan & Inspire Your Games
article #88 Designing NPCs: 6 Miscellaneous Tips
article #87 Using Assassins In Your Games
article #86 10 Ways To Use Traps To Enhance An Adventure, Part II
article #85 10 Ways To Use Traps To Enhance An Adventure, Part I
article #84 Observations From A First-Time Game Master - 10 Tips For Beginner GMs
article #83 Comparing Play By Email (PBeM) With Other RPGs
article #82 7 City Tips From Your Fellow Subscribers
article #81 15 Tips For Making Cities In Your Games Come To Life
article #80 Creating NPC Voices: 6 Techniques & Tips From Subscribers
article #79 Using Limericks To Spice Things Up
article #78 GM Schizophrenia: Tips For Holding Conversations Between Multiple NPCs
article #77 10 Tips On Passing Notes During Games
article #76 How To Deal With Absentee Players, Part II
article #75 7 Plot Twisting Tips, Part I
article #74 7 More Ways You Can Make Travel Interesting Or Important
article #73 6 Ways You Can Use Names To Enhance Your Campaign, Part II
article #72 6 Ways You Can Use Names To Enhance Your Campaign, Part I
article #71 5 Ways You Can Make Travel Interesting Or Important
article #70 How To Deal With Absentee Players, Part I
article #69 Putting Together The Ultimate DM Binder
article #68 Character Questionnaires Tips & Techniques, Part II
article #67 Character Questionnaires Tips & Techniques, Part I
article #66 How To Get New People Hooked On Roleplaying
article #65 How To Introduce New People To Roleplaying
article #64 How To Multi-Task Better During Your Games: 6 Tips, Part II
article #63 How To Multi-Task Better During Your Games: 6 Tips, Part I
article #62 9 Ways You Can Use Fiction Books As A GM Tool
article #61 Using Figures & Maps While Roleplaying: 11 Tips
article #60 6 Miscellaneous Map Tips
article #59 8 Tips For Creating Good Clues In Your Stories
article #58 13 Tips For Finding New Players
article #57 6 Ways To Perfect Your Gaming Environment
article #56 5 Tips On Using Bureaucracy In Your Game World
article #55 A Highly Effective Gm Self-Improvement Tool: Setting Roleplaying Goals
article #54 6 Story-Making Tips
article #53 8 Deadly Combat Tips
article #52 5 Ways To Help Your Players Roleplay More
article #51 5 Meta-Game Tips About Rewards
article #50 Rewards: 6 Ways To Help Your Players Develop Compelling Characters During Play
article #49 10 Ways To Find Inspiration
article #48 5 Things To Do When Your Players Aren't Taking It Seriously
article #47 How To Keep Your Butt In One Piece While Adventuring In The Wilderness
article #46 7 Tips For Fast & Effective Note-Taking, While Game Mastering, Part II
article #45 7 Tips For Fast & Effective Note-Taking, While Game Mastering, Part I
article #44 How To Maintain Game Consistency, While Winging-It, For Left-Brain Game Masters, Part II
article #43 How To Maintain Game Consistency, While Winging-It, For Left-Brain Game Masters, Part I
article #42 9 Game Master Tips From Valdron Inc.
article #41 Law, Crime & Punishment in Fantasy Role Playing Games
article #40 7 Quirk Tips & 40 Quirks For Your Reference
article #39 6 More Ways To Use E-mail To Help Your Game
article #38 How To Use E-mail As A Super Campaign Management GM Tool
article #37 5 Ways To Make Your NPCs Better &
More Memorable
article #36 Adventure Writing Tips: The Goal Reversal &
The 9-Act Format
article #35 7 Great GMing Tips From Your Fellow Readers
article #34 6 More Exciting Ways To Create Tension
article #33 5 Exciting Ways To Create Tension
article #32 How To Create Powerful Plot Hooks, Part II
article #31 How To Create Powerful Plot Hooks, Part I
article #30 14 Great Villain Tips
article #29 Vile Villain Servants: 6 Flunky Tips
article #28 Exit Stage Left: How To Plot Your Villain's Demise
article #27 5 Devious Villain Tactics
article #26 A Quick & Dirty Guide To Creating Great Villains
article #25 8 NPC Parley Tricks
article #24 Unlucky GM Syndrome: What To Do When You're Rolling Horribly
article #23 Multi-Media In Roleplaying: 3 Experiments That Went Very Well
article #22 Seven Tricks to Save Time
article #21 10 Ways To Surprise Your Players & Enjoy The Fun
article #20 Guest Article: Ten Tips For Stress-Free Gamemastering, by Kevin Davies
article #19 Never Forget Your Dice Again
article #18 10 Ways To Make Your Ogres More Intimidating
article #17 6 Tips For Great Campaign Journals
article #16 Guest Article: Campaign Structure Part II, by Peter Maranci
article #15 Guest Article: Campaign Structure Part I, by Peter Maranci
article #14 5 Tips To Creating A Truly Evil Villain
article #13 5 Time Management Tips For Busy Roleplayers
article #12 Top 5 Ways To Use Encounters To Build A Compelling Campaign
article #11 Top 5 Ways To More Compelling Encounters
article #10 Romance In Games: It's The Chase That's Fun
article #9 Top 7 Tips For Developing The Voice That Wins
article #8 Imaginary Languages Excite the Brain and Add Depth to Your Campaign
article #7 Save Time & Get More Planning Done Through Campaign Newsletters
article #6 Use "In-Character" Feedback To Encourage Roleplaying
article #5 How To Turn Brain Teasers Into Amazing Roleplaying Opportunities
article #4 The Game Master As Public Speaker
article #3 How To Develop A Compelling Voice The Gamemaster's Hall Of Shame: Monty Haul's Top Ten Cousins
article #2 The Time Bomb Solution
article #1 Mapping Dilemma: How To Stop Your Players From Yawning

 
* Promisance
 
 
 
 


© 1998-2024 Copyright PlanetADND.com - All Rights Reserved.
Owned and Maintained by Cole E Austin & Staff
Original site design by Cole Austin
World of Arkuth © 2009-2024 Copyright Cole E Austin


Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. © 2015 Wizards. All Rights Reserved.
PlanetADnD.com is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. PlanetADnD.com may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy Found Here