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Dungeons & Dragons - Role Playing Tips
Roleplaying Tips Weekly E-Zine Issue #79
Using Limericks To Spice Things Up
Contents:
This Week's Tips Summarized
Using Limericks To Spice Things Up
- Hold A Contest
- Make Them A Villain Quirk
- Use Them To Give Clues
- Limerick Key #1: Metre
- Limerick Key #2: Rhyme
- Limerick Key #3: The Opening Line
- Give Your Limericks A Twist At The End
- Read Your Limerick Out Loud
Readers' Tips Summarized
- Cheap Miniatures Tip
- More Cheap Miniatures
- An Absentee Player Tip
- Use Wheeled Shelves For Your Books At The Game Table
- Use Scotch Tape To Protect Character Sheets
Return to Contents
A Brief Word From Johnn
Limericks Tips
There once were some tips about limericks,
To show that they're more than just gimmicks.
But try as he might,
Johnn could only prove right,
That they're nothing but silly GM tricks!
I'll Be Switching To A Professional List Service
I've switched to a professional list service,
WebValence.com, and if all goes well, this will be the last
issue sent using my current, overloaded system. What this
means is that the email headers will change, and the list
name will change in the subject line to
"RoleplayingTipsWeekly".
I'm letting you know in advance so you can re-configure your
filters, and also to help you troubleshoot in case next
week's issue doesn't wind up in your Inbox.
If all goes well, #80 will be sent using the new service.
Free Game Info Organizer Software
For the last couple of weeks I've been using PC software
called MyInfo. It's an information organizer with two
windows--the left one holds your table of contents that you
build as you go, and the right one contains your data.
I used to use other software, but it was ad supported and
glitchy, and I've found MyInfo to be stable, and it's 100%
ad free.
I have several files going now. One holds all the
roleplaying tips that I receive by email, ICQ, from the web
site, etc., grouped by category, sub category, sub-sub
category and so on. Another file holds my campaign info, and
another holds all of my game world info.
The table of contents is built in a tree-like structure
(using plus and minus signs, and indenting), and you can
collapse sections quickly until you need them again.
It has other features, like a searchable table of contents
and data, link support, and export/print functions.
Technical support is good--I received a response within 24
hours about an import question I had.
And it's 100% free--it's not shareware and doesn't expire.
Just download and use.
This is turning into a lengthy tip, so I'll cut it short and
urge you to check out the screen shots at: http://www.milenix.com/myinfo/screenshots.htm
The download page is here (986Kb): http://www.milenix.com/download/index.htm
Cheers,
Johnn Four
johnn@roleplayingtips.com
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Roleplaying Games @ About.com
Check out my other Roleplaying Games web site:
http://www.roleplaygames.about.com
This week's article: "Mass-Media Attacks On Roleplaying Games"
An interesting report from Paul Cardwell, Chair of the
Committee for the Advancement of Role-Playing Games (CAR-
PGa)
http://www.roleplaygames.about.com/library/weekly/aa061301.htm
Return to Contents
Using Limericks To Spice Things Up
- Hold A Contest
A limerick contest is a lot of fun and is an activity that
can involve the whole group because they're fairly simple to
come up with on short notice. Also, contests can be long or
short encounters, fill-ins or the main event, and therefore
quite a flexible GM tool.
First, figure out the circumstances and rules of the
contest. Is it one side versus another? Teams? Every man for
himself? The first two options are better for groups who can
work well together. The third option is best if your group
tends to fracture during such events (the aggressive player
takes control, the loud player drowns others' ideas out, the
quiet player picks up the rulebook and begins reading....).
Then, figure out the rules of the contest (who wins and
why?), and number of limericks required for your NPCs (5
NPCs in a best-of-three contest = 15 limericks).
Next, spend a few minutes preparing the limericks that your
NPCs will use during the contest. Write your own (highly
recommended) or download a bunch from the internet. Tweak
any limericks to the genre and campaign area you're playing
in ("There once was an ogre would couldn't spell...", or
"There once was a Jedi would couldn't spell...").
It's also a good idea to have extra limericks on hand, so
you have choices during the contest. I found, at the last
minute, during the game when I held a contest in my campaign
that I didn't like some of the limericks I chose.
Fortunately, I had extras on hand and used them instead.
Some options for contests include:
- Dueling bards
- Banquet entertainment (perhaps one limerick per table)
- One side begins the limerick, the other side finishes it
- A surreal encounter with fey or alien folk
- A dungeon puzzle or riddle
Play up to the participant's intelligence and creativity as
well. Dumb contestants, like ogres, will struggle with their
limericks and you can make them come up with hilarious
failures. Save the best limericks for the smartest NPCs.
And think about the judges as well. In my contest I
established a peer judging system. All the players and NPCs
could each cast one vote. Some of the NPCs were biased
against certain PCs, some were bribable, and others always
thought their own limericks were the best, no matter what.
Lots of roleplaying opportunities!
Finally, figure out what the reward will be. Why would the
players try hard to come up with the best limericks?
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- Make Them A Villain Quirk
You can turn limericks into an interesting, humorous, or
annoying villain quirk. Perhaps the villain uses limericks
as for greetings, parting words, or as a nervous habit. The
degree to which the villain uses limericks will determine
its annoyance level. ;)
If you have a limericking villain, be sure to have several
limericks prepared beforehand. Also, try to personalise the
verses to the PCs, and make them as insulting, derogatory,
or defamatory as possible. For example, take each PC's name
and rhyme it with some unflattering things. Or, insult a
character's hometown, class/job/career, family, or
appearance.
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- Use Them To Give Clues
Clues can be easily inserted into limericks: locations,
names, key words and phrases, instructions, and so on, and
it's a lot of fun making them for this purpose, if you are
so inclined.
First, make a list of clues to encode within your verses.
Next, ask who would possibly know of the clues and take the
time to hide them in verse. And also answer the question of
why they would use the limerick format.
Armed now with a solid backstory, you should figure out how
you will spread the limericks out over the course of the
adventure. It wouldn't be as fun, for example, if all the
limericks were bound into a single book, and therefore all
the clues could be figured out at once. Look for a way to
spread them out:
- A series of personal correspondences
- A re-appearing newspaper classified ad
- The source has been broken up into pieces (i.e. book
torn apart)
- The limericks are trapped in the memories of a madman who
occasionally speaks them aloud
- Scavenger hunt format which is actually a villainous trap
Return to Contents
- Limerick Key #1: Metre
The first key to creating good limericks is to learn the
general metre, or rhythm, that they use. Here is a typical
one, where "BUM" represents an accented or emphasized
word/syllable:
ba da BUM ba da BUM ba da BUM
ba da BUM ba da BUM ba da BUM
ba da BUM ba da BUM
ba da BUM ba da BUM
ba da BUM ba da BUM ba da BUM
There ONCE was a DRAGON in a CAVE
Who REMEMbered and NEVer FORGAVE
So when ROGUES enCROACHED
And TRIED to apPROACH
He SENT them ALL to their GRAVES
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- Limerick Key #2: Rhyme
Rhymes are critical to limericks, and at least half of the
fun. :) Make sure that lines 1, 2, and 5 all rhyme, or at
least half-rhyme.
Line 1: A snotty goblin named Crunch
Line 2: Got he thinks a real good hunch
Line 3: To rob a big orc
Line 4: With a dinner fork
Line 5: And now his new name is lunch
When I make limericks, I'll often work out the three rhyming
words first, then fill out the rest of their lines. Then
I'll finish the verse off by creating the two middle rhyming
lines, #3 & #4.
If you can't think of a rhyme for one of the lines, here's a
trick I use. Mentally run through the alphabet, starting
with A. As you think of each letter, be ready for any
rhyming words that start with that letter to pop into your
head. Sometimes I'll go through the alphabet two or three
times before a word comes to mind. This doesn't always work
though, so keep your thesaurus nearby just in case.
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- Limerick Key #3: The Opening Line
The opening line is the most important when creating a
limerick. It sets the cadence and the rhyme. It also answers
the who, what, when and/or where, and sets up the punch line
at the end.
The classic first line is to use it to identify a character,
as in "There once was a king named Hugh..." or "A naughty
werewolf named Ned...". Use this first line formula to start
your limericks until you are comfortable with the format.
Return to Contents
- Give Your Limericks A Twist At The End
I think the most important line, from a listener's
standpoint, is the last line. It's equivalent to the punch
line of a joke, and if it falls flat then the whole limerick
is ruined.
The last line should be clever, like a mini plot twist, and
it should come as a surprise to the listener. One method to
twist a limerick is to switch the last rhyme with another
word creating a double entendre.
Another word of warning: an obvious opening rhyme can give
everything away before the end--so choose it carefully.
Return to Contents
- Read Your Limerick Out Loud
The best way to test your limericks is to read them out
loud. Your ear will instantly pick up bad rhythm or rhyme,
and you will also notice whether the limerick lacks punch at
the end.
Return to Contents
Keep Your Roleplaying Tips With MyInfo!
It's a freeware hierarchical organizer.
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Download your 100% free copy at:
http://www.milenix.com/myinfo/rpg
[Johnn: this is a very good program that I personally use,
see my comments about it in the Brief Word section above.]
Tips Request: "Running Cities"
("NPC Voices" will be appearing soon, thanks for all the
tips submissions.)
An upcoming issue will be dealing with running city
campaigns or adventures, based on a number of tips requests
from the Topics contest and a recent reader's regular tip
request. This is a big topic though, so I need help from you
in narrowing it down.
What kind of city tips would you like to see? What
problems/difficulties do you run into while GMing a city
adventure (regardless of genre or game system) that we could
all gang up on and help you with?
Also, if you have any city tips, generic or specific, please
send them on in.
Send your tips to: johnn@roleplayingtips.com
Thanks! :)
Return to Contents
Readers' Tips Of The Week:
- Cheap Miniatures Tip
From: Clayton R.
I've only be Dming for a little over a year now. Before then
my friends and I were really into collectable trading card
games like Magic. When we started playing RPGs, we realized
that we were all sitting on a hoard of potential miniatures
- our thousands of outdated, useless cards.
Using the cards we can almost always find the one card with
a picture that epitomizes the PC, NPC, or nameless baddie. I
make stands for the cards simply by cutting off half of the
flavor text, then I make a slit in the bottom middle of the
card and slide the piece I cut off into it and voila,
instant card stand. If you don't have any cards to do this
with, it is very easy to get some: either find someone who
has played the card games for a while, or go to a shop that
sells them. Believe me, you can get outdated, obsolete
cards for next to nothing because the owner of the cards has
nothing to do with them and will be happy just to get rid of
them.
- More Cheap Miniatures
From: Dave M.
I'd been making my own minis for years, using clipart, and
then I discovered MicroTactix. They make downloadable PDF
files of printable miniature characters and settings.
They're very inexpensive, and the models are actually 3-D!
They have fantasy, scifi, western, modern, and other cool
stuff.
They also recently released a color version of their dungeon
tiles, and they're gorgeous! Wow, I can't believe it. It
makes me want to play fantasy again, just to use their
accessories.
Check 'em out at http://www.microtactix.com
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- An Absentee Player Tip
From: Sean H.
[In regards to Issues #70 & #71, "How To Deal With
Absentee Players":
http://www.roleplayingtips.com/issue70.html
http://www.roleplayingtips.com/issue76.html ]
I forgot to mention our way of discouraging absenteeism.
If a player cancels on Gaming Night with less than a full
week's notice for the G.M. to plan around... it is
customary for him to buy pizza for the entire group the
following week.
It seems simple, but it's amazingly effective. We all
understand that things come up that one can't avoid, but
this *will* guarantee a decrease in the "I'm tired and just
don't feel like leaving the house after work" syndrome and
also lessens the pain of the players that *did* show up.
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- Use Wheeled Shelves For Your Books At The Game Table
From: Cheryl
[In regards to Issue #69, "Putting Together The Ultimate DM
Binder" and Issue #57 "6 Ways To Perfect Your Gaming
Environment"
http://www.roleplayingtips.com/issue69.html
http://www.roleplayingtips.com/issue57.html ]
Since we play at my house, all the DnD books, magazines,
binders, etc. are on two 4-shelf metal racks with wheels.
The core rule books are on the top shelf of one of the racks
and get wheeled or carried to where I plan on running the
session from that night, which is usually in the kitchen.
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- Use Scotch Tape To Protect Character Sheets
From: Erin
[In regards to Reader's Tip #4, Issue #78, "I've been using
plastic sheet protectors for my maps..."
http://www.roleplayingtips.com/issue78.html#r4 ]
There's an easier, cheaper way to do this. Use Scotch
invisible tape (the kind that looks frosted, not the crystal
clear kind) and regular pencils (mechanical works best, but
it's not necessary). The tape protects the page and makes
it easier to erase. You can also put it where ever you need
it. :)
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