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Dungeons & Dragons - Role Playing Tips
Roleplaying Tips Weekly E-Zine Issue #108
Ten Ways To Enrich Your Campaign With Lists Of Rulers: Part I
Contents:
This Week's Tips Summarized
Ten Ways To Enrich Your Campaign With Lists Of Rulers: Part I
- Note The Birth Year
- How Did The Reign End?
- The Transfer Of Power
- Don't Be Afraid To Reuse Names
- Look On My Works, Ye Mighty, And Despair...
Readers' Tips Summarized
- A New Way of Antiquing Your Clues and Maps
- 7 More Tips On Making Creative Player Handouts
- Creating Documents Found On Dead Bodies
- Let The Players Name Each Others' Characters
- For D&D 3E GMs: Rogue Sneak Attack Tip
Return to Contents
A Brief Word From Johnn
New Article Posted At My Other Site
FYI, here's an article I just posted at About.com for making
your own cardboard and paper minis. Use of figs during play
has been a past topic in this zine, so I thought you might
be interested:
"Do-It-Yourself Paper Figs On-The-Cheap"
http://www.roleplaygames.about.com/library/weekly/aa012502.htm
Johnn Four
johnn@roleplayingtips.com
Return to Contents
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Return to Contents
Ten Ways To Enrich Your Campaign With Lists Of Rulers: Part I
A Guest Article By Neil Faulkner
[ N.Faulkner@tesco.net ]
On the face of it, lists of kings and queens for a fantasy
game world might seem like a pointless exercise, the kind of
excessive detail that only the most fanatical GM might
indulge in.
As mere lists, they are just that--dry as dust and
meaningless to players who maybe aren't quite so absorbed in
the GM's master creation. But, with a bit of imaginative
fleshing out, such lists can greatly enrich a campaign.
Whilst focusing on the monarchy might be a bit unfair to the
unwashed masses, the history of the ruling power is also the
history of the realm itself. Monarchs get remembered, whilst
peasants largely don't. Here is a selection of tips, tricks
and ideas I've encountered whilst drafting lists of monarchs
for my own campaign.
- Note The Birth Year
A list of rulers will inevitably indicate the years of their
reign, but if the crown gets passed on down through the
generations, you should also note each ruler's year of
birth. Otherwise, monarchs might end up exceeding all
reasonable life spans or taking the throne before they could
be born!
A queen who enjoys a long reign will be succeeded by her son
when he is late in life, so his reign will consequently
be shorter. A child king who has only a short reign is
unlikely to have any children to pass the throne onto.
Assume an approximate interval of 20 years between
generations, though it could be a bit less or possibly quite
a lot more. A venerable monarch might outlive all of his or
her children, to be succeeded by a grandchild. Young rulers
who die young might hand the throne on to a sibling, a
cousin, or an ambitious outsider.
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- How Did The Reign End?
Rulers can perish in all sorts of ways. Many will cling to
the throne to the bitter end, but others go out in a blaze
of glory.
The War Hero
If a ruler's reign coincides with an important war in the
campaign's history, perhaps he or she died in the saddle.
Battles where kings get killed tend to be remembered (think
of Hastings and Bosworth Field).
Accidental Demise
Rulers might suffer tragic accidents, such as:
- Shipwreck
- Capture by enemies
- Hunting mishaps
- Earthquakes
- Plagues (Baldwin IV of Jerusalem was a leper)
Foul Play?
And of course, some reigns come to a premature end through
nefarious deeds, which may pass into common folklore (the
details perhaps losing a degree or two of accuracy in the
process). Perhaps not all hunting mishaps were the accidents
they were made out to be.
Monuments & Memorials
If the ruler perishes far from home, then some kind of
monument might well have been erected to commemorate the
event. By the time the PCs arrive, this might be anything
from a daunting edifice to a few stones protruding from the
grass.
Memorials to revered monarchs might be popular meeting
points in towns (perhaps the PCs seal their shifty smuggling
deal under the cold stone eyes of a celebrated queen), or
they may lie forgotten in tangled forests.
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- The Transfer Of Power
Once a ruler's reign comes to an end, how is his or her
successor chosen? The assumed norm is succession by the
eldest son (a patrilineal succession), or by the eldest
child whether son or daughter. But in a fantasy world,
succession might be matrilineal, rule destined to pass to
the eldest daughter. The progeny of kings are not always
averse to disposing of each other to get their paws on the
crown, so the transfer of rule might well turn out to be a
messy business.
The Default Successor
The default successor might be considered unsuitable for the
task of ruling the realm, in which case a rival might have
considerable popular backing. Or the rival might simply be
rich enough to hire a bigger army.
Sore Losers
Whoever loses is, understandably, going to feel a bit
resentful, and s/he or his/er surviving followers might well
hold onto their claim to the throne, even over the passage
of generations. The civil war that the PCs blunder into
might have its roots centuries in the past.
Foreign Occupation
Defeat in war can see the throne taken over by a foreign
power who might rule directly or install a native puppet to
govern on their behalf. This might be just a temporary state
of affairs, or it can persist down into the present,
changing the character of the entire realm. The conquerors
might go their own way and later turn on their homeland
(possibly starting a war that lasts for over a hundred
years...). Basically, the ensuing political situation can be
as complicated as you wish to make it.
Voluntary Abandonment
Some rulers might abandon the throne voluntarily. They might
give way to a more capable successor in times of crisis, or
back down against determined popular revolt. Their
intentions may or may not be noble (though they will
inevitably try to put a noble gloss on their motives,
whatever they do). Abdication can have unlikely causes. It
seems odd that a king might step down to marry a foreign
commoner with the wrong religious background, but it
happened to Edward VIII.
Nomination
In some cultures, it might be normal for rulers to nominate
their successor, who might be quite unrelated to the present
incumbent. Kingdoms might be sold or mortgaged if times get
really hard. And whilst an interregnum might be brought to
an end by bloody civil war, it is not impossible that a more
peaceful solution is found and a successor elected to take
the throne.
Return to Contents
- Don't Be Afraid To Reuse Names
England alone can boast 8 Henrys, 8 Edwards, 6 Georges and 4
Williams, accounting for 26 of the 42 monarchs since 1066.
Certain names can be associated with particular realms, and
of course reflect the local culture. They also cut down on
the brainstrain of inventing lots of names.
Name Popularity & Trends
Names can fall in and out of favour, especially if the realm
comes under the influence of a powerful neighbour. If you're
really into names, you can shift the flavour of names over
the passage of time, giving early rulers archaic names while
more recent rulers get modern ones ('modern' in the context
of the game world, of course).
Distinctive Names
Rulers who have particularly distinctive reigns are perhaps
more deserving of distinct names that won't be confused with
any of their successors or predecessors.
Epithets
Rulers might have epithets bestowed upon them, as history's
verdict on the way they steered the ship of state. A king or
queen might go down as the Great, the Wise, the Venerable,
or the Mighty, though less flattering epithets are just as
likely.
My own campaign features such monarchs as Galadwynne
Vainheart, Olgania the Lawmaker, Cadbrinn the Fey, and
Shenitiri Longbeard (whose reign was so long and uneventful
that his name has become a byword for boredom).
History, incidentally, has no innate claim to be just,
especially when it's written by the winning side. The so-
called Great may have been less than admirable, whilst the
reviled and despised may have done nothing worse than lose
the struggle for power.
Return to Contents
- Look On My Works, Ye Mighty, And Despair...
Rulers like to leave their mark on the world, and some of
these might well endure to be encountered by the PCs. When
drawing up lists of rulers, consider what each one might
have left behind.
Architectural Wonders
Great works of civic architecture might well have been
sponsored by a long-dead king or queen - a bridge, a
fortress, a causeway, a harbour or whatever.
Legal Legacy
Rulers may have passed idiosyncratic laws that remain in
force. Military or religious bodies may have been founded by
a king or queen in the past.
Cultural Heritage
The legacy of a past ruler might be slightly less tangible--
a king who was betrayed by dwarves might have left behind a
lingering suspicion of dwarves throughout the realm, either
confined to the nobility or extant in the population as a
whole.
Trend Setter
Past rulers might have initiated significant social or
religious movements, founded universities, sponsored alchemy
or sorcery or established some peculiar national pastime.
Rulers tend to be trend setters, so where one monarch goes a
horde of sycophantic lackeys are liable to follow. Whole
aspects of culture might be descended from a single royal
whim, especially if it finds favour with the masses.
Return to Contents
Thanks for the awesome tips, Neil!
Stay tuned for Tips 6 - 10 next week, in Part II of Neil's
article.
CHECK OUT THIS COOL D&D 3E TOOL FOR PCs
Todd Landrum, from Paladin Programming, has an awesome game
master PC utility called "DM's Familiar" that I've
personally checked out and highly recommend.
Here's a quick feature run-down:
- Databases. Enter your Spells, Monsters, Feats, NPCs, and
Skills so you can look 'em up quickly.
- Import/Export. Lets you share anything you enter with your
friends and they can share with you.
- Codex Tree: Remember MyInfo? This is just like it--a cool
tool for writing adventures. It also holds links to database
items with simple drag-and-drop. Very cool!
- Combat Board. Keeps combat completely organized with
initiative, damage tracking, attack rolls, and more.
- Dicebag. You can roll any dice, in any combination, any
number of times.
On top of all this, Todd is offering 25% off the price of
his program for a limited time to Tips subscribers! There's
a freebie evaluation version available too, so you can try-
before-you-buy. You can find out more right here:
http://www.paladinpgm.com/dmf/index2.htm
Tips Request: "Handling Music In Games"
Do you have any tips or ideas for how to handle music during
games? This isn't a "what's your favourite music" request
(though that might make for a good issue in the future).
Rather, how can a GM use and/or manage music to enhance game
sessions? For example, it's a good idea to have music set to
a low volume during sessions for a little white noise to
fill gaps between conversations. It helps keep energy levels
higher and encourages roleplaying (i.e. there's no silence
to break).
Another tip might be to go to a pawn shop or used
electronics store and pick up a cheap discman. Then go to a
computer store and buy some $10 speakers and a $5 AC/DC
adapter. Gun-tape everything together (tres chic!). Voila, a
portable and compact RPG sound system for hopefully under
$50.
Got any similar tips?
Send them on in to:
johnn@roleplayingtips.com
Thanks! :)
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Readers' Tips Of The Week:
- A New Way of Antiquing Your Clues and Maps
From: Joe Dean
Quest Adventures Newsletter
http://www.questexperiences.com
This is an excerpt from my book ULTIMATE TREASURE HUNTS.
"When I make pirate treasure maps, I use a different method
of achieving the look of old paper. Although it can be time
consuming, the end result is well worth the time spent. Once
I have the map image copied onto the standard stock white
copy paper (the cheaper the paper, the better), I give it a
crispy, water soaked feel by treating it in the following
way:
Preheat a standard kitchen oven to BROIL. Please do not
confuse this with the BROILER of the oven.
Place an old, flat cookie sheet on the top rack of the oven.
With any can of cheap aerosol laundry spray starch, spray a
single piece of paper and quickly lay it flat on the hot
cookie sheet you have in the hot oven.
Keep a close eye on the paper as the oven does its work.
Initially, the paper will probably begin to curl, then
finally flatten again. As it flattens, keep your eye on it.
The brown discoloring can happen rather quickly.
Once the paper is the desired color, remove the paper from
the cookie sheet with an oven mitt and repeat the previous
steps until you have done them all. The process gives the
paper a stiffer effect which can be associated with paper
that was once soaked in water, then left out in the sun to
dry.
For a further interesting effect, leave the paper in the
oven longer. The paper will get darker, however you should
still be able to read the image. However, due to the
prolonged time in the oven, the paper will become extremely
brittle. This way, your guests will have to make sure that
they take extra care of the map/clue or else it will break
into several pieces.
- 7 More Tips On Making Creative Player Handouts
From: Joseph D.
I've used printed documents extensively in the past few
years, and I have a few tips.
- Use totally incomprehensible fonts for truly foreign or
alien languages. There are fonts for hieroglyphics and
runes, as well as oriental and middle-eastern
languages. The PCs will need spells, skills, or NPCs to
decipher the text. If any of the PCs have the ability to
partially decipher the text, create a second version with
some words in a standard font.
- For NPC writers who are either unintelligent or lack a
strong background in literacy, use fonts that are close
to a child's printed handwriting. Neat cursive or
decorative fonts can be used to convey a sense of
intelligence or grace. Be careful with how closely fonts
resemble each other, too. Your players may not notice
small differences between fonts during game time.
- Handouts work well in modern games too. A bitmap or
monospaced font (like Courier) is similar to an old-style
computer screen or printout. You can also make fake
email printouts, official letters, receipts, bills, etc.
- Make two versions of every handout: One that is
formatted, printed on special paper, etc, and the other
having nothing more than the unformatted text on plain
white paper. More than once the fonts I chose looked
wonderful -- but were impossible to read during game time
(we play with the lights down or by candle-light).
- Don't assume the players will keep a copy of important
handouts. Have the group assign one person to keep the
handouts in a folder. There's nothing worse than an
important handout that ends up in the trash because
nobody thought to keep it.
- Don't confuse player knowledge and PC knowledge. A
dwarven PC may understand many kinds of runes, but the
person running that dwarf shouldn't have to translate
everything manually! On a similar note, don't force
players to use knowledge they have to translate. I've
heard horror stories of players who knew Tolkien's
languages being forced to translate documents in-game.
- Use your time wisely. Beautiful handouts are a wonderful
addition to a game, but can't carry the game on their
own!
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- Creating Documents Found On Dead Bodies
From: Sergeant R
Hi Johnn.
Here is a tip regarding player handouts. For those really
old and exposed to the elements types of documents, such as
those found on a dead body, follow this recipe:
- Take a spray bottle and mist a good coat of water, salt
water, or bleach onto the finished document.
- Lay a piece of tin foil on the ground outside of your
house or on the roof.
- Then lay the document, face down, on the foil. The sun
will dry it out and turn it a yellowish color. If you leave
it face up, the sun will fade the writing to almost nothing,
so ensure it is face down.
- Check it often so it does not stay out too long. It will
also be a bit brittle afterwards, so be careful with
it.
If the PCs accidentally destroy it after they receive it,
that's their own fault.
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- Let The Players Name Each Others' Characters
From: Vitenka
Let the players name each others characters. This worked
wonderfully for making nicknames - I set a five character
limit (all you can fit on their locker tags) and let them go
for it. The first name suggested and supported by two other
players sticks.
This can probably work if you have trouble coming up with
names for NPCs too.
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- For D&D 3E GMs: Rogue Sneak Attack Tip
From: Mark L. Chance
- Page 47, PHB: "The rogue's class skills...are...Bluff
(Cha)...."
- Same page, same book: "Basically, any time the rogue's
target would be denied his Dexterity bonus to AC (whether he
actually has one or not), or when the rogue flanks the
target, the rogue's attack deals extra [sneak attack]
damage."
- Page 64, PHB: "You can also use Bluff to mislead an
opponent in combat so that he can't dodge your attack
effectively. Doing so is a miscellaneous standard action
that does not draw an attack of opportunity. If you are
successful, the next attack you make against the target does
not allow him to use his Dexterity bonus to Armor Class (if
any)."
1 + 2 + 3 = Use of sneak attack ability in melee combat even
when not flanking a foe or when that foe is not flat-footed.
If your players haven't already thought of this themselves,
have an enemy NPC rogue teach them. >:)
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- Rolling Dice with Microsoft Excel
From: Laurence M.
Here's a trick to use whenever you need dice and all you
have is a computer and MS Excel. Open a blank Excel
spreadsheet, click on a cell, and type:
=RAND()*(6-1)+1
Then click on the cell and format it as a number with
zero decimal places. (You can do this by going to
Format at the top of the screen, choose Cells, click
on Number, and for decimal places, hit "0".)
Voila! You've just created 1d6. To roll, hit the F9
key. Every time you do, the computer generates a new
random number between 1 and 6 in that cell.
You can create other dice by replacing the "6" above
with whatever size die you need. So, 1d20 would be:
=RAND()*(20-1)+1
If you want 3d6, type the 1d6 expression three times,
with a plus sign in between, like this:
=RAND()*(6-1)+1+RAND()*(6-1)+1+RAND()*(6-1)+1
You can use this method to replicate any die roll you
could ever want, or even make up a few new dice. 1d7,
anyone?
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