The world of Arkuth (Ar-Cuth) is 36,480 Kilometers (22,800 miles) in total circumference around the equator.
The diameter of Arkuth from pole to pole is roughly the same as it is wide, however it is slightly smaller mimicking the qualities of earth.
The Continents of Arkuth
There are 7 massive bodies of land that are considered continents in Arkuth. Each of these regions have there own unique land formations, wildlife, history and cultures which will be discussed extensively within other sections of this website. The world of Arkuth also hosts several large islands that span the globe, yet there overall landmass denies them the title of being a continent. There are also thousands of other, much smaller islands that exist as well. Most of which are yet to be explored and have never seen the presence of man.
Continent Name
Widest Point (north to south)
Widest Point (west to east)
Longest Point to Point / (* days)
Aprox. Sq Miles
Ur
1016 Miles
941 Miles
1080 Miles / (45 days)
497,149
RalynKhorme (Ral n Korm)
3155 Miles
3744 Miles
4086 Miles (170 days)
6,142,406
Ehriidore (Air edore)
6311 Miles
8538 Miles
9329 Miles (388 days)
28,019,325
Graemordd (Gray Mord)
3110 Miles
8078 Miles
8192 Miles (341 days)
13,063,741
SlaynRaest (Slain Raste)
3080 Miles
4216 Miles
4719 Miles (196 days)
6,752,345
Iyre (Ire)
1208 Miles
1961 Miles
2273 Miles (95 days)
1,231,821
Undr (Under)
618 Miles
2905 Miles
3119 Miles (130 days)
933,550
Continent Name: The name given to the global landmass commonly referenced to by the majority of the continent's inhabitants.
Widest Point: Measured from east to west or north to south. This is the continent's widest point to point length in a straight line. This number is only to be used as a general travel distance guide and is rarely a line that can even be traveled upon.
Longest Point to Point: This is the continent's furthest point to point distance if/when traveled.
(* days): This number in parenthesis indicates the number of days required on foot to travel the continents longest point to point gap considering perfect conditions, roads and flat terrain. Note; this however is impossible as none of the continents are flat, with perfectly straight road designs, however, it can be used for estimations of game travel.
Aprox. Sq Miles: This is the approximate square mileage of each continent. This number is determined by multiplying longest distances (NS-EW), then subtracting 8% for bodies of water and then an additional 40% to take into account abstract land shape. Note; Due to the fact that land masses are not perfectly square, it is safe to say that each of these calculations are most likely smaller in reality (that is if realism is found within a fantasy world).
48 miles / day (at a horse rate of 24'')
6 miles / hour (nice, level, easy ground)
4 miles / hour (rugged ground)
2 mile / hour (very rugged)
On Foot;
Travel by foot is done by pixel count for those viewing online. Humans can travel 2.4 pixels per day using 8 effective hours (12 hours actual time). Traveling by foot assumes time for rest and consumption of food & water at normal intervals. Use the exploded view of Arkuth to zoom in and count pixels. You also have the option of printing off our wall maps which include a full world legend for travel distances etc.
24 miles / day (at a human movement rate of 12'')
3 miles / hour (nice, level, easy ground)
2 miles / hour (rugged ground)
1 mile / hour (very rugged)