Vergadain (intermediate god) |
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Title |
God of Wealth and Luck, the Merchant King, the Trickster, the
Laughing Dwarf, the Short Father |
Divine Rank |
7 |
Worshiper Alignments |
Any |
Symbol |
A single circular gold piece |
Colors |
Gold |
Animal |
Panther |
Head |
Golden helms |
Body |
Golden chainmail |
Holy Days |
The day before and after a full-moon |
Frequency |
Monthly |
Form |
Donations offered to local clergy |
Place of Worship |
Temple |
Clerics |
Male & Female |
Campaign Notes: Being one of the more powerful dwarven deities in Arkuth, Vergadain sponsors quite a few cleric/thieves and thus his followers have set up elaborate thief guild's with Ralstorhaest.
Description: Vergadain (VUR-guh-dane), the Master Merchant, is the patron
of dwarven merchants and most non evil dwarven thieves. A
schemer and a rogue, Vergadain is venerated by dwarves of
any neutral alignment engaged in commerce and concerned
with wealth. Vergadain is sometimes called the Trickster, though
not by dwarves who worship him, and the Laughing Dwarf,
though a dwarf would never use such a term.
Role-playing Notes: Vergadain may dispatch and avatar to acquire some treasure he fears may fall into the wrong hands, or to guide his priests to that treasure. His omens are runs of bad luck, bad coinage cropping up in one's purse, a snake left in a sack (a symbol of one of Vergadain's own wiliest con tricks), and unexpected fortunate discoveries.
Duties of the Priesthood: Vergadain's priests include thief/priests (at the DM's option). They encourage trade with other races but always to the benefit of dwarves. They never steel from other dwarves, although Vergadain's portion can be appropriated from the other races without their permission. The priesthood is expected to be personally wealthy and to maintain temples in excellent style. It is allowed for priests and followers to hide their reverence on occasion, since few people are knowledgeable about this cult are very happy at conducting transactions and deals with them.
Requirements: AB dex 12 or int 12; AL n, cn; WP as thieves; AR leather of chain; SP all,
charm, creation, divination*, guardian*, healing, protection*, time*, travelers*; PW 1) +1 Ch to other dwarves; 5) Invisibility; 7)
taunt to lawful creature; 9) Know value of goods within +/- 5%; TU nil. |