Some of you might have heard, a twenty year old game is getting a sequel. But this article has me...not particularly excited.
This bit here basically has me going "Wait until it's like 5 bucks on Steam years from now...."
They're gonna make it so you don't miss? IN A D&D GAME? Mind you, 5E is damn near that point already....but that's another discussion. Why even push for the license if you're not going to use the damn ruleset? And why do these guys even care what reviewers think? It's well established that video game reviewers are pants on head retarded and can't even figure out jump dashing in a sidescroller....There are some things on the chopping block, however. It's an interpretation of D&D, specifically 5th Edition, because porting the core rules, which Larian tried to do, doesn't work. Or it works, Vincke clarifies, but it's no fun at all. One of the culprits is missing when you're trying to hit an enemy, and while the combat system has yet to be revealed, you can at least look forward to being able to smack people more consistently.
"You miss a lot in D&D—if the dice are bad, you miss," he says. "That doesn't work well in a videogame. If I do that, you're going to review it and say it's shit. Our approach has been implementing it as pure as we can, and then just seeing what works and what doesn't. Stuff that doesn't work, we start adapting until it does."
This interpretation should still be more true to the tabletop RPG than its predecessors, however, capturing the feel of D&D even if it's not borrowing every single system and rule. Some of this is because of a difference in technology. Black Isle faced a lot of limitations that Larian doesn't. The studio has invested heavily in this side of things, as well as in staff, who now number in the hundreds. Internally, 200 people are working on Baldur's Gate 3, while another hundred are working on it externally.
Stuff like this is why I hardly bother to look at up and coming video games now. It's all garbage now.