Katten wrote:Hello.
I'm playing a Ranger, my first ever character, I chose a Ranger because I like the outdoors, and it seemed to fit with me. When the Dungeon Master said I had to be good I thought it was a little funny! Why play a Hero that isn't good? What's the fun in that? Aren't these characters supposed to be, well heroic?
I really don't know how someone who is evil would be a hero? I do understand the idea of the anti-hero, but I wouldn't want to play one.
I'm very new, so my views are based on two weeks of gaming, so I'm ready when you tell me they are a little naive!
I can understand this viewpoint Katten, and I am not a fan of playing evil characters that often either, but conisder that its possible for someone to want to do that. As well, the alignment system was meant to work for NPC's as well... which of course could be evil (bad guys).
Jenara wrote:You can be "GOOD" and good.... like I said, a matter of scale.
Agreed, which is what I mentioned earlier as well. Alignment was never supposed to be hard ad fast... except for Paladins. Paladins are the only class in which one infraction of the rules results in penalties. For the rest of them its up to the DM's interpretation... or even the groups interpretation of the cahracter's intentions, and gestalt play.
IL wrote:Actually....lying and treating people badly are evil traits, while cheating is Chaotic.
I disagree. Treating people badly is evil. Lying and cheating are chaotic. If my wife were to ask me if I thought the waitress was hot... well see here i have a choice. I can start an argument by telling the truth, or I can simply lie. Is it really evil if even my wife tells me (after the last time this happened and I told the truth) that she would rather I lie?
Tough to say.
IL wrote:
I'd say that's more of a neutral viewpoint. Not saying that it's a bad thing, but it certainly seems like she's got a Chaotic Neutral vibe going. What does everyone else think?
Haha, I totally agree. Sorry Katten, but you sound very CN, bordering CE. Lets get something straight. Sane evil people believe in their own "viewpoint". They THINK they are good people because they rationalize what are otherwise evil actions by saying that "well, from my point of view...". Sorry, still evil. Until about the past 50-100 years there were such things as moral absolutes... you have to consider that the idea of "moral relativity" which you are sort of hinting at is very new and not necissarily "truth". But whatever, thats a conversation for a totally different forum.
CK wrote:Good characters basically do what they can to help others. Evil doesn't care what impacts their actions have on others, if someone is hurt by it, so be it. A neutral character would be one who isn't necessary willing to go out of their way to help someone, but neither do they intend to cause harm through their actions (alternative, neutral could be someone seeking a balance between the two)
What does that mean for the Ranger? A good Ranger helps those in need in the forests, a neutral Ranger won't actively help unless required to do so, such as if it's country men in trouble (outsiders are on their own however), while an Evil Ranger would set traps for humanoids to fulfill their purposes.
As for Lawful and Chaotic, a Lawful character would be someone who values order above all else, perhaps even overthrowing an existing government if it is corrupt enough that it is hindering order. A chaotic character values their freedom above all else, and will do anything to perserve these freedoms. A neutral character also values freedom, but not to the point that they will actively work against order.
I disagree with most of this. Good aligned characters are those for whom the majority of motivations are towards a common good, and the majority of actions are towards good.
An Evil Character is one for whom the majority of interests and actions are for self interest, or the interest of evil parties (even if not necissarily for self gain although this is rare).
A chaotic character is one for whom the majority of decisions are unpredictable in terms of law, order, or consistency.
A Lawful character is one for whom the majority of decisions tend towards order, loyalty, stability, or consistency.
Neutral are those character for whom no more than 24% of their decisions are either lawful, chaotic, evil or good. Balance may or may not be a priority.
This is also assuming you factor alignments as a major part of your game. It's entirely possible to forego alignments, which is aok in my books since the actions of people are far too complex to constrain to 9 alignments.
I do agree that it is possible, but I think when you do this you depart fundamentally from D&D. There are plenty of games that forgo alignment, D&D isn't one of them. It is a core part of the game, and a GREAT aid for RPing. I have never seen ditching alignment benefit a group... usually it just gives everyone an excuse to play their own personal alignment and role play less.
Tiger