When D&D lost its soul

Discuss any non D&D roleplaying topics here.

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Halaster-Blackcloak
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Re: When D&D lost its soul

Post by Halaster-Blackcloak »

JadedDM wrote:
DR or Damage Resistance essentially absorbs damage. Sort of like magic resistance, but with physical damage and not percentile based. For instance, if you have DR 5, then any attack does 5 less damage. So an attack that deals 10 damage only does 5. An attack that deals 3 damage does 0. And so on.
Ah, ok! I knew it had something to do with reducing hits or damage or something, just wasn't sure what it was.
Eh, just because you can figure something out doesn't mean it can't be made easier to understand. I can understand Yoda's speech patterns, but it takes a few seconds more than if he just talked like a normal person. That doesn't mean I'm stupid or that Yoda is just too smart for me. It just means it's not as intuitive.
I see your point about how 1E could be convoluted and hard to understand at times. I agree. But again, I'd prefer to have writing that takes some thought to truly understand than something like:

"In order to do damage, one must first score a hit" (duh!) :roll:

...or things like that.

Or the excessive, hysterical "warnings" about the imminent, campaign destroying effects of ignoring nonsense like humano-centric worlds and demi-human level limits. :roll: It just came off as condescending.
3E gamers were so pissed when 4E was released, they went and created an entirely new game called Pathfinder just so they could continue playing the version they wanted.

There are always people upset about a new edition. Always. But they are always a minority. As many people who refused to switch to 2E as there were, there were far more people who did switch. And same with 2E to 3E and 3E to 4E and 4E to 5E.
True, people tend to like or prefer the game they started with. And sometimes a game or edition comes along that they find better. But if it was the case that most people transfer to the new editions, there wouldn't be so many forums like here, BIP, DF, etc., dedicated to 1E and 2E (exclusively or mainly so). Out of all the old players I've been in touch with over the years since 3E came out, not one of them went for 3E. Not one.
I'd agree, compared to older editions. But this was largely because of roleplaying. It's hard to get invested in a character who has a high chance of dying to a random critical hit. Why bother putting in the effort of coming up with an elaborate backstory and deep, nuanced personality then?
But there really weren't random critical hits in 1E or 2E. Not until the Player's Options nonsense came out. All the epic level superhero nonsense really got its roots in Player's Options, then bloomed to full fruition in 3E, where it became part and parcel of the game. 3E was really a turning point. 1E and 2E were more about playing a character, roleplaying the development of that character, and (especially in early 1E) testing the gaming skills of the player. With 3E there was a massive emphasis on powers and skills and feats. Everything was about power and points. It read like a card game, it felt like a card game, and it played like a card game. When I sold off my 3E junk and went into gaming stores, I was shocked by what I saw. Had I not recognized a few game terms borrowed from AD&D, I would not have guessed that those people were playing a D&D-based game. I'd have thought it was a card game. There was virtually no actual roleplaying going on. It was really just players calling out numbers and scores and declaring which feat they were using. Aside from similar terminology, I saw no relation to any D&D game I ever played.

In my experience, players back then thought up a general, simple background for their character and then developed it from there. As the character leveled up, his "story" grew.
Same with level draining and other permanent injuries. I once played a game where the DM came up with a special critical hit table that dealt permanent, maiming injuries. My character got hit with two crits and lost an arm. As he was a fighter who used a two-handed weapon, this basically made him useless. We were low level, so regeneration wasn't possible. I lost all interest in the game after that.
I would too! Yeah, a few of my players once wanted to try the Players Options rules. They thought it would be cool to cut off the arms of the villains, break their legs, etc. Until they realized the rules applied to them too. Not much fun when your barbarian is limping around on crutches from having broken legs after the dragon dropped him out of the sky (an actual occurrence). Well...not for the players, at least...

:pop:

They asked for it. :twisted:
Yeah, by like, 20th level. A 2E party at that level is pretty unstoppable, too.
I could swear they got multiple attacks much earlier. Do you know the actual number of attacks per level (or does anyone else)? I know they all get more. In AD&D, clerics, thieves, druids, wizards and others never get more than 1 attack per round. Only fighter classes. But again, regardless of the number of attacks, why would the wizard not haste the entire party in every combat? I would! Short on time while climbing the mountain or running out of the dungeon? Just use haste! :roll:
Enough people to get them changed in later editions. They were the majority, you just don't seem to want to see that.
No, they were the majority who raised their voices and were heard. If I use my experience as any guide, for every 1 person who ever whined about needing a system shock roll or resurrection survival roll when hasted or polymorphed or what not, there were 50 who didn't whine. Same for the difficulty of getting a resurrection, or having just 1 hp when raised from the dead and needing days of bed rest. I rarely ever heard complaints. Granted, nobody likes level drains. My players were generally pretty mature about it, but they hated it. Who doesn't? But I have to admit, level drains certainly made for some amazing tension and excitement in the game! I think this goes back to Garhkal's points about video games. The less mature people wanted to turn AD&D into D&D - The Video Game Edition, where all you needed to do if something bad happened was reboot the game or press restart. The instant, quick fix mentality came over from video games. But that's not what the spirit of AD&D is about.
Exactly. The purpose was not to create a shared story, it was to survive. To live long enough to reach the higher levels. I don't condemn that sort of playstyle, but it's just not as popular anymore. There's a reason there is no equivalent to Tomb of Horrors in later editions. It's just a grind-fest to see who lives the longest.
Sure, in the earliest days it was more about testing the player. As you mentioned, the game originated from war-gaming roots. So those early games were more about testing the player, with the character being more a chess piece with a back-story and future goals. Later in 1E and much more so in 2E, there was more emphasis on character development. But there's no reason both can't exist in the same game. Our games were always like that. The main goal, obviously, was to survive. And surviving meant you could continue to develop your character and his "story". One feeds off the other. That was really how later 1E and 2E were - a mix of testing the player and developing the character.

Oh dear god, I cannot imagine 3E+ players playing Tomb of Horrors! Their heads would explode from crying! 8O
I don't get why you care so much. You understand 3E is a dead edition, right? In fact, the edition that replaced it is also a dead edition. Like, seriously, 3E has been dead for 10 years now. You're complaining about something that the rest of the world has largely moved on from. Hell, most kids today think of 3E as being 'old school' now.
I'm not really complaining about it per se, as it doesn't affect my gaming. I'm simply ripping on it because, well...it's fun to rip on it because it sucked so much. :twisted: Same for 3.5E and so on. If 1E was the wheel and 2E was an improved tire, then 3E was a square wooden wheel. It was de-evolution. It killed the spirit of what AD&D was. Again, not that I care. I bought the original 3E DMG and PHB, then sold it for the same price I paid for it. No loss there. I have more 1E and 2E material than I can ever use. Like I said, it's just fun to compare AD&D to 3E, 3.5E, 4E, 5E (that's a lot of editions in a little time!) and how it changed totally for the worse.
You only instantly level up if the DM allows you to. Even in the older editions, there were optional rules for training.

You could make the same argument that it doesn't make sense for a fighter to just learn a new weapon proficiency or for a mage to just suddenly know third level spells.
I think that was from someone else's post, but I would say most 3E DMs allowed it. The analogy doesn't work for me though, because it is assumed that a mage studies spells while resting, in between adventures, etc. Same for a fighter training with new weapons. But for a 3E character to "take a level" of ranger, or druid, etc....that's like going to school for a law degree, then after getting a job as a lawyer saying "I think I'll dabble in dentistry this month, and then next month try my hand at the NFL...". :roll:
Honestly, I think you all have it backwards. Video games were influenced by D&D, not the other way around. Just look at the Elder Scrolls or Dragon Age. Very obviously D&D inspired.
Oh, I'd say you're both right. It was a two-way street. Video games grabbed onto the D&D phenomenon (I remember the original Atari D&D video game!). Then, over time, the mentality of the video game crept back into D&D as computers and video games became more affordable and available to more people. At some point, 3E decided to cater to the video game style of gaming, which is why it plays so much like a video game.
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Re: When D&D lost its soul

Post by garhkal »

Stik wrote:For me, the trouble became obvious when I ran across the words: "Take a level of." As in "Then my third level Sorcerer will take a level of Ranger." In my mind, becoming a sorcerer or a ranger is something that takes years of training. You don't just arbitrarily become a ranger for a few months.
I am of the opinion that characters are grown, not built.
Very true. BUT i do feel both 1 and 2e buggered things up by NOT putting in specific info on how long it TAKES to dual class..

Halster wrote
Yeah, that's a problem. I've heard and seen that come about often. It amazes me. I remember the fight at WOTC where I challenged the 3E gamers to give me a "kit" or "class" that I could not play using 1E and/or 2E rules, that they had or could have in 3E. Roman legionaries, pirates, bounty hunters. I beat every challenge they gave me. It's not just because of my long years of experience and genius IQ :wink: :lol: , it's because the game was designed to be flexible and the rules worked! And I had players do just that - create pirates and what not using the rules and classes available. It as all about the roleplaying, not the feats and kewl powerz.
One of the guys i had back in my first group up here in Columbus, saw my group gaming, and wanted to bring in a 3e like dragonborn sorcerer.. When i told him, sorry but 2e has NO Dragonborns, other than the crap that came out in that draconomicon, which i do NOT use (or was it council of wyrms) and sorcerers are a 3e class, not 2e. There you have mages and specialist mages.. He fumed and stomped out like a 4 yr old just told "NO" by mom/dad in a store and had a huff in one of the other rooms.!? and he was (by look) in his mid 30s??!
I've also seen it at cons and back just after 3.0 came out.. I ran (can't remember the module) but it had a grouping of clerics in where it FLAT OUT SAID "THIS god only allows males. The god's sister though, allows only females, and has XYZ for her Portfolio.." One player came up and wanted to be an amazonian like women worshiper OF that god (cause of his weapon allowance and that he had some 'kewel' granted powers), but when he saw "MALE ONLY" almost DEMANDED I ignore that part of the module so he could play, or he would 'report me' for sexism to the Convention coordinators (This was back at Gencon UK). All cause i ran the MODULE as wrote?!
:lol: Oh dear god, you got that so spot on it isn't funny! No, it IS funny! :lol:
Exactly. the FIRST TIME I heard someone refer too their character for an RPG as a "Toon" was back in 2007 at a convention... I had to look the damn thing up as i never heard it before, and was like "WTF", then i found out it was a common name for Computer RPG groups to use...
LMAO! So true! I always tell people - there's always been game balance, if you understand what that means in AD&D terms. Doesn't mean your thief can dish out as much raw damage toe-to-toe as the paladin or fighter, but it's balanced. The game was designed as a group effort between different races and classes - each with their own unique advantages and disadvantages. Fighters could dish out lots of damage toe-to-toe, but they can't disarm traps, or heal damage, or cast spells. Wizards can cast powerful and useful spells but they can't heal or fight very well. Clerics can do healing and empower the party, but he's not as good a fighter as the fighter class(es) and doesn't have as versatile or powerful spells as the wizard. The thief can't cast spells but he can do wonders with traps and deciphering languages and he's awesome when you need to quietly take out a sentry. Teamwork was what won the day.
Yup. Which is one reason i hated how iirc 4e went with giving almost EVERY class some sort of spell like power as a feat they could do.. which kind of makes NO damn sense..
As for balance, if you look at the XP chart, a thief gets almost 3 levels earned before a mage gets 2.. A fighter who's 8th level, has the same XP iirc as a 10th level thief.. SO THAT thief has 2d more HP...
It truly was a degeneration of the original rules. A corruption. What else can you honestly call it?
A wuss out cause they got sick of people whining "WAAA how dare you take my character away just cause he died and became undead.."
OR catering to the "Goth vamp loving" crowd..
I remember posting something about that at DF as Sammaster or one of my other usernames, and people went ballistic! You remember that one, about how I thought clerics should at some point withhold aid for team members who did not at the very least give thanks to the cleric's god, tithe the church once in awhile, or perhaps even occasionally convert to that religion? People went ballistic in that flame war because they couldn't conceive of the idea of what a cleric is all about. I remember that one lighting a fire at DF. I should go search for the thread.
Yes i do, and i was one of the FEW who defended you.. I still can't seem to wrap my heads around all those who feel "YES an NPC cleric of god X can't cast ABCDE spells on you cause you are not of the faith, but a PC cleric. NA he can willfully ignore that dictate of the gods, and not get punished.."

Posted by JadedDM
There are always people upset about a new edition. Always. But they are always a minority. As many people who refused to switch to 2E as there were, there were far more people who did switch. And same with 2E to 3E and 3E to 4E and 4E to 5E.
Strange, i've known MORE people who went from 1e to 2e and visa versa, than i ever knew who started gaming with 3.0 and beyond, that ever gave 1 or 2e a chance..
Enough people to get them changed in later editions. They were the majority, you just don't seem to want to see that.
No it wasn't the majority. IT WAS just the most vocal.. Like IRL in society. The more loud a crowd is, the more they seem to get listened to by the politicans and such.
Its just like Female str limits in 1e. I NEVER have met a single female gamer of 1e, who felt that someone keeping those limits in were sexist FACE TO FACE, but saw several on DF over the years (as well as 2 over on Mortality). YET cause some complained about it to TSR as they were designing 2e, they wound up taking it out..

Said by Halster
I think this goes back to Garhkal's points about video games. The less mature people wanted to turn AD&D into D&D - The Video Game Edition, where all you needed to do if something bad happened was reboot the game or press restart. The instant, quick fix mentality came over from video games. But that's not what the spirit of AD&D is about.
Too true Hal. I've even HAD some players that said "we will join a game if the DM allows 'save points', otherwise we will stick to our computer games and not get into RPGs..
What the hell?!?!
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Re: When D&D lost its soul

Post by Halaster-Blackcloak »

Garhkal wrote:
One of the guys i had back in my first group up here in Columbus, saw my group gaming, and wanted to bring in a 3e like dragonborn sorcerer.. When i told him, sorry but 2e has NO Dragonborns, other than the crap that came out in that draconomicon, which i do NOT use (or was it council of wyrms) and sorcerers are a 3e class, not 2e. There you have mages and specialist mages.. He fumed and stomped out like a 4 yr old just told "NO" by mom/dad in a store and had a huff in one of the other rooms.!? and he was (by look) in his mid 30s??!
Good lord! 8O :roll:
I've also seen it at cons and back just after 3.0 came out.. I ran (can't remember the module) but it had a grouping of clerics in where it FLAT OUT SAID "THIS god only allows males. The god's sister though, allows only females, and has XYZ for her Portfolio.." One player came up and wanted to be an amazonian like women worshiper OF that god (cause of his weapon allowance and that he had some 'kewel' granted powers), but when he saw "MALE ONLY" almost DEMANDED I ignore that part of the module so he could play, or he would 'report me' for sexism to the Convention coordinators (This was back at Gencon UK). All cause i ran the MODULE as wrote?!
God, I'd have slapped him upside his head AFTER responding that from that moment on, female characters can only be housewives to the male PCs and are expected to be barefoot, pregnant, and in the kitchen - now go be offended some more! :twisted: I cannot stomach these insane snowflakes who just lust after finding something to be offended by like junkies lust for a fix.
Exactly. the FIRST TIME I heard someone refer too their character for an RPG as a "Toon" was back in 2007 at a convention... I had to look the damn thing up as i never heard it before, and was like "WTF", then i found out it was a common name for Computer RPG groups to use...
What does "toon" refer to? A video game RPG character, or a cartoon character? Sounds weird.
Yup. Which is one reason i hated how iirc 4e went with giving almost EVERY class some sort of spell like power as a feat they could do.. which kind of makes NO damn sense..
As for balance, if you look at the XP chart, a thief gets almost 3 levels earned before a mage gets 2.. A fighter who's 8th level, has the same XP iirc as a 10th level thief.. SO THAT thief has 2d more HP...
I've found over the years that those who scream loudest about "balance" are the very ones who neither understand nor tolerate balance, much as those who scream for "tolerance" are usually the most intolerant.
A wuss out cause they got sick of people whining "WAAA how dare you take my character away just cause he died and became undead.."
OR catering to the "Goth vamp loving" crowd..
Thanks Garhkal! I just laughed so hard I spit a piece of fruitcake out my nose! :evil: :lol:
Yes i do, and i was one of the FEW who defended you.. I still can't seem to wrap my heads around all those who feel "YES an NPC cleric of god X can't cast ABCDE spells on you cause you are not of the faith, but a PC cleric. NA he can willfully ignore that dictate of the gods, and not get punished.."
I remember that now! Thanks! :thumbs:

I insist that those who argued so nastily against what I said simply did not understand the rules as written. I quoted the damned books chapter and verse to them and still they argued. I guess even the guy who wrote the damned game was wrong, in their eyes. :roll:
No it wasn't the majority. IT WAS just the most vocal.. Like IRL in society. The more loud a crowd is, the more they seem to get listened to by the politicans and such.
Its just like Female str limits in 1e. I NEVER have met a single female gamer of 1e, who felt that someone keeping those limits in were sexist FACE TO FACE, but saw several on DF over the years (as well as 2 over on Mortality). YET cause some complained about it to TSR as they were designing 2e, they wound up taking it out..
I'm hoping what I say now isn't getting too close to the political stuff, but I'll just say that people are being conditioned to whine, and are taught that if they whine loud enough and throw a hissy fit or temper tantrum, they get what they want. Wonderful.

The closest I ever came to a girl complaining about female STR restrictions in 1E was when she asked: "But if by chance I find some magic item that grants me higher STR, that would allow me a higher STR score, right? Like a girdle of frost giant STR?". She wasn't concerned. She just wondered how the rule worked.
Too true Hal. I've even HAD some players that said "we will join a game if the DM allows 'save points', otherwise we will stick to our computer games and not get into RPGs..
What the hell?!?!
I'd be saying: "Well, you go do that now. Bye!".

I'm convinced that the core issue, the foundational reason that the game spiraled into silliness, powergaming, feats/kewl powerz, and silly-ass combos (gelatinous cube monks) is that the game lost track of its originating mythology, the archetypal foundations upon which it was built. I've yet to debate a modern gamer who understands what archetypes are (much less ones who can spell the word :roll: ). I've also noticed that a great many of them are simply not well read. Few have read works of mythology, few have read Tolkien (sure, a lot of them saw the movies, but that's not the same thing), few if any have read any of the reference books listed in the 1E DMG. And so they've lost (or never had) the understanding of the source material which inspired the game. The concept of an archetype is alien to them, and with all this diversity/inclusiveness/participation trophy nonsense, they've gotten to the point where their idea of D&D is "I can be anything I want to be!". Hey, if a 50 year old man can dress like the Swiss Miss girl and demand to be identified as a 6 year old girl (I"m not making this up, Google it. Be afraid.), then why can't my character be a pixie/dragon/green slime paladin/assassin/druid? :roll:

:hang:
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Re: When D&D lost its soul

Post by JadedDM »

But if it was the case that most people transfer to the new editions, there wouldn't be so many forums like here, BIP, DF, etc., dedicated to 1E and 2E (exclusively or mainly so).
There are way, way more forums dedicated to more recent editions. And if what you are claiming is true--that the majority of people do not switch editions when a new one comes out--then that would mean each new edition would have a smaller and smaller audience. But that is clearly not the case.
Out of all the old players I've been in touch with over the years since 3E came out, not one of them went for 3E. Not one.
Again, my own personal experience was the opposite. I remember when 3E first came out. I was 18 years old, and I was literally the only person I knew at the time who did not immediately change over. Back then, I was as bitter about 3E as you are now. So much so that I changed my online moniker to 'JadedDM.' I hated 3E so much, so passionately, despite knowing next to nothing about it, largely because I was threatened by it. It became much harder to run 2E games back then, as I couldn't find anyone who actually wanted to play it anymore. I didn't want to change. I felt that was somehow unfair--the rest of the world should stay the same, to suit me, in my mind. I made the exact same arguments you make now. It's for powergamers, it's a betrayal to the spirit of the game, etc.

But that was 17 years ago, and I've long since stopped getting worked up about it. By the time 4E rolled out, I didn't care anymore. Nowadays, I realize that D&D doesn't belong to any one specific subgroup of people. It belongs to everyone. Things change, that's life. Not just in make-believe funtime games, but in everything. You can either accept that change or you can shake your fist impotently at the sky, but either way, the rest of the world moves forward.
But there really weren't random critical hits in 1E or 2E.
The concept of a critical hit was first formally introduced in 2E. It's in the PHB. Prior to that, critical hits were a very common house rule back during 1E.
But again, regardless of the number of attacks, why would the wizard not haste the entire party in every combat? I would! Short on time while climbing the mountain or running out of the dungeon? Just use haste! :roll:
I haven't played enough 3E games to say for sure, but I imagine that Haste is probably fairly popular, once you level up enough to cast it. As for why it's not cast in every combat? Sooner or later, you run out of spell slots. It wouldn't be practical to use it in every single battle.
No, they were the majority who raised their voices and were heard.
See, that doesn't add up to me. If the actual majority of people wanted harsh death penalties, level draining, etc., in their games, then why did the game explode in popularity once those elements were toned down? Shouldn't the opposite have happened? Why did the silent majority stay silent and allow the vocal minority to overrule them completely?
I NEVER have met a single female gamer of 1e, who felt that someone keeping those limits in were sexist FACE TO FACE, but saw several on DF over the years (as well as 2 over on Mortality).
Isn't it possible the reason you never heard complaints in person is because women probably didn't see it worth arguing over? But online, it's easier to speak your mind without being shut down.

Actually, both you and Hal say that a lot. "I never heard any complaints." But that doesn't mean people weren't unhappy. It just means they didn't tell you. I've learned from experience that players do not always speak up when they are upset about something. Sometimes they just stop showing up. It's easier than getting into a big argument.
I cannot stomach these insane snowflakes who just lust after finding something to be offended by like junkies lust for a fix.
Haha, what? Isn't that what you do all day in here? "OMG, did you guys know you can play a gelatinous cube monk in 3E! Come be outraged with meeeee!" :lol:
What does "toon" refer to? A video game RPG character, or a cartoon character? Sounds weird.
A toon is a PC. The term comes from World of Warcraft, I believe, and it has bled into tabletop games a bit. Actually, a lot of MMORPG language has bled into D&D unofficially. Tank, buff, trash mobs, etc.

For what it's worth, I don't like the term 'toon' and when players use it, I cringe. But I don't make a big deal about it.
I'm hoping what I say now isn't getting too close to the political stuff, but I'll just say that people are being conditioned to whine, and are taught that if they whine loud enough and throw a hissy fit or temper tantrum, they get what they want. Wonderful.
But again, aren't you just describing yourself here? Wasn't the entire point of this thread to whine about how D&D is different now, and therefore bad? It makes me wonder what you are hoping to accomplish with it.
Few have read works of mythology, few have read Tolkien (sure, a lot of them saw the movies, but that's not the same thing), few if any have read any of the reference books listed in the 1E DMG. And so they've lost (or never had) the understanding of the source material which inspired the game.
But why should they have to? Why should only people with the time and energy to pour over old books be allowed to play the game? Why is understanding the source material necessary? It's just a game. This is like complaining that you shouldn't be allowed to enjoy Chess unless you've read up on its centuries old traditions and history.
then why can't my character be a pixie/dragon/green slime paladin/assassin/druid? :roll:
Good question. Why can't they? Who cares? It's just a make-believe game. It's a bunch of people pretending to be elves, dwarves and orcs.

I mean, you can run your own games however you like. That's your right. But if someone else wants to play an air genasi gnome archivist or a gelatinous cube monk in their own games, how does that affect your own enjoyment? It seems so ridiculous to me, to rant on and on about how the game has lost its way, when it's just that. A game. Such doom and gloom, such drama and angst, over something so silly! :rolllaugh:
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Re: When D&D lost its soul

Post by garhkal »

Halaster-Blackcloak wrote:Good lord!
My thoughts exactly.. I've met my share of gamers who were wusses, and the like, but damn, a 30 yr old storming off and throwing a tantrum like he was a 4 yr old just takes the bloody cake.
Halaster-Blackcloak wrote:God, I'd have slapped him upside his head AFTER responding that from that moment on, female characters can only be housewives to the male PCs and are expected to be barefoot, pregnant, and in the kitchen - now go be offended some more! :twisted: I cannot stomach these insane snowflakes who just lust after finding something to be offended by like junkies lust for a fix.
OR those who DEMAND that a dm shift something in his game to cater to THEIR whims, and walk off if the dm doesn't cave in..
Halaster-Blackcloak wrote:What does "toon" refer to? A video game RPG character, or a cartoon character? Sounds weird.
Initially it (according to dictionary.com) was referring to a character in a cartoon film/show. THEN some how it was adopted by gamers of WOW and the like.. THEN it morphed into RPG gamer lexicon.. Not sure when though.
Halaster-Blackcloak wrote:I've found over the years that those who scream loudest about "balance" are the very ones who neither understand nor tolerate balance, much as those who scream for "tolerance" are usually the most intolerant.
True dat brudda!!
Halaster-Blackcloak wrote:Thanks Garhkal! I just laughed so hard I spit a piece of fruitcake out my nose! :evil: :lol:
Didn/t mean to... Sorrry bout dat!
Halaster-Blackcloak wrote:I insist that those who argued so nastily against what I said simply did not understand the rules as written. I quoted the damned books chapter and verse to them and still they argued. I guess even the guy who wrote the damned game was wrong, in their eyes. :roll:
I think its more like they DON'T want to understand.. They believe PCs are special snowflakes who get to ignore rules the rest of society in game, are required to abide by.
BITD i had a long argument with one gamer who felt that, after i adapted the gods from Harn into an ADND realm, that the whole bow restriction Laranni (lady of paladins) sets on her worshipers, should ONLY apply to NPCs who wishes to worship her, never player characters, as they are 'special and above the rest'... That is just.. STUPID.
Halaster-Blackcloak wrote:I'm hoping what I say now isn't getting too close to the political stuff, but I'll just say that people are being conditioned to whine, and are taught that if they whine loud enough and throw a hissy fit or temper tantrum, they get what they want. Wonderful.
I agree they are, CAUSE They keep getting proven in society, at school and by permissive parents, that the MORE someone throws a hissy, and whines, the MORE likely their whims will be catered to...
Halaster-Blackcloak wrote:I'd be saying: "Well, you go do that now. Bye!".
That was my comment back, but a LOT more polite...
Halaster-Blackcloak wrote:The concept of an archetype is alien to them, and with all this diversity/inclusiveness/participation trophy nonsense, they've gotten to the point where their idea of D&D is "I can be anything I want to be!
Preach it Brudda!! (PS check your PMS)
JadedDM wrote:The concept of a critical hit was first formally introduced in 2E. It's in the PHB. Prior to that, critical hits were a very common house rule back during 1E.
Crits were common, as per dragon true, but even back in 1e days, there were still those who disliked the graniularity of crits..
JadedDM wrote:See, that doesn't add up to me. If the actual majority of people wanted harsh death penalties, level draining, etc., in their games, then why did the game explode in popularity once those elements were toned down? Shouldn't the opposite have happened? Why did the silent majority stay silent and allow the vocal minority to overrule them completely?
Why is it like that in society>? Maybe cause the 'silent majority' has been pistol whipped over the years, into STAYING silent by threats, fears of being labeled stuff etc.. Who knows..
JadedDM wrote:Isn't it possible the reason you never heard complaints in person is because women probably didn't see it worth arguing over? But online, it's easier to speak your mind without being shut down.
Yes it's possible, but i liken it to those who bad mouth someone online, but wouldn't DARE DO SO in person, all cause doing it online gives you anonymity. If you lack the balls to do it in person, you shouldn't be doing it online..
JadedDM wrote:But that doesn't mean people weren't unhappy. It just means they didn't tell you. I've learned from experience that players do not always speak up when they are upset about something. Sometimes they just stop showing up. It's easier than getting into a big argument.
BUT how aer we to KNOW they are upset if they don't speak up? Read their minds?!
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Re: When D&D lost its soul

Post by JadedDM »

Maybe cause the 'silent majority' has been pistol whipped over the years, into STAYING silent by threats, fears of being labeled stuff etc.. Who knows
You're suggesting that the majority of gamers wanted to keep things like level draining, harsher death penalties, etc., but were...coerced into silence by threats from the minority who wanted to get rid of those things. Right.

Just applying Occam's Razor here, but isn't it far more likely that most people didn't like those things, and that's why they got rid of them, instead of suggesting some kind of conspiracy?
BUT how aer we to KNOW they are upset if they don't speak up? Read their minds?!
Obviously, you can't. But that wasn't my point. The point I was making is that arguing that 'I never personally heard complaints, therefore the complaints did not exist' is a highly flawed argument.
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Re: When D&D lost its soul

Post by Stik »

JadedDM wrote:
In my mind, becoming a sorcerer or a ranger is something that takes years of training. You don't just arbitrarily become a ranger for a few months.
You only instantly level up if the DM allows you to. Even in the older editions, there were optional rules for training.

You could make the same argument that it doesn't make sense for a fighter to just learn a new weapon proficiency or for a mage to just suddenly know third level spells.
Perhaps I was not clear about what I meant. I was referring to the practice of "taking a level" in a new class that is very different than your old one. I did not mean to suggest that the PC gains a level instantly. My objection has nothing to do with how long it takes to gain that level. It is the idea of pursuing that level at all that, in my mind, flies in the face of logic.
The PC's life has led him to become who and what he is - be that a ranger or a priest or a mage. To then become something completely else, in a short time and for a short time, makes no sense to me. It strikes me as artificial and alien - like in The Matrix where they download the knowledge of how to fly a helicopter into Trinity's mind - rather than as organic and logical.

I am sure that someone will soon bring the dual-class mechanic from earlier editions into this discussion, but the rule includes some very specific requirements that will prevent the vast majority of PCs from qualifying for it, and for those who do qualify, would require a fairly lengthy process.

With regard to learning to cast a new level of spells or a new weapon proficiency, that makes more sense to me. The Mage PC has been casting second level spells for a few months or years now, and has been studying his craft sufficiently that he has gained a more thorough knowledge/understanding of how magic works, which enables him to better manipulate magic and make new things happen (i.e. third level spells), much like a musician can learn more complicated pieces of music as he gains experience. As to weapons, I can say from experience that seeing others use a weapon form that you yourself are not proficient in, and perhaps fighting against others using that weapon form, can give you insight into how to use it when you pick one up yourself. And the better you are with one weapon, the easier it is to learn another.
"No matter where you go, there you are."
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Re: When D&D lost its soul

Post by garhkal »

JadedDM wrote:
Maybe cause the 'silent majority' has been pistol whipped over the years, into STAYING silent by threats, fears of being labeled stuff etc.. Who knows
You're suggesting that the majority of gamers wanted to keep things like level draining, harsher death penalties, etc., but were...coerced into silence by threats from the minority who wanted to get rid of those things. Right.
In a manner, yes.. You've seen the arguments over on DF and other sites, where wanting to keep things like "archtypes, level limits/class-race based limits' are being bigoted.. Or wanting to keep in the racial enminity chart, is being racist.. Or wanting to keep the female str limits is sexist...
SO HOW can you say, that it might not have scared some people into agreeing "YEs we need to get rid of them"??
JadedDM wrote:Obviously, you can't. But that wasn't my point. The point I was making is that arguing that 'I never personally heard complaints, therefore the complaints did not exist' is a highly flawed argument.
BUT that is my point. If no one's complained to me, but complain to others.. HOW AM I to know they are complaining?
Halster wrote:The PC's life has led him to become who and what he is - be that a ranger or a priest or a mage. To then become something completely else, in a short time and for a short time, makes no sense to me. It strikes me as artificial and alien - like in The Matrix where they download the knowledge of how to fly a helicopter into Trinity's mind - rather than as organic and logical.
Exactly Hal. IN 1 or 2e, you at least had some logic behind dual classing, as you LEFT your prior class to become the new one, and once done you were stuck.. UNLESS the DM felt you could dual class out a 2nd time into a 3rd class.. Where as taking one level of this, one level of that, one level of the other just FLIES In the face of any game logic, and imo was just done to appease the whiners saying "WE WANT IT ALL"..
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Re: When D&D lost its soul

Post by TigerStripedDog »

My understanding is that the Stat Blocks are the focus because they are what is NEEDED to play. They talk about -at length- that it is up to the Dungeon Master to flesh out the delicious background. Though for select creatures that is added in as well.

This actually encourages MORE work, and MORE story telling by the DM.

How is that a bad thing? I don't care how Ogres work or function as a culture in the Forgotten Realms - because I'm playing in Greyhawk, or a Homebrew, or whatever.

Tiger
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Re: When D&D lost its soul

Post by JadedDM »

You've seen the arguments over on DF
Nope. Never been to Dragonsfoot before. Hell, never even knew it existed until I heard you and Hal constantly bringing it up.
SO HOW can you say, that it might not have scared some people into agreeing "YEs we need to get rid of them"??
That's pretty ridiculous. The internet didn't even exist back when 2E was being made. At least, not the way we think of it now, with chatrooms and forums and such.

You're really telling me it's easier for you to believe that some secret dark cabal has enacted a conspiracy to oppress the views of old grognards in a fantasy make-believe game than it is to believe that those old mechanics were just not popular?
Exactly Hal.
You're quoting Stik there, not Hal.
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Re: When D&D lost its soul

Post by garhkal »

Yes i know the internet didn't really exist back in the days of 1e shifting to 2e. BUT people still saw dragon letters, dungeon letters, and heard the chatter at Cons and gaming stores....
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Re: When D&D lost its soul

Post by Halaster-Blackcloak »

JadedDM wrote:
There are way, way more forums dedicated to more recent editions. And if what you are claiming is true--that the majority of people do not switch editions when a new one comes out--then that would mean each new edition would have a smaller and smaller audience. But that is clearly not the case.
You're forgetting a bunch of things here. First, how many members are duplicated on the forums (the same person registered on multiple forums)? Then there's the population growth. When AD&D (1E) started in '79, the US population was just 225,000,000. IN 2017 it's 322,000,000. That's 97 million more people. If just 1% of people play D&D, that means there are 970,000 more modern gamers than there were in 1979. Figuring the average gamer in '79 was say 13 years old, they're all in their 50's now, with jobs and families and kids. A large number outgrew the hobby or just abandoned it for adult pursuits and responsibilities. You can't compare two demographics when one has about a million more people.
Again, my own personal experience was the opposite. I remember when 3E first came out. I was 18 years old, and I was literally the only person I knew at the time who did not immediately change over. Back then, I was as bitter about 3E as you are now. So much so that I changed my online moniker to 'JadedDM.' I hated 3E so much, so passionately, despite knowing next to nothing about it, largely because I was threatened by it. It became much harder to run 2E games back then, as I couldn't find anyone who actually wanted to play it anymore. I didn't want to change. I felt that was somehow unfair--the rest of the world should stay the same, to suit me, in my mind. I made the exact same arguments you make now. It's for powergamers, it's a betrayal to the spirit of the game, etc.
That's not me though. Not only was my experience the opposite, I was also never bitter about it. Objectively, I felt it was a disappointment to the hobby and an unfortunate destruction of a once amazing game. But it didn't affect me. As I so often say, I have enough material to play 1E/2E for another 200+ years. And in a country with 322 MILLION people, finding a group of old school gamers isn't that hard. It's just a matter of looking. Objectively speaking, 3E is for powergamers. The rules reflect this. That's not my opinion, it is an objective fact. We can compare the two and see the massive difference in approach, focus, etc. And it was a betrayal (I guess you can call it that), in that it went against the core archetypal origins of the game and turned its focus to feats, powergaming, and silliness. Look, before 3E, there were powergamers. No question. But the vast majority of people back then were not powergamers. When 3E came along, we saw a nuclear explosion of posts focusing specifically and exclusively on powers, feats, and "if I take a level of this and stack it with a level of that...". All one needed to do to verify what I'm saying was to visit the WOTC forums and look at the content of the posts. The OOP boards (Real D&D, AD&D) had a tiny, minute number of powergaming posts. I think when I calculated it for a debate once it was something like 2% to 3%. It was single digits. But the 3E forum was about 70% powergaming posts about how to stack classes, pick the best feats, and "build" the toughest character. Nothing can account for such a massive spike in powergaming topics except for the fact that the rules promoted such nonsense and attracted that sort of player.
But that was 17 years ago, and I've long since stopped getting worked up about it. By the time 4E rolled out, I didn't care anymore. Nowadays, I realize that D&D doesn't belong to any one specific subgroup of people. It belongs to everyone. Things change, that's life. Not just in make-believe funtime games, but in everything. You can either accept that change or you can shake your fist impotently at the sky, but either way, the rest of the world moves forward.
What's funny is that people always picture me stabbing my bloody-tipped fingers into the keyboard as I post these rants, my eyes and the veins in my neck and forehead bulging, screaming as I write. I don't get upset about 3E. I love debating it and tearing it apart because it's just how I am. I like to debate, I like to roll up my sleeves and throw down. But it's all in good fun. 3E doesn't bother me. In reality I sorta chuckle and shake my head in mild derision, rolling my eyes a bit. It's just sort of a joke, along with the editions following it. The Bunker Buddies at K&K Alehouse and DF used to think of me as being consumed with hatred during these posts at Green Dragon Inn. They even predicted (and wished! :roll: ) that I'd drop dead of a heart attack while indulging in those flame wars. I wish Traveller was here to tell you the truth about how we would sit on the phone laughing our asses off as we posted, having the time of our lives messing with them. I don't accept the changes of 3E, 4E, etc. I simply ignore them. They're not my game, I'll never play them, I find them silly to the point of being contemptible, but they don't matter to me because I don't need them to play.
The concept of a critical hit was first formally introduced in 2E. It's in the PHB. Prior to that, critical hits were a very common house rule back during 1E.
As an optional rule. It wasn't until Players Options came out where we got to the instant-kill-shot stuff, and 3E went berserk with that. I seem to remember making fun of how in 3E you could technically have a vorpal beer mug. 8O :roll:
I haven't played enough 3E games to say for sure, but I imagine that Haste is probably fairly popular, once you level up enough to cast it. As for why it's not cast in every combat? Sooner or later, you run out of spell slots. It wouldn't be practical to use it in every single battle.
I don't have the 3E PHB anymore, but assuming the same progression as 2E, it's a 3rd level spell the wizard gets at 5th level. And by the time he's 9th level he can create scrolls, so he can prepare ahead and have a dozen or more scrolls of haste. Depending on the time between adventures, the wizard can go on the next adventure with perhaps several dozen scrolls and potions of haste. And if there are multiple wizards on the team, that grows exponentially. I know if my players ever played 3E, they would be hasted 24/7! They'd make it work. And with no chance of dying, why not do it as often as possible? It's just unbalancing. In 2E a party may go up against a monster that gets 3 att/rd. while the PCs get a total of 5. But in any 3E combat, those same PCs would be able to get 10 attacks. I know the attack numbers for monsters did not multiply, so now the same monster has the same number of attacks while the PCs get far more. Then when you consider that every class gets multiple attacks, you now have a party with 10 attacks (20 when hasted) against the same monster that still gets just 3 attacks. In 2E that monster got 60% of the total number of attacks per round as the PCs did. In 3E it gets just 15% of the number of attacks the PCs do.
See, that doesn't add up to me. If the actual majority of people wanted harsh death penalties, level draining, etc., in their games, then why did the game explode in popularity once those elements were toned down? Shouldn't the opposite have happened? Why did the silent majority stay silent and allow the vocal minority to overrule them completely?
Again, you're forgetting a few things. In addition to the massive population growth I mentioned earlier, I forgot to mention the fact that new editions have become more mainstream and therefore more acceptable. They're more heavily advertised, they're carried in more types of stores than AD&D ever was, we now have the internet to both market and buy the new material. And we have a Millenial Generation that just seems unable to grow up, so you have more adults playing games and collecting toys. Lots of factors come into play here.

The silent majority either stuck with what they had (like me and so many others I knew), while many of them simply outgrew the game to the demands of adult life. It's not really that hard to understand.
Isn't it possible the reason you never heard complaints in person is because women probably didn't see it worth arguing over? But online, it's easier to speak your mind without being shut down.
Nope. I rarely see women online whining about sexism in games unless they're Millenial Snowflakes looking for something to be offended about. Seriously.
Actually, both you and Hal say that a lot. "I never heard any complaints." But that doesn't mean people weren't unhappy. It just means they didn't tell you. I've learned from experience that players do not always speak up when they are upset about something. Sometimes they just stop showing up. It's easier than getting into a big argument.
There were also very few girls into AD&D back then. But in my experience, it never caused one to not play. It wasn't until recent times that I've heard it become an issue. Note my words - become an issue. People are simply retroactively looking to find something to be offended about.
Haha, what? Isn't that what you do all day in here? "OMG, did you guys know you can play a gelatinous cube monk in 3E! Come be outraged with meeeee!"
No. That doesn't offend me in the least bit. I find it silly, stupid, outrageously insane. But it doesn't "offend" me or anger me. If some DM is goofy enough to allow gelatinous cube monks and half-dragon/half-pixie paladin/assassin/druids in their game, that's their prerogative. It's my prerogative to consider them idiots because I find such concepts to be illogical to the point of absurdity. To me, a gelatinous cube monk is no different than the 50 year old guy who dresses up as a girl and wants to "identify" as a 6 year old girl. It's insane. But then, I'm not above making fun of insane people and idiots. :twisted:
A toon is a PC. The term comes from World of Warcraft, I believe, and it has bled into tabletop games a bit. Actually, a lot of MMORPG language has bled into D&D unofficially. Tank, buff, trash mobs, etc.

For what it's worth, I don't like the term 'toon' and when players use it, I cringe. But I don't make a big deal about it.
Yeah, it sounds weird. Makes me think of "cartoon".
But again, aren't you just describing yourself here? Wasn't the entire point of this thread to whine about how D&D is different now, and therefore bad? It makes me wonder what you are hoping to accomplish with it.
Not at all. You read far too much into my rants. I'm not trying to accomplish anything other than to have fun bashing it and ranting about it, giving myself a little debate practice, and hopefully providing a few people with an entertaining read. I'm not whining about it. To "whine" means:

"to snivel or complain in a peevish, self-pitying way"

Certainly doesn't describe my posts. No self pity in my posts at all! 3E and beyond has done me no harm. Hell, it's given me plenty of entertainment by NOT playing it! More than it could ever provide me by actually playing it.
But why should they have to? Why should only people with the time and energy to pour over old books be allowed to play the game? Why is understanding the source material necessary? It's just a game. This is like complaining that you shouldn't be allowed to enjoy Chess unless you've read up on its centuries old traditions and history.
Poor analogy there. Chess is a strategy game, just like checkers. You can become a master of the game without knowing its history. You just need to know the rules. You can believe that chess originated when aliens taught it to the Eskimos, you'll still play it the same way as someone who knows the game's history. But with D&D, the more well read you are when it comes to the source material, the better you understand the game. The spirit of the game. The goals of the game. The best players have always been the ones who were well read and who understood the spirit and origins of the game. To a person.

And I never said that anyone should be forced to read old books. Only that modern gamers don't read them and therefore they don't understand the concept of the game, which is based on mythological and historical archetypes. I can tell almost immediately how well-read a person is by the time we have our first game wrapped up.
Good question. Why can't they? Who cares? It's just a make-believe game. It's a bunch of people pretending to be elves, dwarves and orcs.
Because the game must have an internal logic and consistency in order to retain suspension of disbelief. Understanding this is of utmost importance. Alignment is such a core concept of the game that it would not exist without alignment. Alignment affects Charisma, encounter reactions, spell effects, restrictions, the use of certain weapons (and poison, acid, etc), available classes, etc. So if the game is to make any sense, you need alignment rules to be consistent. Therefore you cannot have a character who is (at the same time) CE, LG, and TN. That's oxymoronic. It's like saying it's pitch dark outside while the sun is shining. It makes no sense. The idiotic concept of a paladin/assassin (we don't even need to make it more insane with the inclusion of druid) is simply that - an oxymoronic, impossible, idiotic concept that cannot exist. You cannot be both LG and CE at the same time, any more than you can be dead and alive at the same time, or pregnant and not pregnant at the same time. It's stupidity. And every person I've ever seriously debated that with has come across as a moron to me, to be blunt. I've discovered that trying to explain logic to them is like trying to explain trigonometry to a fruit fly. So that's why. It may be make believe, but it must make sense within the laws and rules of that make believe setting.
I mean, you can run your own games however you like. That's your right. But if someone else wants to play an air genasi gnome archivist or a gelatinous cube monk in their own games, how does that affect your own enjoyment? It seems so ridiculous to me, to rant on and on about how the game has lost its way, when it's just that. A game. Such doom and gloom, such drama and angst, over something so silly!
Again, it's not such psychological heaviness and angst as you seem to believe. Sure, anyone can play the game however they like. They can allow gelatinous cube monks and galeb duhr acrobats for all I care. Certainly won't ever happen in my games! But at the same time, I can objectively say that those things are idiotically stupid, because they make no logical sense from either a real-world logical viewpoint or an in-game logical viewpoint. Nor do those things comport with the rules or spirit of the game. They're logical inconsistencies. The only reason one could argue for and defend them is for the sake of argument, because they make no sense.
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Halaster-Blackcloak
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Re: When D&D lost its soul

Post by Halaster-Blackcloak »

Garhkal wrote:
My thoughts exactly.. I've met my share of gamers who were wusses, and the like, but damn, a 30 yr old storming off and throwing a tantrum like he was a 4 yr old just takes the bloody cake.
That must have been an insane sight to see. I can't imagine something like that. I'd just be sitting there saying: "Did I just enter the Twilight Zone?".
OR those who DEMAND that a dm shift something in his game to cater to THEIR whims, and walk off if the dm doesn't cave in..
The words "demand that the DM" in my world gets that person booted out immediately. I'm a pretty good DM when it comes to accommodating the players' wishes and making the game fun for everyone. But they don't come to me demanding anything!
Initially it (according to dictionary.com) was referring to a character in a cartoon film/show. THEN some how it was adopted by gamers of WOW and the like.. THEN it morphed into RPG gamer lexicon.. Not sure when though.
Well, characters in modern games are cartoonish, so I guess it fits. :lol:
I think its more like they DON'T want to understand.. They believe PCs are special snowflakes who get to ignore rules the rest of society in game, are required to abide by.
BITD i had a long argument with one gamer who felt that, after i adapted the gods from Harn into an ADND realm, that the whole bow restriction Laranni (lady of paladins) sets on her worshipers, should ONLY apply to NPCs who wishes to worship her, never player characters, as they are 'special and above the rest'... That is just.. STUPID.
True. They want things to be the way they want to see it despite reality arguing otherwise. And reality always wins. I think it was part of that same discussion at DF, where they argued that the clerics of Ares and Athena should be able to adventure together, when Deities & Demigods specifically says that when Ares' priests encounter those of Athena: "Blood is expected to be shed". Ares demands that his clerics shed the blood of clerics of Athena on sight, but they can adventure together? Idiotic! The rest of the party would spend every waking moment keeping the two apart and refereeing them. They couldn't possibly adventure together! Same for a cleric of Horus and a cleric of Set. Not happening unless your game is some sort of twisted screwball game run by a crappy DM who doesn't know the rules.
I agree they are, CAUSE They keep getting proven in society, at school and by permissive parents, that the MORE someone throws a hissy, and whines, the MORE likely their whims will be catered to...
It's insane. Colleges are cancelling Christmas carols and even the colors red and green, packages with gift wrap, etc. Why? Because they're afraid of "offending" someone. I'm at the point where I consider it my civic duty to be as offensive as possible, for two reasons. Three really. Or is it four? One, because I must champion the 1st Amendment, being a true American. Two, because someone has to toughen people up and re-masculate them (I just invented that word - it means the reversal of the emasculating effect of society) so they stop being offended every time a bird farts. Three, because it might cause some liberal heads to explode, and the fewer walking the planet the better. (Oops. :twisted: ) And fourth, I've had family and friends die in service to this country and I'll be damned to hell if I'm gonna let a bunch of sniveling wussies eradicate the rights they died fighting for. Bring it on, snowflakes! I know your trigger buttons better than an acupuncturist knows your acupuncture points! :twisted:
Preach it Brudda!! (PS check your PMS)
I sent you a few back. Check those links, they're hysterical!
Crits were common, as per dragon true, but even back in 1e days, there were still those who disliked the graniularity of crits..
Not sure what you mean by the granularity of them.
Why is it like that in society>? Maybe cause the 'silent majority' has been pistol whipped over the years, into STAYING silent by threats, fears of being labeled stuff etc.. Who knows..
We see that every day!
Yes it's possible, but i liken it to those who bad mouth someone online, but wouldn't DARE DO SO in person, all cause doing it online gives you anonymity. If you lack the balls to do it in person, you shouldn't be doing it online..
And the funny thing is that people online are more often shut down than in real life. I've been in so many debates/flame-wars over the years on everything from D&D to movies to politics to religion. And the one irrefutably reliable indicator of someone's beliefs is that if they are leftist, they inevitable follow the same pattern of abuse:

1. Disparage those with whom they disagree
2. Gang up on them with like-minded people and attempt to drown them out
3. When all else fails, there is the "whine to authority" ("someone make him shut up! ban him! where are the moderators?")

Been there, done that, know the pattern better than the ABCs. :roll:
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Halaster-Blackcloak
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Re: When D&D lost its soul

Post by Halaster-Blackcloak »

Garhkal wrote:
In a manner, yes.. You've seen the arguments over on DF and other sites, where wanting to keep things like "archtypes, level limits/class-race based limits' are being bigoted.. Or wanting to keep in the racial enminity chart, is being racist.. Or wanting to keep the female str limits is sexist...
SO HOW can you say, that it might not have scared some people into agreeing "YEs we need to get rid of them"??
I wish to god I had saved the countless numbers of PMs I used to get over at DF. I cannot even estimate how many hundreds I received over the years from people who agreed with me 100% but who were afraid to even say so out loud, because they were terrified of guilt by association (with that damned madman Halaster! :twisted: ) because they knew how biased and pathetic the admin and moderators were. Defending me was akin to a death sentence. At first I was disappointed with a lot of them, but over time I saw the big picture and realized that sometimes others are simply not willing to risk being ostracized. So I fought the good fight for over a decade, damn the consequences! :lol: Someone had to!

Besides, I always prefer a 20-to-1 fight.
Exactly Hal. IN 1 or 2e, you at least had some logic behind dual classing, as you LEFT your prior class to become the new one, and once done you were stuck.. UNLESS the DM felt you could dual class out a 2nd time into a 3rd class.. Where as taking one level of this, one level of that, one level of the other just FLIES In the face of any game logic, and imo was just done to appease the whiners saying "WE WANT IT ALL"..
Actually, you were responding to Stik there. :P :lol: :wink:
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Re: When D&D lost its soul

Post by Halaster-Blackcloak »

Going back to my original post, I'd say there can be no argument that the game has lost its soul. Gygax himself had this to say:
"The new D&D is too rule intensive. It's relegated the Dungeon Master to being an entertainer rather than master of the game. It's done away with the archetypes, focused on nothing but combat and character power, lost the group cooperative aspect, bastardized the class-based system, and resembles a comic-book superheroes game more than a fantasy RPG where a player can play any alignment desired, not just lawful good.

Now, should I tell you what I really think?"
Look, what are the roots of AD&D?

It was a marriage of war-gaming with traditional fantasy. Gygax took the base mechanics of war-gaming and married it to medieval fantasy, history and mythology. It replaced game pieces with individual characters based on archetypes from those myths and fantasy stories. The game had two goals: 1) surviving, and 2) developing your archetypal character. It was a group dynamic in which each archetypal class had certain powers and certain limitations - wizards cast powerful spells but were not physically tough, clerics channeled the powers of their gods, thieves excelled at sneaking around and disarming traps, etc.

But what did they do with 3E? Gone was the archetype. Instead of picking an archetype and developing the uniqueness of that archetypal character, in 3E you could do or be anything. It was akin to modern society telling people they can identify as any of the ever-growing number of "genders" now available (at least glance, I noted it was about 52 different ones :roll: ). Our society has started to lack the concept of good and evil, insisting through its worship of "diversity" that all cultures and people are equal. I'm sorry, but the Soviet Union and Nazi Germany are not and never could be equal to free American society. By any measure. You cannot say that a society that exterminates people based on their bloodline is equal to a society that declares that all men are created equal. And now we have people who are as dishonest and hypocritical as can be imagined. They say one thing, then do the opposite. When others do it, it's evil. When they do it, it's justified. We tell people who are mentally ill and who are in reality 50 year old men but "identify" as 6 year old girls and mentally ill people who chop off body parts and mutilate themselves because they were "assigned the wrong body" at birth that they are normal and that others should be forced to accept and endorse their insanity. We've lost our moral compass.

And so, as entertainment reflects reality, we now have games where anyone can "identify" as anything. Want to play a CE druid? Sure! Want to play a gelatinous cube monk? Why not? Want to play a polar opposite, impossible combo like a paladin/assassin/druid? Go for it! This dilution of discrimination is the problem. And the word "discrimination" has taken on an excessively and inaccurately negative connotation. To discriminate merely means "to recognize a distinction; to differentiate between two things". We discriminate when we recognize that the traffic light is red and therefore we need to stop. Imagine if people were allowed to "identify" a red light as go and a red light as stop, as the mood catches them. That lack of discrimination would kill people. And this is how we get idiocy like paladin/assassins. Look, if someone believes a paladin/assassin class is possible, it means one of two things and one of only two things. Either that person is dreadfully ignorant of the game rules, or that person is an idiot who believes in logical contradictions. When good and evil cannot be differentiated in the game, you have no real alignment system (and therefore you have no AD&D game) by definition.

In 3E we also see, in addition to the expulsion of the archetype and the anything-goes attitude, a shift in focus from character development to character "building". You no longer create and develop a character...you "build it" with "a bit of this, and a level or three of that". Back in the day, a player might read tales of King Arthur and be inspired by Lancelot and therefore decide to create a paladin. And then he would develop a back-story as to how and why the character became a paladin - consistent with the archetype - and would from that point on develop the character's personality as the character survived and leveled up.

In 3E we don't see that. It's all about (and the preponderance of posts on various forums proves this) how to max out a character. Like building a Tinker Toy and trying to decide how to make it as sturdy as possible. The focus is not on who the character is, but rather on what the character can do. Every class was granted powers that infringed on the powers of other classes, insane and impossible class combinations were allowed, and the most important thing was which feats you took.

The character in 3E is, by default, defined by its powers. The character in AD&D, in contrast, is defined by what he accomplishes and how he is played. There's no way to dispute this. It's right there in the rules.

On top of that, we saw the emasculation of the game with 3E, which I've ranted on in detail about since 2000. Everything was rendered safe, easy and inexpensive. This cannot be disputed because it is not an opinion - it is a simple fact that can be verified by merely reading the PHB and DMG of each edition. The fact that no spell that required a system shock roll to survive due to aging in 1E and 2E (haste, gate, wish, limited wish, restoration, resurrection, etc) required one in 3E, the fact that level drains are temporary and get saving throws, the fact that being petrified, polymorphed, artificially aged, etc. no longer had any chance of causing death due to a failed system shock roll, the fact that there was literally no limit to the number of times a character could be raised or resurrected, the fact that every hard to obtain spell such as regeneration or restoration were made dirt cheap, the fact that spells were far more powerful (compare what raise dead accomplishes in 1E or 2E compared to all it does in 3E), the fact that more potent versions of already-potent spells were created (while also being dirt cheap) such as mass heal (cast one spell and it acts as a heal spell for the entire party) and greater restoration (cast one spell and regain 20 levels lost to level drain, in the unlikely event that you even suffered a permanent level drain), the fact that characters in 3E heal at a natural rate that in 1E and 2E would require a CON score of 19 and be considered magical regeneration, the fact that wizards generally do not lose spells when they die, the fact that one can be raised from the dead and literally jump back into combat in the next round with no need of rest...I can go on and on for pages!...show us that the game lost its soul when 3E was released. It became everything 1E and 2E weren't. It was not an evolution of the game as 2E was to 1E. It was a corruption of the game.

These are facts, not opinions, so they cannot be argued.

In every way, 3E rendered the game safer, less expensive, and easier for the players. They were coddled. They were emasculated. Any restriction that slowed the rocket-paced advance of leveling was done away with. Anything that caused permanent damage or permanent death to a character was removed. Every spell was made safe to cast and to have cast on oneself.

And then we have the massive body of anecdotal evidence showing us that in general, you can take a 1E or 2E player, put him in a 3E game, and watch him excel. But when you put a 3E gamer into a 1E or 2E game, he virtually cannot function.

So how can anyone claim that the game did not lose its soul in 3E? In 3E we lost the archetypal origins of the game, trading mythology and traditional/medieval fantasy for video-game derived character types. We lost any meaningful concept of good and evil. We lost the internal logic and internal consistency needed to maintain suspension of disbelief (at least for intelligent people). We lost virtually all the risk and challenge, as everything was made easy. Every problem or minor, temporary setback had a cheap, easy, totally effective "fix". Even freaking Candyland was more dangerous and challenging than 3E! 8O :roll:

Look, let's face it. If 1E and 2E were brutal, winner-takes-all sports, then 3E is a pathetic, participation trophy "sport" played by players who are so heavily suited up in safety equipment that they could probably survive being run over by a Sherman tank. Anyone who claims that 3E is in any way the same game as AD&D is insane or woefully misinformed and ignorant of reality.

And with that rant out of the way, I think it's bed time. I gotta work tomorrow. :wink:
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