I dunno. I have a hard time justifying leaving people to DIE would be acceptable.
With the ME2 example, it's not that you're letting the miners fend for themselves. You are condemning them to DEATH. You know they will not survive due to the circumstances leading to the scenario.
That's like saying Spider-man would let falling debris from his battle fall on some innocent bystanders because finishing the fight is more important then protecting people. We all know he'd NEVER do that. I'm not even sure the poster boy of anti heros, the Punisher, would even do that. Well, maybe. Hard to say. I don't read the Punisher much (he's just too hardcore for most of the Marvel setting....)
In my eyes, a good character does what is needed, but never knowingly at the cost of innocent lives. A neutral may weigh the options. An evil character knows the mission comes above all else, and must be completely, collateral damage or no.
Greater Good is a bit misleading, as the actions for the 'Greater Good' can often be downright nasty.
Like I said, my view on this is to make evil not necessarily the "bad guy", but rather the guy who is willing to do whatever it takes to win, whatever the cost. So that when you peek at the character sheet, and see the evil alignment, you can't automatically say "Bad guy. We have to fight this dude." I find that way of looking at it extremely narrow and not all that particuarly interesting.
Ismaels-Legacy wrote:In that same scenario, a Chaotic Good character would likely go for the crime boss. Not always, but he's not going to have much of a moral quandary over the situation. He's more free to make the choice of the greater good. That said, he could very easily save the miners instead since his view of how situations should be handled is a little more fluid. I can see the chaotic good character pointing at others and saying "You, you and you, call the cops and grab a shovel! I'm going after the bad guy!"
Well, that's different. You spliting your forces to attempt to accomplish two things at once. In that sense, yes, both would be good actions.
But, in the scenario presented, that wasn't an option. You either a) save the miners and miss the crime boss, or b) leave the miners to their deaths (There is no question that if you do not help, they will die) and catch the crime boss.
There wasn't room for splitting up the party at that point, namely because of the mechanics in the game (really, my characters were bad ass enough that I could have saved those folks single handedly!
![Razz :P](./images/smilies/icon_razz.gif)
)
Now that I think of it, a better example to illustrate my point would be a downloaded quest from the first Mass Effect.
You face off against the terrorist behind the attack (which is to force a mining asteroid to crash into Terra Nova, a heavily populated human colony). He gives you a choice. If you let him go, he'll give you a chance to save the hostages. If you don't, he denotates the bomb in the room they are locked in.
You cannot do both (which is silly, since we have the most freakin' advanced warship in the navy hanging around, but that's a different issue). You either let him go and hope he can be stopped if he tries something like this again and save the hostages, or you put an end to his actions and ensure he cannot attempt another devastating attack like this at the cost of around half a dozen people.
Ensuring the innocents die, I won't say that's a good action The cost is just too high for the greater good. It's not even one I would be ok saying a neutral character would do. Really, it's a good option and an evil option, no middle ground.
Tiger wrote:Again, I agree that there are some similarities. But the differences were the key. I already talked about those in a response to IL, maybe you didn't read it. If you didn't, please refer back to that post.
Eh, we really didn't start to diverge until examples came in, save for a little bit on freedoms. But on the major subject of good and evil, I don't think we were really in a real disagrement until examples came up.
Even in your response to IL, the way you described it could still be applicable in the way I said it.
I don't think a Lawful character even has to value order... it may simply be that he or she is loyal, or used orderly methods in their good, evil, or neutral actions.
You suggest that Lawful characters don't have to value order, yet being loyal is a form of order. Orderly methods? Um. I don't think I need to comment on that one
I also don't think that to say that a neutral, lawful, or chaotic character views freedom differently is accurate. One may value freedom above all and still be lawful, if that character views freedom as an unalienable right of all people... you get the idea.
Order will need to encroach on Freedoms. You
can't do what you want because you have a methodology to follow, be it as a staunch supporter of order of the land, or down to being loyal, or having a code you must follow. But in some form, you end up sarcificing freedoms for the ability to have a structured lifestyle.
For the tl;dr folks, Lawful=Restrictions. Chaotic=Freedoms.
The Kobold gonna kobold.