Nocturno (Private thread) Labyrinth of Madness
Posted: Wed Sep 27, 2023 7:26 pm
This is a Private Thread for Nocturno. It will contain:
-Character sheets (maintained by the DM)
-Character creation details for any/all of Scary Wizard's characters
-Experiences separate from the party
Jagrinder by Nocturno
Tusked Elf Cleric/Mage (12/12), CG
XP: 1,000,000/1,000,000 (TNL: 1,200,000/1,125,000) (10% bonus for high Wis and Int)
Stats: Str 12 (wt allw/max 45/140, OD 7, Bb/Lg 4%); Dex 16 (+1 Rxn, +1 ranged hit, -2 AC); Con 16 (+2 hp/die, 95% SS, 96% RS); Int 17 (75% chance to learn); Wis 18 (17+1 pearl of wis, mag def +4); Cha 13
Ht: 6’ Wt: 158 lbs Age: 55
AC: 0 (-2 dex, Cloak of Protection +1, Phantom Armor -7) [12/12] hp
Current Hp: 60/60 Status: Normal (MV 12/12)
Saves: PPDM (5); RSW (6); PetPoly (8); BW (10); Sp (7). [+4 vs mental attks, cloak of protection +1 included*]
WP: Staff, Mace, Sling, Flail (1d6+1/2d4), Club.
Base Thac0: 14, ranged 13
NWP: Astrology (17), Ancient History (16), Healing (15), Herbalism (15), Languages (Ancient) (17), Reading/Writing (18), Religion (17), Spellcraft (15)
Languages: Common, Dwarven, Elven, Kobold, Gnoll, Goblin, Orc
Racial bonuses/abilities: Tusked Elf
30% resistance to sleep/charm, Infravision (60 ft)
Detect Concealed or Secret doors (10 ft): Inactive(0;1/6); Active(2/6;3/6)
Class/Kit bonuses/abilities: Mage/ Cleric
Arcane Magic, ability to have a Familiar
Divine Magic, Turn Undead
Equipment (spreadsheet)
Magic Items
Girdle of Many Pouches (64 pockets, 10 lb or 1 gal ea)
Holy Symbol [0.1] with Pearl of Wisdom imbedded(500XP)
Incense of Meditation (5)
Necklace of Prayer Beads (Atonement, Blessing, Curing, Blessing, Curing)
Cloak of Protection +1
Boots of Levitation
Iron Shod Q staff +1
Spells in Effect:
Incense of Meditation: expires 8:00 AM Day 2
Phantom Armor: [12/12] AC 3
Stoneskin: [9/9] or expires 11:00 PM Day 1
Spells Memorized (4/4/4/4/4/1/-/-/na)
Lvl1: Magic Missile x2, Gauntlet, Phantom Armor
Lvl2: Knock, Blur, Mirror Image. Mirror Image
Lvl3: Fly, Flame Arrow, Invisibility 10', Lightning Bolt
Lvl4: Improved Invis, Leomund's Secure Shelter, Stoneskin, Stoneskin
Lvl5: Cone of Cold, Faithful Hound, Interposing Hand, Summon Shadow
Lvl6: Disintegrate
Divine:
Major Access: All, Astral, Charm, Combat, Creation, Divination, Guardinan, Healing, Necromantic, Protection, Summoning, Sun
Minor Access: Elemental
Forbidden: Animal, Plant, Weather
Spells Memorized: (8/7/6/4/2/2/na)
Lvl1: Cure Light Wounds x4, Detect Magic 2x, Protection from Evil, Sanctuary
Lvl2: Aid x2, Cure Moderate Wounds x3, Silence 15', Withdraw
Lvl3: Cure Blindness, Cure Disease, Remove Curse, Remove Paralysis, Magma Jet, Magma Jet
Lvl4: Cure Serious Wounds x2, Neutilze Poison, Free Action
Lvl5: Cure Critical Wounds, Animate Flame
Lvl6: Heal, Word of Recall (15' from camp)
-Character sheets (maintained by the DM)
-Character creation details for any/all of Scary Wizard's characters
-Experiences separate from the party
Jagrinder by Nocturno
Tusked Elf Cleric/Mage (12/12), CG
XP: 1,000,000/1,000,000 (TNL: 1,200,000/1,125,000) (10% bonus for high Wis and Int)
Stats: Str 12 (wt allw/max 45/140, OD 7, Bb/Lg 4%); Dex 16 (+1 Rxn, +1 ranged hit, -2 AC); Con 16 (+2 hp/die, 95% SS, 96% RS); Int 17 (75% chance to learn); Wis 18 (17+1 pearl of wis, mag def +4); Cha 13
Ht: 6’ Wt: 158 lbs Age: 55
AC: 0 (-2 dex, Cloak of Protection +1, Phantom Armor -7) [12/12] hp
Current Hp: 60/60 Status: Normal (MV 12/12)
Saves: PPDM (5); RSW (6); PetPoly (8); BW (10); Sp (7). [+4 vs mental attks, cloak of protection +1 included*]
WP: Staff, Mace, Sling, Flail (1d6+1/2d4), Club.
Base Thac0: 14, ranged 13
NWP: Astrology (17), Ancient History (16), Healing (15), Herbalism (15), Languages (Ancient) (17), Reading/Writing (18), Religion (17), Spellcraft (15)
Languages: Common, Dwarven, Elven, Kobold, Gnoll, Goblin, Orc
Racial bonuses/abilities: Tusked Elf
30% resistance to sleep/charm, Infravision (60 ft)
Detect Concealed or Secret doors (10 ft): Inactive(0;1/6); Active(2/6;3/6)
Class/Kit bonuses/abilities: Mage/ Cleric
Arcane Magic, ability to have a Familiar
Divine Magic, Turn Undead
Equipment (spreadsheet)
Magic Items
Girdle of Many Pouches (64 pockets, 10 lb or 1 gal ea)
Holy Symbol [0.1] with Pearl of Wisdom imbedded(500XP)
Incense of Meditation (5)
Necklace of Prayer Beads (Atonement, Blessing, Curing, Blessing, Curing)
Cloak of Protection +1
Boots of Levitation
Iron Shod Q staff +1
Spells in Effect:
Incense of Meditation: expires 8:00 AM Day 2
Phantom Armor: [12/12] AC 3
Stoneskin: [9/9] or expires 11:00 PM Day 1
Spells Memorized (4/4/4/4/4/1/-/-/na)
Lvl1: Magic Missile x2, Gauntlet, Phantom Armor
Lvl2: Knock, Blur, Mirror Image. Mirror Image
Lvl3: Fly, Flame Arrow, Invisibility 10', Lightning Bolt
Lvl4: Improved Invis, Leomund's Secure Shelter, Stoneskin, Stoneskin
Lvl5: Cone of Cold, Faithful Hound, Interposing Hand, Summon Shadow
Lvl6: Disintegrate
Divine:
Major Access: All, Astral, Charm, Combat, Creation, Divination, Guardinan, Healing, Necromantic, Protection, Summoning, Sun
Minor Access: Elemental
Forbidden: Animal, Plant, Weather
Spells Memorized: (8/7/6/4/2/2/na)
Lvl1: Cure Light Wounds x4, Detect Magic 2x, Protection from Evil, Sanctuary
Lvl2: Aid x2, Cure Moderate Wounds x3, Silence 15', Withdraw
Lvl3: Cure Blindness, Cure Disease, Remove Curse, Remove Paralysis, Magma Jet, Magma Jet
Lvl4: Cure Serious Wounds x2, Neutilze Poison, Free Action
Lvl5: Cure Critical Wounds, Animate Flame
Lvl6: Heal, Word of Recall (15' from camp)