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Nocturno (Private thread) Labyrinth of Madness

A classic 2e Puzzle dungeon for High Level characters
Beware, this one is substantially longer and (IMHO) even harder than the legendary Tomb of Horrors!
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Nocturno (Private thread) Labyrinth of Madness

Post by TristenC »

This is a Private Thread for Nocturno. It will contain:
-Character sheets (maintained by the DM)
-Character creation details for any/all of Scary Wizard's characters
-Experiences separate from the party


Jagrinder by Nocturno
Tusked Elf Cleric/Mage (12/12), CG
XP: 1,000,000/1,000,000 (TNL: 1,200,000/1,125,000) (10% bonus for high Wis and Int)
Stats: Str 12 (wt allw/max 45/140, OD 7, Bb/Lg 4%); Dex 16 (+1 Rxn, +1 ranged hit, -2 AC); Con 16 (+2 hp/die, 95% SS, 96% RS); Int 17 (75% chance to learn); Wis 18 (17+1 pearl of wis, mag def +4); Cha 13
Ht: 6’ Wt: 158 lbs Age: 55
AC: 0 (-2 dex, Cloak of Protection +1, Phantom Armor -7) [12/12] hp
Current Hp: 60/60 Status: Normal (MV 12/12)


Saves: PPDM (5); RSW (6); PetPoly (8); BW (10); Sp (7). [+4 vs mental attks, cloak of protection +1 included*]

WP: Staff, Mace, Sling, Flail (1d6+1/2d4), Club.
Base Thac0: 14, ranged 13

NWP: Astrology (17), Ancient History (16), Healing (15), Herbalism (15), Languages (Ancient) (17), Reading/Writing (18), Religion (17), Spellcraft (15)

Languages: Common, Dwarven, Elven, Kobold, Gnoll, Goblin, Orc

Racial bonuses/abilities: Tusked Elf
30% resistance to sleep/charm, Infravision (60 ft)
Detect Concealed or Secret doors (10 ft): Inactive(0;1/6); Active(2/6;3/6)

Class/Kit bonuses/abilities: Mage/ Cleric
Arcane Magic, ability to have a Familiar
Divine Magic, Turn Undead

Equipment (spreadsheet)

Magic Items
Girdle of Many Pouches (64 pockets, 10 lb or 1 gal ea)
Holy Symbol [0.1] with Pearl of Wisdom imbedded(500XP)
Incense of Meditation (5)
Necklace of Prayer Beads (Atonement, Blessing, Curing, Blessing, Curing)
Cloak of Protection +1
Boots of Levitation
Iron Shod Q staff +1

Spells in Effect:
Incense of Meditation: expires 8:00 AM Day 2
Phantom Armor: [12/12] AC 3
Stoneskin: [9/9] or expires 11:00 PM Day 1

Spells Memorized (4/4/4/4/4/1/-/-/na)
Lvl1: Magic Missile x2, Gauntlet, Phantom Armor
Lvl2: Knock, Blur, Mirror Image. Mirror Image
Lvl3: Fly, Flame Arrow, Invisibility 10', Lightning Bolt
Lvl4: Improved Invis, Leomund's Secure Shelter, Stoneskin, Stoneskin
Lvl5: Cone of Cold, Faithful Hound, Interposing Hand, Summon Shadow
Lvl6: Disintegrate


Divine:
Major Access: All, Astral, Charm, Combat, Creation, Divination, Guardinan, Healing, Necromantic, Protection, Summoning, Sun
Minor Access: Elemental
Forbidden: Animal, Plant, Weather

Spells Memorized: (8/7/6/4/2/2/na)
Lvl1: Cure Light Wounds x4, Detect Magic 2x, Protection from Evil, Sanctuary
Lvl2: Aid x2, Cure Moderate Wounds x3, Silence 15', Withdraw
Lvl3: Cure Blindness, Cure Disease, Remove Curse, Remove Paralysis, Magma Jet, Magma Jet
Lvl4: Cure Serious Wounds x2, Neutilze Poison, Free Action
Lvl5: Cure Critical Wounds, Animate Flame
Lvl6: Heal, Word of Recall (15' from camp)
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Re: Nocturno (Private thread) Labyrinth of Madness

Post by TristenC »

Nice. It looks like there is a clear winner, lol

Lol. Does he go by Jag or 'grinder :lol:
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Re: Nocturno (Private thread) Labyrinth of Madness

Post by Nocturno »

Depends on what is happening at the moment... lol

I think I found that the Tusked Elf race we made up had +1 STR -1 CHA
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Re: Nocturno (Private thread) Labyrinth of Madness

Post by Nocturno »

STR 11+1= 12
DEX = 16
CON = 16
INT = 17
WIS = 17
CHA 14-1= 13
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Re: Nocturno (Private thread) Labyrinth of Madness

Post by Nocturno »

Hit points
Cleric [_12d8]=(1+7+3+3+6+8+3+4+2+4+4+2)=47
so .5? +3.5 +1.5 +1.5 +3 +4 +1.5 +2 +1 +2 +2 +1

Wizard [_12d4]=(4+3+2+4+3+4+1+1+4+2+4+3)=35
2 +1.5 +1 +2 +1.5 +2 +.5 +.5 +2 +1 +2 +1.5

How does the Con modifier work? +1 per level of each?
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Re: Nocturno (Private thread) Labyrinth of Madness

Post by TristenC »

+Con mod applies once /hd
clerics get a new hd each level up to 9th, then add a flat 2hp/lvl with no con mods after
Mages get new hd each level up to 10th, then add a flat 1hp/lvl with no con mods after.

we are doing max hp for first level, and then after totalling it all you can divide by 2 (to make it simpler)
so for a lvl 12/12 cleric mage with a +2 con bonus:
Cleric: 8(lvl 1 hps)+8d8(lvl 2-9 hps)+6(lvl 10-12 hps)+2*9(con bonus hps)
=>8d8+32

Mage: 4(lvl 1 hps)+9d4(lvl 2-10 hps)+2(lvl 11-12 hps)+2*10(con bonus hps)
=>9d4+26

Then just add the total of those 2 rolls together and divide it all by 2.
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Re: Nocturno (Private thread) Labyrinth of Madness

Post by Nocturno »

[8d8]=43 [9d4]=19
Cleric - 75/2= 37.5
Mage - 45/2= 22.5
Total = 60
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Re: Nocturno (Private thread) Labyrinth of Madness

Post by TristenC »

Not bad, abt 16 hp higher than his brother
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Re: Nocturno (Private thread) Labyrinth of Madness

Post by Nocturno »

Languages: Common, Dwarven, Elven, Kobold, Gnoll, Goblin, Orc

NWP: Astrology (17), Ancient History (16), Healing (15), Herbalism (15), Languages (Ancient) (17), Reading/Writing (18), Religion (17), Spellcraft (15)
Languages: Common, Dwarven, Elven, Kobold, Gnoll, Goblin, Orc

WP: Staff, Mace, Sling, Flail (1d6+1/2d4), Club. Thac0: 14

Holy Symbol [0.1] with Pearl of Wisdom imbedded(500XP)
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Re: Nocturno (Private thread) Labyrinth of Madness

Post by TristenC »

Nice
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Re: Nocturno (Private thread) Labyrinth of Madness

Post by Nocturno »

Ring of Spell Storing, doesn't seem to work like the ones in later editions.

Incense of Meditation 500 - Would we count this while sleeping/prepping overnight?

Candle of Invocation 1000 - Do I picked the prepared spells once I light it?

vibrant purple prism stores 2d6 levels of spells 300 - Do I cast into the stone?

Medallion of ESP 2000

Necklace of Prayer Beads (Priest) 500***

Warp Marble 5,000
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Re: Nocturno (Private thread) Labyrinth of Madness

Post by TristenC »

Incense:
yeah, just spend the xp and roll your 2d4 for # of blocks. You can say he spends one as they prepare in the morning.
If you want to have used one before the start day that's fine.

Candle:
yeah, whatever the new slots are you can choose right away.

Prism:
yeah, you cast the spells into the stone before hand. This could be done the day before. if you buy one roll the 2d6

Necklace of prayer beads looks fun ^_^

Warp marble is 5k xp. We have 3k xp limit/ on a individual items, so no-go there
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Re: Nocturno (Private thread) Labyrinth of Madness

Post by Nocturno »

Oh right.

That Marble was just too good anyway.
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Re: Nocturno (Private thread) Labyrinth of Madness

Post by Nocturno »

Pearl of Wisdom 500 XP
Incense of Meditation [2d4]=6 500 XP
He will have used one since he would have been told they are approaching the entry/camp.
So 5 left.

Necklace of Prayer Beads [1d4+2]=3+2=5 2500XP
Necklace of Prayer Beads [1d20]=4 [1d20]=7 [1d20]=14 [1d20]=9 [1d20]=14 USS was on fire, but no 18 :( lol
Atonement, Blessing, Curing, Blessing, Curing

3500 XP, 4k to go?
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