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Nocturno (Private thread) Labyrinth of Madness
Moderator: TristenC
- TristenC
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- http://www.ibro.pl/blog/najlepsza-oferta-na-kuchnie-na-wymiar-w-warszawie/
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Re: Nocturno (Private thread) Labyrinth of Madness
Lol. Yeah that 'sunmon diety' bead would be handy
Looks good to me so far
Looks good to me so far
Re: Nocturno (Private thread) Labyrinth of Madness
12 lavender & green absorbs spells up to 8th level** 300
ellipsoid
** After absorbing 20-80 spell levels, the stone burns out
and turns dull gray, forever useless
13 vibrant purple prism stores 2d6 levels of spells 300
Ioun Stone [2d6]=4
4100XP Total
Cloak of Protection +1 1000XP
5100XP
Boots of Levitation - 2000XP
7100XP
Iron Shod Q staff +1 400XP for the +1 I think
7500XP
ellipsoid
** After absorbing 20-80 spell levels, the stone burns out
and turns dull gray, forever useless
13 vibrant purple prism stores 2d6 levels of spells 300
Ioun Stone [2d6]=4
4100XP Total
Cloak of Protection +1 1000XP
5100XP
Boots of Levitation - 2000XP
7100XP
Iron Shod Q staff +1 400XP for the +1 I think
7500XP
Re: Nocturno (Private thread) Labyrinth of Madness
So mundane and Magic items are good?
Languages and NWP I think are done.
Just spells?
Languages and NWP I think are done.
Just spells?
- TristenC
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Re: Nocturno (Private thread) Labyrinth of Madness
Yep, looks good to me
Re: Nocturno (Private thread) Labyrinth of Madness
"just" spells... lol
- TristenC
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Re: Nocturno (Private thread) Labyrinth of Madness
Lol. I mean, you could basically copy your old spell list but do new 'freebies'
Re: Nocturno (Private thread) Labyrinth of Madness
Are we doing the rolling for the spells? Or if I choose the same ones we will just roll with it?
Magic: (Arcane & Divine)
Arcane:
75% chance to learn. Max spells/lvl: 1st (14/14), 2nd (14/14), 3rd (14/14), 4th (14/14), 5th (9/14), 6th (4/14). Max spell lvl 8th
Spellbooks (353/400 used) 4 books
Spells Known:
Lvl1: Charm Person, Comprehend Languages, Detect Magic, Enlarge, Gauntlet, Grease, Identify, Ladder, Light, Magic Missile, Mount, Phantom Armor, Shield, Tenser's Floating Disc
Lvl2: Bigby’s Dextrous digit, Bigby’s Silencing Hand, Bind, Blindness, Blur, Due North, Detect Invis, Forget, Invisiblity, Knock, Levitate, Magic Mouth, Mirror Image, Wizard Lock
Lvl3: Clairaudience, Clairvoyance, Dispel Magic, FIREBALL!, Flame Arrow, Fly, Gust of Wind, Haste, Hold Person, Invisibility 10', Lightning Bolt, Monst Summ 1, Tongues, Wraithform
Lvl4: Detect Scrying, Dig, Dimension Door, Enervation, Fire Charm, Imp. Invis., Leomund's Secure Shelter, Minor Globe of Invul, Poly Other, *Poly Self (Freebie), Rary's Enhancer, Stoneskin, Vacancy, *Wall of Fire (Freebie), Wizard Eye
Lvl5: Airy Water, Bigby's Interposing Hand, Cone of Cold, Dismissal, Faithful Hound, *Summon Shadow (freebie), Telekinesis, Telepory, Wall of Iron
Lvl6: Disintegrate, Eyebite, Glassee, *Globe of Invul (Freebie)
Spells Memorized (4/4/4/4/4/1/-/-/na)
Lvl1: Magic Missile x2, Gauntlet, Phantom Armor
Lvl2: Knock x2, Blur, Mirror Image
Lvl3: Clairvoyance, Flame Arrow, Invisibility 10', Lightning Bolt
Lvl4: Detect Scrying, Leomund's Secure Shelter, Stoneskin x2
Lvl5: Cone of Cold, Faithful Hound, empty x2
Lvl6: Disintegrate
Divine:
Major Access: All, Astral, Charm, Combat, Creation, Divination, Guardinan, Healing, Necromantic, Protection, Summoning, Sun
Minor Access: Elemental
Forbidden: Animal, Plant, Weather
Spells Memorized: (8/7/6/4/2/2/na)
Lvl1: Cure Light Wounds x4, Detect Poison, Light, Protection from Evil, Sanctuary
Lvl2: Aid x2, Cure Moderate Wounds x3, Silence 15', Withdraw
Lvl3: Cure Blindness, Cure Disease, Dispel Magic, Remove Curse, Remove Paralysis, empty
Lvl4: Cure Serious Wounds x2, Neutilze Poison, Free Action
Lvl5: Cure Critical Wounds, Raise Dead
Lvl6: Heal, Word of Recall (15' from camp)
Magic: (Arcane & Divine)
Arcane:
75% chance to learn. Max spells/lvl: 1st (14/14), 2nd (14/14), 3rd (14/14), 4th (14/14), 5th (9/14), 6th (4/14). Max spell lvl 8th
Spellbooks (353/400 used) 4 books
Spells Known:
Lvl1: Charm Person, Comprehend Languages, Detect Magic, Enlarge, Gauntlet, Grease, Identify, Ladder, Light, Magic Missile, Mount, Phantom Armor, Shield, Tenser's Floating Disc
Lvl2: Bigby’s Dextrous digit, Bigby’s Silencing Hand, Bind, Blindness, Blur, Due North, Detect Invis, Forget, Invisiblity, Knock, Levitate, Magic Mouth, Mirror Image, Wizard Lock
Lvl3: Clairaudience, Clairvoyance, Dispel Magic, FIREBALL!, Flame Arrow, Fly, Gust of Wind, Haste, Hold Person, Invisibility 10', Lightning Bolt, Monst Summ 1, Tongues, Wraithform
Lvl4: Detect Scrying, Dig, Dimension Door, Enervation, Fire Charm, Imp. Invis., Leomund's Secure Shelter, Minor Globe of Invul, Poly Other, *Poly Self (Freebie), Rary's Enhancer, Stoneskin, Vacancy, *Wall of Fire (Freebie), Wizard Eye
Lvl5: Airy Water, Bigby's Interposing Hand, Cone of Cold, Dismissal, Faithful Hound, *Summon Shadow (freebie), Telekinesis, Telepory, Wall of Iron
Lvl6: Disintegrate, Eyebite, Glassee, *Globe of Invul (Freebie)
Spells Memorized (4/4/4/4/4/1/-/-/na)
Lvl1: Magic Missile x2, Gauntlet, Phantom Armor
Lvl2: Knock x2, Blur, Mirror Image
Lvl3: Clairvoyance, Flame Arrow, Invisibility 10', Lightning Bolt
Lvl4: Detect Scrying, Leomund's Secure Shelter, Stoneskin x2
Lvl5: Cone of Cold, Faithful Hound, empty x2
Lvl6: Disintegrate
Divine:
Major Access: All, Astral, Charm, Combat, Creation, Divination, Guardinan, Healing, Necromantic, Protection, Summoning, Sun
Minor Access: Elemental
Forbidden: Animal, Plant, Weather
Spells Memorized: (8/7/6/4/2/2/na)
Lvl1: Cure Light Wounds x4, Detect Poison, Light, Protection from Evil, Sanctuary
Lvl2: Aid x2, Cure Moderate Wounds x3, Silence 15', Withdraw
Lvl3: Cure Blindness, Cure Disease, Dispel Magic, Remove Curse, Remove Paralysis, empty
Lvl4: Cure Serious Wounds x2, Neutilze Poison, Free Action
Lvl5: Cure Critical Wounds, Raise Dead
Lvl6: Heal, Word of Recall (15' from camp)
- TristenC
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Re: Nocturno (Private thread) Labyrinth of Madness
Since you're basically making the same char With thebsame int score I'll say you can choose to take it all as-is from before,
OR do a re-build/reroll of the arcane spells
Priest spells won't change at all
If you choose to rebuild the Arcane list:
spell lvl (# of spells you can just choose)
1-3 (14)
4 (10) +2 freebies
5 (7) + 1 freebie
6 (3) +1 freebie
Freebies make a short list of 4-10 for each spell level that has freebies. Spells Jag is interested in, and i'll roll to see which he gets 'free' as a random find or epiphany during his adventures.
OR do a re-build/reroll of the arcane spells
Priest spells won't change at all
If you choose to rebuild the Arcane list:
spell lvl (# of spells you can just choose)
1-3 (14)
4 (10) +2 freebies
5 (7) + 1 freebie
6 (3) +1 freebie
Freebies make a short list of 4-10 for each spell level that has freebies. Spells Jag is interested in, and i'll roll to see which he gets 'free' as a random find or epiphany during his adventures.
Re: Nocturno (Private thread) Labyrinth of Madness
I have 15 level 4s for some reason, and 9 level 5s.
Guess I am doing some cutting.
Guess I am doing some cutting.
- TristenC
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Re: Nocturno (Private thread) Labyrinth of Madness
It may be that there was some spell-swap going on during the last game where others shared. If you plan to stick to the old list you can keep those. It's fine
Re: Nocturno (Private thread) Labyrinth of Madness
Bonus. Yep no changes lol.
I will change what is memorized though.
Also I would like a Dimension Door into the Ioun Stone.
I will change what is memorized though.
Also I would like a Dimension Door into the Ioun Stone.
- TristenC
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Re: Nocturno (Private thread) Labyrinth of Madness
Groovy, looks like you are good to go, then
Re: Nocturno (Private thread) Labyrinth of Madness
He also would have started a fresh Phantom Armor and Stoneskin in the evening of the day before arriving.
Spells Memorized (4/4/4/4/4/1/-/-/na)
Lvl1: Magic Missile x2, Gauntlet, Phantom Armor
Lvl2: Knock, Blur, Mirror Image. Mirror Image
Lvl3: Fly, Flame Arrow, Invisibility 10', Lightning Bolt
Lvl4: Improved Invis, Leomund's Secure Shelter, Stoneskin, Stoneskin
Lvl5: Cone of Cold, Faithful Hound, Interposing Hand, Summon Shadow
Lvl6: Disintegrate
Divine:
Major Access: All, Astral, Charm, Combat, Creation, Divination, Guardinan, Healing, Necromantic, Protection, Summoning, Sun
Minor Access: Elemental
Forbidden: Animal, Plant, Weather
Spells Memorized: (8/7/6/4/2/2/na)
Lvl1: Cure Light Wounds x4, Detect Magic x2, Protection from Evil, Sanctuary
Lvl2: Aid x2, Cure Moderate Wounds x3, Silence 15', Withdraw
Lvl3: Cure Blindness, Cure Disease, Remove Curse, Remove Paralysis, Magma Jet, Magma Jet
Lvl4: Cure Serious Wounds x2, Neutilze Poison, Free Action
Lvl5: Cure Critical Wounds, Animate Flame
Lvl6: Heal, Word of Recall (15' from camp)
Spells Memorized (4/4/4/4/4/1/-/-/na)
Lvl1: Magic Missile x2, Gauntlet, Phantom Armor
Lvl2: Knock, Blur, Mirror Image. Mirror Image
Lvl3: Fly, Flame Arrow, Invisibility 10', Lightning Bolt
Lvl4: Improved Invis, Leomund's Secure Shelter, Stoneskin, Stoneskin
Lvl5: Cone of Cold, Faithful Hound, Interposing Hand, Summon Shadow
Lvl6: Disintegrate
Divine:
Major Access: All, Astral, Charm, Combat, Creation, Divination, Guardinan, Healing, Necromantic, Protection, Summoning, Sun
Minor Access: Elemental
Forbidden: Animal, Plant, Weather
Spells Memorized: (8/7/6/4/2/2/na)
Lvl1: Cure Light Wounds x4, Detect Magic x2, Protection from Evil, Sanctuary
Lvl2: Aid x2, Cure Moderate Wounds x3, Silence 15', Withdraw
Lvl3: Cure Blindness, Cure Disease, Remove Curse, Remove Paralysis, Magma Jet, Magma Jet
Lvl4: Cure Serious Wounds x2, Neutilze Poison, Free Action
Lvl5: Cure Critical Wounds, Animate Flame
Lvl6: Heal, Word of Recall (15' from camp)
Last edited by Nocturno on Thu Nov 02, 2023 6:52 am, edited 1 time in total.
- TristenC
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- Joined: Thu Jul 16, 2015 3:23 pm
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Re: Nocturno (Private thread) Labyrinth of Madness
Wait, did you email me the mundane items? I don't see it now.
Re: Nocturno (Private thread) Labyrinth of Madness
Thought I did. will send again.