Tarlyn (Private thread) Labyrinth of Madness
Posted: Sat Sep 02, 2023 1:54 pm
This is a Private Thread for Tarlyn. It will contain:
-Character sheets (maintained by the DM)
-Character creation details for any/all of Tarlyn's characters
-Experiences separate from the party
https://www.myth-weavers.com/sheets/?id=2831397
Allikhain Gellantra by Tarlyn
Female Human Wizard (15) Necromancer Philosopher
XP: 2,000,00 (TNL: 2,250k) (10% bonus for high Int)
Stats: Str 14(wt allw/max 55/170, OD 8, Bb/Lg 6%); Dex 15 (-1 AC); Con 9; Int 18 (17+1 ioun stone); Wis 16 (+2 mag def; Cha 9
Ht: 5’8” Wt: 145 lbs Age: 28
AC: 3 (BoD AC 7, -1 Dex, CoP +3)
Current Hp: 36/36 Status: Normal (MV 12/12)
Saves: PPDM (8); RSW (4); PetPoly (6); BW (8); Sp (5) [Includes CoP+3. Add +2 mental saves from Wis]
WP: Thac0: base 16. Bow, Dagger, Spear
NWP: Artistic Ability (), History Ancient (), History Local to home (), Netherworld Knowledge, Necrology,
Reading/Writing (), Spellcraft
Lang Ancient? Lang Modern?
Languages: Common, Draconic, Drow, Elven, Halfling, Orc
Magic Items
Bag of Holding (Large, 1500 lbs, 250 Cu Ft) [60]
Cloak of Protection +3
Ioun Stone (Int +1)
Bracers of Defense AC 7
Boots of Elvenkind (95%-100% silent)
Ring of Sustenance
Potions of Extra Healing (3x) [3d8+3 or 3 sips @ 1d8)
Magic: Arcane (as 1 lvl higher b/c of Quasit)
Max spells/lvl: 1st (18/19), 2nd (18/19), 3rd (18/19), 4th (18/19), 5th (19/19), 6th (15/19), 7th (10/19) Max spell lvl 8th (5)
Necromancer (bonus to learn Nec spell, penalties to others. Forbidden Illusion/phantasm, Enchant/Charm)
Lvl 1: Dictation, Expedious Retreat, *Ray of Fatigue *, *Chill Touch*, Comprehend Languages, Detect Magic, *Detect Undead*, Grease, Identify, Light, Magic Missile, Read Magic, Sleep, Spider Climb, Wall of Fog
Lvl 2: *Wall of Gloom *, Continual Light, Darkness' 15 Rad, Detect Good, Detect Invisibility, Flaming Sphere, Glitterdust, Irritation, Knock, Melf's Acid Arrow, *Spectral Hand*, Summon Swarm, Stinking Cloud, Web
Lvl 3: Lance of Disruption, Dispel Magic, *Feign Death*, Fireball, Flame Arrow, Fly, Gust of Wind, Haste,
*Hold Undead*, Lightning Bolt, Melf's Minute Meteors, Slow, Tongues, *Vampiric Touch*
Lvl 4: Improved Strength, Mordenkeinen's Force Missiles, Vitriolic Sphere, Turn Pebble to Boulder, *Brainkill*, *Summon Spirit*, *Contagion*, Dimension Door, *Enervation*, Ice Storm, Minor Globe of Invulnerability, Monster Summ. I, Shout, Stoneskin
Lvl 5: Tenser's Destructive Resonance, Lower Resistance, *Bone Blight*, *Animate Undead*, Cloudkill, Cone of Cold, Conjure Elemental, Contact Other Plane, Leomund's Lamentable Belaborment, *Magic Jar*, Monst Summon III, Passwall, Rary's Telepathic Bond, *Summon Shadow*, Telekenesis, Teleport, Tr Rock to Mud, Wall of Force, Wall of Stone
Lvl 6: *Arrow of Bone*, *Trollish Fortitude*, Persistence, Claws of the Umber Hulk, '*Ghoul Gauntlet*, *Death Fog*, *Death Spell*, Disintegrate, *Reincarnation*, Monster Summoning IV, Chain Lightning, Globe of Invuln, Flesh to Stone, True Seeing,
Lvl 7: *Suffocate*, *Control Undead*, *Finger of Death*, Power Word Stun, Limited Wish,
Etherealness, Persistence, Seven Eyes, Bone Javelin, Negative Plane Protection
Lvl 8:
Iron Body, Summon Fiend, *Temporary Resurrection*, Lightning Ring, Rising Colossus
Spells Memorized (6/6/6/6/6/4/3/2/na)
1 of each must be Nec
Lvl1: *Chill Touch*, Comprehend Languages, Detect Magic 2x, Expedious Retreat, *Ray of Fatigue *
Lvl2: Continual Light, Darkness 15' Rad, Flaming Sphere, Glitterdust, Knock, *Spectral Hand*
Lvl3: Dispel Magic, Dispel Magic, Fireball, Haste, Lightning Bolt, Vampiric Touch
Lvl4: Dimension Door, *Enervation*, Minor Globe of Invulnerability, Mordenkeinen's Force Missiles, Stoneskin, Vitriolic Sphere
Lvl5: Cone of Cold, Contact Other Plane, Passwall, Summon Shadow, Teleport, Tr Rock to Mud
Lvl6: Death Fog, Disintegrate, Trollish fortitude, Globe of Invulnerability
Lvl7: Finger of Death, Limited Wish, Seven Eyes
Lvl8: Lightning Ring, *Temporary Resurrection*
"Binky" Quasit Familiar
HD: 3 (8hp) (Adds this to Mage hps)
Dmg: 1d2,1d2,1d4
Special Damage: save vs poison or lose 1 Dex for 2d6 hours...
Infravision: 60'
AC: 2
THAC0: 17
Special defense: 25% MR, Save as 7HD
Regeneration: 1hp/round
Abilities: Invisible, detect good, detect magic, polymorph into two animal forms (bat, wolf) at will. Globe of Fear once a day. Commune once a week (6 questions). (Used day 1)
Movement: 15 (fly)
-Character sheets (maintained by the DM)
-Character creation details for any/all of Tarlyn's characters
-Experiences separate from the party
https://www.myth-weavers.com/sheets/?id=2831397
Allikhain Gellantra by Tarlyn
Female Human Wizard (15) Necromancer Philosopher
XP: 2,000,00 (TNL: 2,250k) (10% bonus for high Int)
Stats: Str 14(wt allw/max 55/170, OD 8, Bb/Lg 6%); Dex 15 (-1 AC); Con 9; Int 18 (17+1 ioun stone); Wis 16 (+2 mag def; Cha 9
Ht: 5’8” Wt: 145 lbs Age: 28
AC: 3 (BoD AC 7, -1 Dex, CoP +3)
Current Hp: 36/36 Status: Normal (MV 12/12)
Saves: PPDM (8); RSW (4); PetPoly (6); BW (8); Sp (5) [Includes CoP+3. Add +2 mental saves from Wis]
WP: Thac0: base 16. Bow, Dagger, Spear
NWP: Artistic Ability (), History Ancient (), History Local to home (), Netherworld Knowledge, Necrology,
Reading/Writing (), Spellcraft
Lang Ancient? Lang Modern?
Languages: Common, Draconic, Drow, Elven, Halfling, Orc
Magic Items
Bag of Holding (Large, 1500 lbs, 250 Cu Ft) [60]
Cloak of Protection +3
Ioun Stone (Int +1)
Bracers of Defense AC 7
Boots of Elvenkind (95%-100% silent)
Ring of Sustenance
Potions of Extra Healing (3x) [3d8+3 or 3 sips @ 1d8)
Magic: Arcane (as 1 lvl higher b/c of Quasit)
Max spells/lvl: 1st (18/19), 2nd (18/19), 3rd (18/19), 4th (18/19), 5th (19/19), 6th (15/19), 7th (10/19) Max spell lvl 8th (5)
Necromancer (bonus to learn Nec spell, penalties to others. Forbidden Illusion/phantasm, Enchant/Charm)
Lvl 1: Dictation, Expedious Retreat, *Ray of Fatigue *, *Chill Touch*, Comprehend Languages, Detect Magic, *Detect Undead*, Grease, Identify, Light, Magic Missile, Read Magic, Sleep, Spider Climb, Wall of Fog
Lvl 2: *Wall of Gloom *, Continual Light, Darkness' 15 Rad, Detect Good, Detect Invisibility, Flaming Sphere, Glitterdust, Irritation, Knock, Melf's Acid Arrow, *Spectral Hand*, Summon Swarm, Stinking Cloud, Web
Lvl 3: Lance of Disruption, Dispel Magic, *Feign Death*, Fireball, Flame Arrow, Fly, Gust of Wind, Haste,
*Hold Undead*, Lightning Bolt, Melf's Minute Meteors, Slow, Tongues, *Vampiric Touch*
Lvl 4: Improved Strength, Mordenkeinen's Force Missiles, Vitriolic Sphere, Turn Pebble to Boulder, *Brainkill*, *Summon Spirit*, *Contagion*, Dimension Door, *Enervation*, Ice Storm, Minor Globe of Invulnerability, Monster Summ. I, Shout, Stoneskin
Lvl 5: Tenser's Destructive Resonance, Lower Resistance, *Bone Blight*, *Animate Undead*, Cloudkill, Cone of Cold, Conjure Elemental, Contact Other Plane, Leomund's Lamentable Belaborment, *Magic Jar*, Monst Summon III, Passwall, Rary's Telepathic Bond, *Summon Shadow*, Telekenesis, Teleport, Tr Rock to Mud, Wall of Force, Wall of Stone
Lvl 6: *Arrow of Bone*, *Trollish Fortitude*, Persistence, Claws of the Umber Hulk, '*Ghoul Gauntlet*, *Death Fog*, *Death Spell*, Disintegrate, *Reincarnation*, Monster Summoning IV, Chain Lightning, Globe of Invuln, Flesh to Stone, True Seeing,
Lvl 7: *Suffocate*, *Control Undead*, *Finger of Death*, Power Word Stun, Limited Wish,
Etherealness, Persistence, Seven Eyes, Bone Javelin, Negative Plane Protection
Lvl 8:
Iron Body, Summon Fiend, *Temporary Resurrection*, Lightning Ring, Rising Colossus
Spells Memorized (6/6/6/6/6/4/3/2/na)
1 of each must be Nec
Lvl1: *Chill Touch*, Comprehend Languages, Detect Magic 2x, Expedious Retreat, *Ray of Fatigue *
Lvl2: Continual Light, Darkness 15' Rad, Flaming Sphere, Glitterdust, Knock, *Spectral Hand*
Lvl3: Dispel Magic, Dispel Magic, Fireball, Haste, Lightning Bolt, Vampiric Touch
Lvl4: Dimension Door, *Enervation*, Minor Globe of Invulnerability, Mordenkeinen's Force Missiles, Stoneskin, Vitriolic Sphere
Lvl5: Cone of Cold, Contact Other Plane, Passwall, Summon Shadow, Teleport, Tr Rock to Mud
Lvl6: Death Fog, Disintegrate, Trollish fortitude, Globe of Invulnerability
Lvl7: Finger of Death, Limited Wish, Seven Eyes
Lvl8: Lightning Ring, *Temporary Resurrection*
"Binky" Quasit Familiar
HD: 3 (8hp) (Adds this to Mage hps)
Dmg: 1d2,1d2,1d4
Special Damage: save vs poison or lose 1 Dex for 2d6 hours...
Infravision: 60'
AC: 2
THAC0: 17
Special defense: 25% MR, Save as 7HD
Regeneration: 1hp/round
Abilities: Invisible, detect good, detect magic, polymorph into two animal forms (bat, wolf) at will. Globe of Fear once a day. Commune once a week (6 questions). (Used day 1)
Movement: 15 (fly)