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Tarlyn (Private thread) Labyrinth of Madness

A classic 2e Puzzle dungeon for High Level characters
Beware, this one is substantially longer and (IMHO) even harder than the legendary Tomb of Horrors!
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Tarlyn (Private thread) Labyrinth of Madness

Post by TristenC »

This is a Private Thread for Tarlyn. It will contain:
-Character sheets (maintained by the DM)
-Character creation details for any/all of Tarlyn's characters
-Experiences separate from the party

https://www.myth-weavers.com/sheets/?id=2831397

Allikhain Gellantra by Tarlyn
Female Human Wizard (15) Necromancer Philosopher
XP: 2,000,00 (TNL: 2,250k) (10% bonus for high Int)
Stats: Str 14(wt allw/max 55/170, OD 8, Bb/Lg 6%); Dex 15 (-1 AC); Con 9; Int 18 (17+1 ioun stone); Wis 16 (+2 mag def; Cha 9
Ht: 5’8” Wt: 145 lbs Age: 28
AC: 3 (BoD AC 7, -1 Dex, CoP +3)
Current Hp: 36/36 Status: Normal (MV 12/12)

Saves: PPDM (8); RSW (4); PetPoly (6); BW (8); Sp (5) [Includes CoP+3. Add +2 mental saves from Wis]

WP: Thac0: base 16. Bow, Dagger, Spear
NWP: Artistic Ability (), History Ancient (), History Local to home (), Netherworld Knowledge, Necrology,
Reading/Writing (), Spellcraft
Lang Ancient? Lang Modern?

Languages: Common, Draconic, Drow, Elven, Halfling, Orc

Magic Items
Bag of Holding (Large, 1500 lbs, 250 Cu Ft) [60]
Cloak of Protection +3
Ioun Stone (Int +1)
Bracers of Defense AC 7
Boots of Elvenkind (95%-100% silent)
Ring of Sustenance
Potions of Extra Healing (3x) [3d8+3 or 3 sips @ 1d8)

Magic: Arcane (as 1 lvl higher b/c of Quasit)
Max spells/lvl: 1st (18/19), 2nd (18/19), 3rd (18/19), 4th (18/19), 5th (19/19), 6th (15/19), 7th (10/19) Max spell lvl 8th (5)

Necromancer (bonus to learn Nec spell, penalties to others. Forbidden Illusion/phantasm, Enchant/Charm)

Lvl 1: Dictation, Expedious Retreat, *Ray of Fatigue *, *Chill Touch*, Comprehend Languages, Detect Magic, *Detect Undead*, Grease, Identify, Light, Magic Missile, Read Magic, Sleep, Spider Climb, Wall of Fog

Lvl 2: *Wall of Gloom *, Continual Light, Darkness' 15 Rad, Detect Good, Detect Invisibility, Flaming Sphere, Glitterdust, Irritation, Knock, Melf's Acid Arrow, *Spectral Hand*, Summon Swarm, Stinking Cloud, Web

Lvl 3: Lance of Disruption, Dispel Magic, *Feign Death*, Fireball, Flame Arrow, Fly, Gust of Wind, Haste,
*Hold Undead*, Lightning Bolt, Melf's Minute Meteors, Slow, Tongues, *Vampiric Touch*

Lvl 4: Improved Strength, Mordenkeinen's Force Missiles, Vitriolic Sphere, Turn Pebble to Boulder, *Brainkill*, *Summon Spirit*, *Contagion*, Dimension Door, *Enervation*, Ice Storm, Minor Globe of Invulnerability, Monster Summ. I, Shout, Stoneskin

Lvl 5: Tenser's Destructive Resonance, Lower Resistance, *Bone Blight*, *Animate Undead*, Cloudkill, Cone of Cold, Conjure Elemental, Contact Other Plane, Leomund's Lamentable Belaborment, *Magic Jar*, Monst Summon III, Passwall, Rary's Telepathic Bond, *Summon Shadow*, Telekenesis, Teleport, Tr Rock to Mud, Wall of Force, Wall of Stone

Lvl 6: *Arrow of Bone*, *Trollish Fortitude*, Persistence, Claws of the Umber Hulk, '*Ghoul Gauntlet*, *Death Fog*, *Death Spell*, Disintegrate, *Reincarnation*, Monster Summoning IV, Chain Lightning, Globe of Invuln, Flesh to Stone, True Seeing,

Lvl 7: *Suffocate*, *Control Undead*, *Finger of Death*, Power Word Stun, Limited Wish,
Etherealness, Persistence, Seven Eyes, Bone Javelin, Negative Plane Protection

Lvl 8:
Iron Body, Summon Fiend, *Temporary Resurrection*, Lightning Ring, Rising Colossus

Spells Memorized (6/6/6/6/6/4/3/2/na)
1 of each must be Nec
Lvl1: *Chill Touch*, Comprehend Languages, Detect Magic 2x, Expedious Retreat, *Ray of Fatigue *
Lvl2: Continual Light, Darkness 15' Rad, Flaming Sphere, Glitterdust, Knock, *Spectral Hand*
Lvl3: Dispel Magic, Dispel Magic, Fireball, Haste, Lightning Bolt, Vampiric Touch
Lvl4: Dimension Door, *Enervation*, Minor Globe of Invulnerability, Mordenkeinen's Force Missiles, Stoneskin, Vitriolic Sphere
Lvl5: Cone of Cold, Contact Other Plane, Passwall, Summon Shadow, Teleport, Tr Rock to Mud
Lvl6: Death Fog, Disintegrate, Trollish fortitude, Globe of Invulnerability
Lvl7: Finger of Death, Limited Wish, Seven Eyes
Lvl8: Lightning Ring, *Temporary Resurrection*

"Binky" Quasit Familiar
HD: 3 (8hp) (Adds this to Mage hps)
Dmg: 1d2,1d2,1d4
Special Damage: save vs poison or lose 1 Dex for 2d6 hours...
Infravision: 60'
AC: 2
THAC0: 17
Special defense: 25% MR, Save as 7HD
Regeneration: 1hp/round
Abilities: Invisible, detect good, detect magic, polymorph into two animal forms (bat, wolf) at will. Globe of Fear once a day. Commune once a week (6 questions). (Used day 1)
Movement: 15 (fly)
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Re: Tarlyn (Private thread) Labyrinth of Madness

Post by tarlyn »

I will play a Deathslayer ... is there a thread for PC creation?
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Re: Tarlyn (Private thread) Labyrinth of Madness

Post by tarlyn »

Also between levels 15 to 19..

I presume at these levels anything other than human would not be acceptable!
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Re: Tarlyn (Private thread) Labyrinth of Madness

Post by TristenC »

I don't typically use racial level restrictions, so anything is good. The starting level is based on 2 million xp, so your level really just depends on which class you choose. You can start in either the Character Creation thread or your private thread.

If your deathslayer is dedicated to the destruction of undead we may have to find a reason she would tolerate being near Ke Sha (one of the other players) who plans to have several undead zombie types following him.

Perhaps the common goal of a greater threat? (the denizens of the Labyrinth?) or maybe she is more active against intelligent undead than the mindless?
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Re: Tarlyn (Private thread) Labyrinth of Madness

Post by tarlyn »

2,000,000 XP

Man I almost popped my pants lol, seriously.

A Svirfneblin sounds like fun. However as this is a dungeon crawl do we ever really go to the surface etc?

I do play one tabletop so do I get all his/her advantages etc?
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Re: Tarlyn (Private thread) Labyrinth of Madness

Post by TristenC »

Yeah you can play a svirfneblin as written in the Complete Gnomes with all the benefits and detriments.
There is a 10% additional xp cost to playing them, but if she is a mage with an int 16+ (which allows +10% xp bonus) then it will cancel out and at 2mil xp the character would be lvl 15 (otherwise with the extra 10% xp cost it would take 2,062,500 to reach lvl 15 so she would still be lvl 14 to start)
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Re: Tarlyn (Private thread) Labyrinth of Madness

Post by tarlyn »

Roger Roger,,,, Magical Items what are the limits ? I have a few I would love to have,,, !
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Re: Tarlyn (Private thread) Labyrinth of Madness

Post by tarlyn »

Ring of Wizardry if I only get one item that would be it
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Re: Tarlyn (Private thread) Labyrinth of Madness

Post by tarlyn »

As a specialist Wizard,,,, I get one extra Necro spell per level, correct?
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Re: Tarlyn (Private thread) Labyrinth of Madness

Post by tarlyn »

TristenC wrote: Sat Sep 02, 2023 2:17 pm I don't typically use racial level restrictions, so anything is good. The starting level is based on 2 million xp, so your level really just depends on which class you choose. You can start in either the Character Creation thread or your private thread.

If your deathslayer is dedicated to the destruction of undead we may have to find a reason she would tolerate being near Ke Sha (one of the other players) who plans to have several undead zombie types following him.

Perhaps the common goal of a greater threat? (the denizens of the Labyrinth?) or maybe she is more active against intelligent undead than the mindless?

THat is a good question.... She would hate undead and having someone controlling them right in front of her,,, no .


Okay I will switch to another type of pc



A Barbarian good? From Unearthed Arcana? Human ///// THat okay?
?
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Re: Tarlyn (Private thread) Labyrinth of Madness

Post by TristenC »

Guidelines for the magic items is in the rules thread here.
I typically don't use Unearthed Arcana stuff, but there are some barbarian style fighter kits in the Complete Fighter (barbarian, berserker, savage, etc) handbook
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Re: Tarlyn (Private thread) Labyrinth of Madness

Post by tarlyn »

Okay ,,,,, I will rethink my pc and let you know,,, Whatever we need as a pc I can play...
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Re: Tarlyn (Private thread) Labyrinth of Madness

Post by tarlyn »

A Human Fighter Lvl 16
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Re: Tarlyn (Private thread) Labyrinth of Madness

Post by BishGada »

Hi,
I'm not sure if writing here is rude or not, but I don't want you to change your dream PC only because it conflicts with mine...
You could try to destroy my minions, and I'll create them again, and we will argue about the philosophy of death.
As far as the conversation is sharp, Ke'Sha will not object to have it. :)
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Re: Tarlyn (Private thread) Labyrinth of Madness

Post by tarlyn »

BishGada wrote: Sun Sep 03, 2023 2:30 am Hi,
I'm not sure if writing here is rude or not, but I don't want you to change your dream PC only because it conflicts with mine...
You could try to destroy my minions, and I'll create them again, and we will argue about the philosophy of death.
As far as the conversation is sharp, Ke'Sha will not object to have it. :)
Well I could play a good necromancer but with no kit so we would not "oppose" each other.

That could work, yes.
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