Chris107 (Private thread) Labyrinth of Madness
Posted: Mon Aug 28, 2023 7:02 am
This is a Private Thread for Chris107. It will contain:
-Character sheets (maintained by the DM)
-Character creation details for any/all of Chris107's characters
-Experiences separate from the party
Jack o' Shadows by Chris107
Human Male Thief, Kit? CG (19)
XP: 2,000,000 (2,200,000 TNL)
Stats: STR (14) or 18/00(gauntlets of Ogre Power. +3 hit, +6 dmg) (wt allow/max 55/170, OD: 8, Bb/Lg: 7%), DEX 16 (react adj +1, mssl bonus +1, -2 AC), CON 16 (2 bonus hp. HD, SS 95%, RS 96%), INT 15 (4 bonus Lang/nwp ), WIS 15 (mag def +1), CHA 7 (3 hench max, loyalty base -2, reaction adj -1)
HT 5'9", WT 150 lbs, Age 34
AC: 1 ( -2 dex, Elven Chain +1)
Current HP: 67/67 Status: Normal (Mv: 12/12)
Saves: PPDM (9); RSW (6); PetPoly (8); BW (12); Sp (7), [+2 Dex-based or +1wis bonus to saves;]
THAC0:
Base 11, [melee 11, ranged 10, non proficient 14]
Dmg: wep s-m dmg/lg dmg [sp ](Thac0 ,
ROF:
WP: dagger, hand crossbow, short bow, sling, long sword, short sword
NWP: Ancient History (14), Appraising (16), Blind Fighting (N/A), Jumping (17), Tightrope Walking (17), Tumbling (16)
Languages: Common, Thieves' Cant, Elven, Dwarf, Gnome, the language of small mammals (as Gnome)
Racial bonuses/abilities:
Class/Kit bonuses/abilities (Thief)
-Thief skills
-backstab (5x damage)
-Thieves’ Cant language prof
-Use scroll (25% chance of failure)
Thief Skills:
Skill: Base + Race + Dex -Armor + points =
PP (15 +0 +0 -20 +75) =70%
OL (10 +0 +5 -5 +80) =90%
F/RT (5 +0 +0 -5 +90) =90%
MS (10 +0 +10 -10 +75) =75%
HS (5 +0 +10 -10 +80) =75%
DN (15 +0 +0 -5 +75) =85%
CW (60 +0 +0 -20 +35) =75%
RL (0 +0 +0 +90) =90%
(+5%PP&HS, 10%MS&CW when not wearing armor)
(Elven Chain. -20 PP,CW, -10 MS/HS, -5 OL,F/RT,DN)
Encumbrance: xx.x lbs (No Encumbrance ≤40lb, MV )
Stowed gear –
Short Sword
Dagger
Large pouch belt containing flint & steel a sewing needle & thread and 11 silver pieces.
Thieves tools (in a secret pocket).
Water canteen.
Equipment (stored for adventuring).
Short Bow
Quiver of 12 arrows
Hand Crossbow
Quiver of 12 bolts
Long Sword in scabbard
Bullseye Lantern
Leather back pack containing 50’ silk rope, 4 flasks of lantern oil, 2 flasks of holy water, 2 empty water skins, collapsible grappling hook, spare thieves tools, 2 dozen slim candles, spare steel and flint, 2 neatly folded leather sacks, leather pouch (12 silver sling bullets), 3 iron spikes and a hammer.
Spyglass in a leather case.
Pouch of 50GP
Magic Items
Girdle of Many pouches (64 pockets, hold 10 lbs ea
Gauntlets of Ogre Power (18/00 str in hands and arms. +3 hit, +6 dmg)
Ring of Feather Falling (
Ring of Free Action
+3 Frost Brand Long Sword (+3 mag LS, +6 vs fire based creatures. 50% chance to extinguish flames on contact, up to 10 ft. Incl wall of fire, excl fireball, meteor swarm, flamestrike)
Dagger +2, +3 v large
Elfin Chainmail +2 (reduced penalty to rogue skills)
3 Potions of healing
=====
Concept. Hideous to look upon, Jack’s grotesque form masks a shrewd intellect and kindly disposition. Forced to operate from the shadows to avoid frightening young children he has become a master of them… He has spent his entire life wandering from place to place looking for adventure and avoiding the mocking crowds that tend to gather when he is ‘discovered’. As such he has no guild nor followers.
Jack wears no armour. Instead choosing to dress as a common artisan or poor merchant but always with a deep concealing hood, mask or wide brimmed hat.
-Character sheets (maintained by the DM)
-Character creation details for any/all of Chris107's characters
-Experiences separate from the party
Jack o' Shadows by Chris107
Human Male Thief, Kit? CG (19)
XP: 2,000,000 (2,200,000 TNL)
Stats: STR (14) or 18/00(gauntlets of Ogre Power. +3 hit, +6 dmg) (wt allow/max 55/170, OD: 8, Bb/Lg: 7%), DEX 16 (react adj +1, mssl bonus +1, -2 AC), CON 16 (2 bonus hp. HD, SS 95%, RS 96%), INT 15 (4 bonus Lang/nwp ), WIS 15 (mag def +1), CHA 7 (3 hench max, loyalty base -2, reaction adj -1)
HT 5'9", WT 150 lbs, Age 34
AC: 1 ( -2 dex, Elven Chain +1)
Current HP: 67/67 Status: Normal (Mv: 12/12)
Saves: PPDM (9); RSW (6); PetPoly (8); BW (12); Sp (7), [+2 Dex-based or +1wis bonus to saves;]
THAC0:
Base 11, [melee 11, ranged 10, non proficient 14]
Dmg: wep s-m dmg/lg dmg [sp ](Thac0 ,
ROF:
WP: dagger, hand crossbow, short bow, sling, long sword, short sword
NWP: Ancient History (14), Appraising (16), Blind Fighting (N/A), Jumping (17), Tightrope Walking (17), Tumbling (16)
Languages: Common, Thieves' Cant, Elven, Dwarf, Gnome, the language of small mammals (as Gnome)
Racial bonuses/abilities:
Class/Kit bonuses/abilities (Thief)
-Thief skills
-backstab (5x damage)
-Thieves’ Cant language prof
-Use scroll (25% chance of failure)
Thief Skills:
Skill: Base + Race + Dex -Armor + points =
PP (15 +0 +0 -20 +75) =70%
OL (10 +0 +5 -5 +80) =90%
F/RT (5 +0 +0 -5 +90) =90%
MS (10 +0 +10 -10 +75) =75%
HS (5 +0 +10 -10 +80) =75%
DN (15 +0 +0 -5 +75) =85%
CW (60 +0 +0 -20 +35) =75%
RL (0 +0 +0 +90) =90%
(+5%PP&HS, 10%MS&CW when not wearing armor)
(Elven Chain. -20 PP,CW, -10 MS/HS, -5 OL,F/RT,DN)
Encumbrance: xx.x lbs (No Encumbrance ≤40lb, MV )
Stowed gear –
Short Sword
Dagger
Large pouch belt containing flint & steel a sewing needle & thread and 11 silver pieces.
Thieves tools (in a secret pocket).
Water canteen.
Equipment (stored for adventuring).
Short Bow
Quiver of 12 arrows
Hand Crossbow
Quiver of 12 bolts
Long Sword in scabbard
Bullseye Lantern
Leather back pack containing 50’ silk rope, 4 flasks of lantern oil, 2 flasks of holy water, 2 empty water skins, collapsible grappling hook, spare thieves tools, 2 dozen slim candles, spare steel and flint, 2 neatly folded leather sacks, leather pouch (12 silver sling bullets), 3 iron spikes and a hammer.
Spyglass in a leather case.
Pouch of 50GP
Magic Items
Girdle of Many pouches (64 pockets, hold 10 lbs ea
Gauntlets of Ogre Power (18/00 str in hands and arms. +3 hit, +6 dmg)
Ring of Feather Falling (
Ring of Free Action
+3 Frost Brand Long Sword (+3 mag LS, +6 vs fire based creatures. 50% chance to extinguish flames on contact, up to 10 ft. Incl wall of fire, excl fireball, meteor swarm, flamestrike)
Dagger +2, +3 v large
Elfin Chainmail +2 (reduced penalty to rogue skills)
3 Potions of healing
=====
Concept. Hideous to look upon, Jack’s grotesque form masks a shrewd intellect and kindly disposition. Forced to operate from the shadows to avoid frightening young children he has become a master of them… He has spent his entire life wandering from place to place looking for adventure and avoiding the mocking crowds that tend to gather when he is ‘discovered’. As such he has no guild nor followers.
Jack wears no armour. Instead choosing to dress as a common artisan or poor merchant but always with a deep concealing hood, mask or wide brimmed hat.