XP: as of
HP: 0/0
Hit Dice: 5 of 5
Inspiration: No
Spell Save DC; Spell Attack Mod
Spell slots: (3/-/-/-); remaining: 3/-/-
Spells memorised:
1)
2) -
3) -
Ritual spells:
1) -
2) -
3) -
Weapons
Rapier - To hit:1d20+7; Damage: 1d8+4 + 1d8 Piercing Finesse
Dagger - To hit:1d20+7; Damage: 1d4+4; Piercing Finesse, Light, Thrown 20/60
Hand Crossbow - To hit:1d20+7; Damage: 1d6+4; Piercing Ammunition, Light, Loading 30/120
Abilities
Currency:
PP GP EP SP CP
Valuables:
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Conditions and Status - Broggdar FireBeard
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- Merchant
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Re: Conditions and Status - Broggdar FireBeard
Broggdar Firebeard
Cleric of Claggeden Silver Beard (War-Domain)
XP: 6500 as of Start (3/22/2021)
HP: 55/55
Hit Dice: 5 of 5
AC= 19
Inspiration: No
Spell Save DC; Spell Attack Mod +7
Spell slots: (4/4/3/2); remaining: 4/4/3/2
Spells memorized:
0=4/1st=4/2nd=3/3rd=2
Cantrips:4
1)Light
2)Mending
3)Sacred Flame
4)Spare the Dying
First Level:4
1)Cure Wounds
2)Detect Magic
3)Guiding Bolt
Second Level:3
1)Enhance Ability
2)Hold Person
3)Prayer for Healing
Third Level:2
1)Create Food and Water
2)Protection from Energy
3)Revivify
Domain spells:
1st= Divine Favor & Shield of Faith
3rd= Magic Weapon & Spiritual Weapon
5th= Crusader's Mantle & Spiritual Guardian
Weapons
Warhammer: +5 to hit, Dmg 1d8+5,(B), Versatile (1d10)
Dagger: (2) +5 to hit, Dam 1d4+5,(P), R(20/60) Finesse, Light, Thrown)
Hand ax: (2) +5 to hit, Dam 1d6+5,(S), R(20/60) Light, Thrown
Battle Ax: +5 to Hit, Dam 1d8+5, (S), Versatile (1d10)
Light Crossbow: +4 to hit, Dmg 1D8+4, R(80/320) Ammo, Loading, Two Handed
Currency:
PP-
GP- 110
EP-
SP-
C-
Valuables:
Cleric of Claggeden Silver Beard (War-Domain)
XP: 6500 as of Start (3/22/2021)
HP: 55/55
Hit Dice: 5 of 5
AC= 19
Inspiration: No
Spell Save DC; Spell Attack Mod +7
Spell slots: (4/4/3/2); remaining: 4/4/3/2
Spells memorized:
0=4/1st=4/2nd=3/3rd=2
Cantrips:4
1)Light
2)Mending
3)Sacred Flame
4)Spare the Dying
First Level:4
1)Cure Wounds
2)Detect Magic
3)Guiding Bolt
Second Level:3
1)Enhance Ability
2)Hold Person
3)Prayer for Healing
Third Level:2
1)Create Food and Water
2)Protection from Energy
3)Revivify
Domain spells:
1st= Divine Favor & Shield of Faith
3rd= Magic Weapon & Spiritual Weapon
5th= Crusader's Mantle & Spiritual Guardian
Weapons
Warhammer: +5 to hit, Dmg 1d8+5,(B), Versatile (1d10)
Dagger: (2) +5 to hit, Dam 1d4+5,(P), R(20/60) Finesse, Light, Thrown)
Hand ax: (2) +5 to hit, Dam 1d6+5,(S), R(20/60) Light, Thrown
Battle Ax: +5 to Hit, Dam 1d8+5, (S), Versatile (1d10)
Light Crossbow: +4 to hit, Dmg 1D8+4, R(80/320) Ammo, Loading, Two Handed
Currency:
PP-
GP- 110
EP-
SP-
C-
Valuables: