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Borderlands 3 - The Imperial Pantheon

Second Edition AD&D
A gritty, "low-fantasy" campaign in which the lines between right and wrong may occasionally blur, set in a war-torn borderland of a non-canon, Greyhawk-based world.

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Borderlands 3 - The Imperial Pantheon

Post by Stik »

There is a huge number of gods in the Imperial Pantheon, definitely too many to detail here.
In general, every aspect of life, no matter how minor, is represented by a god in the Imperial Pantheon.
In the words of Comicus, the stand-up philosopher: "You name it, we have a god for it. We have a god for everything...except premature ejaculation. But I hear that's coming very soon."

The following is an incomplete list.
("Greater" gods are in Bold Type. "Lesser" gods are in standard type. Minor gods are in italic.)

Aerdus - God of Kings, King of Gods
Aeolus - God of the Four Winds
Besus - God of family, protecting children, laughter
Cereus - God of Planting and Farming
Cronus - God of Time, History, and Fatherhood
Cygnus - God of Balance
Dianus - Goddess of the Hunt and Archery
Dionysus - God of Wine and Parties
Emdalus - God of Guardians, Fortifications and Bridges
Erus - God of Romantic Love
Faunus - God of Forest Animals
Hermeus - God of Travel and Messengers
Hernus - God of the Hunt
Istarus - Goddess of Sexuality
Hestus - Goddess of Hearth and Home
Hextor - God of War
Janus - God of Beginnings and of Doorways
Junus - Goddess of motherhood and home
Lacertus - God of Strength
Liquitus - God of Brewing, Fermentation and Distilling
Loki - God of Trickery and Fire
Marus - Former God of War, now deposed
Mechanus - God of Technology
Minervus - Goddess of Wisdom and Defense
Neptunus - God of the Sea
Opsidius - God of Siegecraft
Paxus - God of Peace
Plutus - God of Death and Darkness
Pelorus - God of the Sun, Light and Healing
Sylvanus - God of Forests and Trees
Tempestus - God of Storms
Tempus - God of Time
Veneficus - God of Magic and Magicians
Viagrus - God of male Potency
Vulcanus - God of the Forge
"No matter where you go, there you are."
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Re: Borderlands 3 - The Imperial Pantheon

Post by Stik »

Cygnus, God of Balance

Cygnus is the god of balance between heart and mind, and between right and wrong. He is a patron of both art and science.
He is ever vigilant and always aware of his surroundings, having the power to see a hundred miles by day or night, and to hear grass growing on other planes.
Cygnus lives on a star high above the Godsmount, from which he observes the world.

Holy symbol:
A swan with wings spread, often overlaid by a balance scale.

Duties of the Priesthood
Priests of Cygnus travel frequently, rarely settling in a single location for more than a month. They often serve as judges or arbitrators in major disputes for nobles, or in small local matters for common folk. They also seek to right wrongs, and to rein in rulers who abuse their power. Furthermore, they can be relied upon to provide advice and counsel.

Requirements for Clerics:
ABILITIES: Wisdom and Intelligence must both be over 13. Wisdom or Intelligence over 16 means +5% experience; Wisdom and Strength over 16 means +10% experience.
ALIGNMENT: any Neutral
WEAPONS: short sword, spear, knife, club; Missile weapons are forbidden.
ARMOR: any
Spheres: Major Access to All, Combat, Divination, Protection, Sun; Minor Access to Necromantic, Healing.
Granted Powers: Turn (or Command) undead; Lvl 1) Foremost Steed – Priests of Cygnus tend to travel a lot, and any horse they ride improves in quality, strength, speed, and endurance while being ridden; Lvl 3) Silent Scream – Once per day, a priest of Cygnus can call upon the power of his deity to emit a scream of great power that is felt rather than heard by of all within range (a radius of 10 yards + 2 yards per level). Those within range failing a save are forced to stop whatever they were doing for 1d3 rounds (although if they are attacked they will defend themselves or their allies, and will not be prevented from performing other life-saving actions) and give their attention to the priest. This power can be used to temporarily stop a melee, or quiet an angry mob, or to gain attention; Lvl 5) (to be determined); Lvl 10) (to be determined).
In addition, a priest of Cygnus may cast the opposite form of reversible spells (Cure, Light, etc.) without penalty.

Nonweapon and Weapon Proficiencies:
Nonweapon Proficiencies Required: Riding Land-Based.
Nonweapon Proficiencies Recommended: Healing, Reading/Writing, Religion.
Weapon Proficiencies Required: None.
Nonweapon Proficiency Group Crossovers: Priest, General, Mage.

Duties of the Priest: Adjudication, Guidance, Marriage.
Missions: Priests of Cygnus travel from place to place, rarely staying long in one location, and lend their support to the community at various levels. Note: Priests of this Cygnus rarely build temples, but instead hold consultations outdoors, under the stars.

Allies and Enemies:
Allies:
Aerdus - God of Kings, King of Gods - for Cygnus helps him measure options and make wise decisions.
Athenus - Goddess of wisdom.
Pelorus - God of light, learning and healing
Dionysus - God of wine and parties.
It was a dispute between Pelorus and Dionysus that called Cygnus into being in the first place.

Neutral:


Enemies:
Marus - God of War. War typically represents the failure of reason and balance.
Hextor - God of War. War typically represents the failure of reason and balance.
"No matter where you go, there you are."
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