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Re: Umberlee's Temple - Everyone

Posted: Thu Oct 31, 2019 1:48 am
by BishGada
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(OOC: Perception roll. I guess it 1d20? :) [1d20] = 15)

Re: Umberlee's Temple - Everyone

Posted: Thu Oct 31, 2019 8:22 am
by Chris1234
GG will moveSlightly ahead and further out than the family heir so as to intercept any foes breaking through the cordon.
"This way! With all good speed, Good Sirs, if you please!"

***
GG's sword is ready but point downwards.
If the imortant people aren't dashing then he also throws in a Chill Touch at the nearest foe that isn't engaged with him.

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GG Chill Touch [1d20+8] = 17+8 = 25, [1d8] = 6
Is Blur still running?

Re: Umberlee's Temple - Everyone

Posted: Wed Nov 06, 2019 12:54 pm
by Nocturno
Blur will have ended at some point while they were removing guards from rocks.

GG shouts, and moves ahead of the Vanguard.

Rayman studies the water bound foes, he does not see any matching markings, but they are busy fighting and are partially in the water.

Adrik, Renwick, and Tornak all closely escort their employer.

Yongoth and Lorbin drop to form the Rearguard.

GG's shot of ice magic seem to go mostly unnoticed while the guards and attackers continue to lock arms.
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Re: Umberlee's Temple - Everyone

Posted: Wed Nov 06, 2019 4:24 pm
by Chris1234
"Time to move! Lorbin, can you get it moving?" calls out GG. "Now would be a good time!"

If nothing else untoward happens, GG will Chill Touch another of the foes. He stays pace with, and appropriately ahead of, the senior family members. (?Or maybe Families?)

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Happy for the Chill Touch to be fluff, considering the size of the forces involved.

Re: Umberlee's Temple - Everyone

Posted: Thu Nov 07, 2019 12:23 pm
by BishGada
Flatbelly will pick up on GG's action and will cast Frostbite at the closest enemy.
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(OOC: Frostbite: [1d6] = 5)

Re: Umberlee's Temple - Everyone

Posted: Sat Nov 09, 2019 4:55 pm
by Squirrellord
Tornak will keep moving, keeping pace with Lunmumi. He will attempt to keep between Lunmumi and any foes but not near the ranks engaging with the enemy if possible.
i.e. Prefer to have range to use xbow rather than melee but preference is over ruled by need to protect Lunmumi.

Re: Umberlee's Temple - Everyone

Posted: Tue Nov 12, 2019 12:17 pm
by Nocturno
Closely watching the battle as they move everyone notices the Dwarven Guards skill far outmatches the attackers.

The two Arcane members of the group fire spells in support of the Defenders efforts.

From ahead they hear a shout: "MOVE IT LADS, WE WANT TO OPEN THE GATE TO LESSEN THE AREA FOR THEIR ATTACK!"
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Re: Umberlee's Temple - Everyone

Posted: Tue Nov 12, 2019 2:29 pm
by counterkid
"Let's pick up the pace."

Re: Umberlee's Temple - Everyone

Posted: Wed Nov 13, 2019 12:57 pm
by BishGada
Flatbelly stays close with the group and keep using his Frostbite spell to help with the fight.

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(OOC: I guess there is no real necessity to roll the dice, right?)

Re: Umberlee's Temple - Everyone

Posted: Wed Nov 13, 2019 9:43 pm
by Squirrellord
Tornak will continue as he has been. He will match pace with Lunmumi.

Re: Umberlee's Temple - Everyone

Posted: Fri Nov 15, 2019 7:50 am
by Nocturno
Just as Lorbin and Yongoth step across the seam, there is a large CRACK, THUD, WHIIIIINE as the bridge starts to OPEN!

As the Guards fold in behind the Group the Saughin close in behind them. From under the water appear a cluster of Merrow Ogres! They seem poised to strike, but suddenly a ROAR can be heard coming from Cladmont. Tornak knows what is coming, he has seen the city rain hell upon attackers before. To the non-natives of the sibling cities, it looks like a a cloud of fire is about to descend upon them.

The City's Cannons have opened fire to provide cover for the Group to retreat.

"LOOK ALIVE LADS! CANNON FIRE HAS STARTED. STAY TO THE BRIDGE!!" A Commander calls out to his troops.

Yongoth speaks up. "STICK TO THE MIDDLE, MOVE QUICKLY! NO NEED TO BE POTENTIAL COLLATERAL DAMAGE!"
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Re: Umberlee's Temple - Everyone

Posted: Fri Nov 15, 2019 8:15 am
by Chris1234
GG leads a dash along the centre of the bridge.

Re: Umberlee's Temple - Everyone

Posted: Fri Nov 15, 2019 7:10 pm
by counterkid
Adrik will also dash if required to keep up.

Re: Umberlee's Temple - Everyone

Posted: Tue Nov 19, 2019 12:47 pm
by Nocturno
The Group sprints down the bridge to the Cladmont gates. The gates are closed, but the Dwarven brothers rush even faster ahead, and start to yell seemingly random words, but they are saying the same words in the same order.

"Olive Peter Eggs November Umbrella Peter!"

As the gates open the Guards close in behind. The opposing forces know to stay clear of the walls of Cladmont. A lesson learned in history.

The gates stubborn at first creak open revealing the inside of the Cladmont Fort.
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9. Parade Entrance
11. 13. 14. Barracks
8. Parade Grounds
15. Archery Grounds
17. Barracks
18. Stables

The Dwarven Brothers will hustle to the Onyxarm Residence. Exiting the fort via the main gate to the South. They lead the group and enter the house using the backdoor.
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Re: Umberlee's Temple - Everyone

Posted: Tue Nov 19, 2019 1:36 pm
by Chris1234
GG cleans his sword, sheathes it and waits near the house leaders, but still keeping a sharp eye out.