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Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread)

The 2E AD&D Homebrew Sandbox world of Genwald is large, ancient, and magical. There are many undiscovered/untamed places. The Sun Kingdom (European style, Late Medieval Human NG Monarchy) is the basic Campaign area, but PCs can end up anywhere.

The scars of ancient battles of titanic proportions mark the land. Wild magic zones, fantastical terrain, grand adventure, political strife, and even artifacts of wonder await. Choose your part and come make your mark on the world. A wide array of unconventional races and classes are available.

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Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by Squirrellord »

Jordek stands near the dour elf with a torch and watches the proceedings with interest.
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Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by Chris1234 »

From the shadows Linar, bow readied, continues to cover Katten's descent and search.
With a glance across into the area beyond the crevice does anything seem to move?
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Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by Jenara »

"I hit gold mine." Katten calls up, lifting up the fur sacks one by one, she hefts them and checks inside each, making sure they are tied then throws each up towards the group. "Take, we not have time."
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
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Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by TristenC »

=-==
two strength checks please and a dex check if one fails
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Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by TristenC »

Katten hefts the weighty sacks and hurls them up to the top of the pit where they land with heavy clinking sound.
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Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by Chris1234 »

Ignoring the sacks Linar stays with bow readied until Katten is safely out of the crevice.
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Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by Jenara »

"That make too much noise." She mutters to herself, poking the hole once more, just to be sure. "We go." She announces once she finds there is nothing there, shifting to all fours she leaps upwards.

[1d100] = 6 (I'd say with that climb walls she climbed it rather quickly.)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
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Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by TristenC »

With nothing of interest left in the pit, the ranger scales it deftly.
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Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by Chris1234 »

Linar smile and nods at Ketten, ackowledging her preofessionalism.
If there's no one stronger around he hefts one of the sacks back towards the party.

***
If weight carried looks is problem for the party Linar suggests dumping the copper pieces (although he'll have his sacks back),
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Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by TristenC »

[Katten and Linar are able to make it back to the party without incident]
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Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by Chris1234 »

"Are we ready to leave now?" asks Linar. "And who is the most gravely wounded here?"
(He nudges for translation if not done automatically.

Whoever is the most damaged can have Linar's solitary divine spell, Cure Light Wounds.

***
On the way back, and when the grroup rest, Linar tries to find someone with whom to prastise learning some words of the Common tongue.

======
Roughly what time of day is it?
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Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by Jenara »

"We leave." Katten places one of the heavy sacks in front of the group, her interest in them has ended for now, waiting for others to carry them.. "We go outside, leave this place." Ruffling Dran's fur with her hand she pats his back and takes point once more.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
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Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by Squirrellord »

Jordek walks up to the sacks Katten dropped and attempts to pick one up to carry. Fumbling with the torch a bit he asks the human Eldan if he can manage to carry the torch as he walks. If the human can, Jordek lifts one sack to carry out.

OOC - Even if the sack is not as large as I imagine, the little forest gnome hauling a sack over his shoulder with both hands does paint a pretty funny picture.
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Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by TristenC »

Jordek hefts a bag nearly the size of his belly and waddles out with the others; Chit perched atop his head and sniffing at his bushy eyebrows. Nocturno helps Elden limp along and the others disperse the sacks of treasure so they can move more easily together. The group makes their way cautiously to the exit, passing back into the sunlight on the stony hillside. The newly freed prisoners squint and shield their eyes from the blinding near-noonday sun...

===

It is late morning, close to noon. The party started off for the lair pretty early today.
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Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by Chris1234 »

As Elden is apparently the most gravely wounded Linar uses his sole clerical spell to try and give some relief.
He returns to scouting unless it's broad daylight when he skulks at the back.

======
CLW [1d8] = 7
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