Page 1 of 3

5E at 5th Level

Posted: Tue Feb 26, 2019 4:46 pm
by Nocturno
So, thinking of doing a 5th edition game starting at 5th level.

It will take place in the world that SquirrelLord and I are using for our home games.

Probably not in the same area though. That area is being ravaged by Black Dragons at this point.

I'm open to almost any of the books. I would rather not deal with PCs with flying. IE Kenku, or other races that have natural flight.

It is a magic heavy world, but that does not mean that all the magic items are very useful, or even helpful.

Re: 5E at 5th Level

Posted: Tue Feb 26, 2019 4:49 pm
by Chris1234
I'm interested.

Re: 5E at 5th Level

Posted: Tue Feb 26, 2019 4:57 pm
by TristenC
kenku specifically do not have flight (cursed by the gods) ;)

Re: 5E at 5th Level

Posted: Wed Feb 27, 2019 2:58 am
by Chris1234
No flying. Sure, I fully understand that.

When any world details are available, I'd be delighted to have a good read.

Meantime, what method of char gen (stats) do you want? (4d6c1 or points buy etc)

Re: 5E at 5th Level

Posted: Fri Mar 01, 2019 10:19 am
by Nocturno
Cladmont and Shagos

From the beginning of civilization Cladmont and Shagos have been intertwined. They have not always had these names, but they have always had the same purpose. The guards to the Inner Sea.

Shagos, the Southern of the two has always been magically inclined. Prone to draw and even sire magically adept folk. Some newlyweds even come to Shagos in hopes of having a child inclined in the arts. This makes the city often chaotic, with an ever-flowing population, or all races. Some would compare this to how it is believed the flow of magic runs through the fabric of the universe.

In comparison, Cladmont is a stalwart city, of tradition and technology. Maintained by Dwarven families for as long as history can remember, the bulk of this city is made of Dwarves and Gnomes. While friendly to all, it is especially welcoming to anyone who values technological advancements over that of magical enhancements.

When approaching from the West, the cities could not be more different looking.

Cladmont is a mountain of walls, ramparts, and mechanical weapons utilized in defending the Inner Sea SeaGate.

Shagos is a gleaming city of sparkling magic. It is surrounded by a highly polished city wall, encompassed in a magical dome that shimmers pink and purple. But anyone who mistakes this appearance as a weakness is sorely surprised if they do test its defenses. Magical hell rains down upon any attacker in a merciless assault.

The SeaGate is a marvel regarded around the whole world. It is a perfect blend of technology and magic. The one thing the two cities can agree upon; Using the best efforts of both to defend the entrance to the Inner Sea. The gate is a technological feat in its own right. Raising and lowering as needed. Folding in and out like a very big accordion to allow even the largest vessels through the channel. The magic comes in with protections. Allowing iron and steel to be in the saltwater for much longer than naturally thought possible. Joint maintenance is almost non-existent with the protections afforded by the dweomers. There are enhancements as well the magic at times will allow the gate to be operated much, much faster than normally allowed by physics. This is typically only employed in times of need, as the added stress does not do the physical structure any favours.

==============================
This campaign will take place in a time of great struggle for the most eastern region of near the city of Katha. That region has been set upon by a host of evil dragons, and there are heroes there taking care of that problem. But when there is trouble in one area, the rats are always the first ones to abandon ship. This is reaching over even as far as the port cities.

Insert our group here. The bustling cities of Cladmont and Shagos, everyone is here for their own reasons, but all will seem to find a common goal in a fairly short time. This world is a world of all races mixing in an almost racism free environment.

Re: 5E at 5th Level

Posted: Fri Mar 01, 2019 11:16 am
by Chris1234
Sounds really interesting.

Re: 5E at 5th Level

Posted: Fri Mar 01, 2019 1:41 pm
by Squirrellord
"This world is a world of all races mixing in an almost racism free environment"

Except the Aarakocra
Damn fliers
The ground to good for you?!

Re: 5E at 5th Level

Posted: Fri Mar 01, 2019 1:51 pm
by Nocturno
Yes, we do hate some Aarakocra.

Re: 5E at 5th Level

Posted: Fri Mar 01, 2019 2:49 pm
by Chris1234
It's fine.
I'm thinking of half-elf. That ok?

Re: 5E at 5th Level

Posted: Fri Mar 01, 2019 3:03 pm
by Nocturno
All races are good.

In our game with our kids, SqL's kid is a Tabaxi.

Re: 5E at 5th Level

Posted: Fri Mar 01, 2019 3:11 pm
by Chris1234
What method for generating Ability Scores?

(And, as a thought, perhaps all this should be moved to your own thread?)

Re: 5E at 5th Level

Posted: Fri Mar 01, 2019 4:17 pm
by Jenara
I'll make you a board for this tomorrow. :D
Have fun.

Re: 5E at 5th Level

Posted: Fri Mar 01, 2019 4:19 pm
by Chris1234
Thanks Jen!

Re: 5E at 5th Level

Posted: Fri Mar 01, 2019 5:03 pm
by JadedDM
I can make it right now. I just need to know the following:

Title of the game.

A short description of it (couple of sentences will do).

Who should be given access to post there.

Re: 5E at 5th Level

Posted: Fri Mar 01, 2019 5:13 pm
by Nocturno
Title: Cladmont & Shagos

Description: Two cities fates intertwined, yet paths divergent. Join the race of Technology and Sorcery, finding the best blend of each. With destruction in the west, what trouble is headed out to the coast?

Permissions: So far, SquirrelLord, counterkid, and Chris.

Will I be able to create my own subforums, and apply permissions to those?