Your #1 Source for online D&D gaming!

Counterkid (Private Thread) Tomb of Horrors

The (Original!) Tomb of Horrors!!!
S1 by the great Gygax 1978. Everything adapted to 2e. This is NOT the Return to ToH written for 2e


Labyrinth of Madness!!! Previously Concluded (by TPK)
S6 by Monte Cook from 1995. Designed for 2e. IMHO this one is the tougher of the two, but not by much.

Moderator: TristenC

User avatar
TristenC
Initiate Immortal
Initiate Immortal
Posts: 11413
http://www.ibro.pl/blog/najlepsza-oferta-na-kuchnie-na-wymiar-w-warszawie/
Joined: Thu Jul 16, 2015 3:23 pm
Location: somewhere in the aether

Re: Counterkid (Private Thread) Tomb of Horrors

Post by TristenC »

So your native language is free, then you get 2 bonus languages. Common and Halfling work. The halfling thief speaks common as well, so no issue there.

7: Halfling Thief (11)
Str/Dex/Con/Int/Wis/Cha: 10/18/16/11/12/12
Items: +1 leather armor, +1 ring of protection, +1 dagger, boots of speed
WP: 2+2=4
NWP: 3+2+2=7

Wp and NWP you pick half, so the half he starts with before that are

WP: Longsword, sword and shield style, mace, longbow [2 left to choose]
NWP: Jumping (10), Rope use (18), Tumbling (18) [4 left to choose]

Rogue skills: i'll take the base stats from dmg for half his lvl (we'll go with lvl 5), then you put the remaining on.

race + dex + points:
PP: +5 +10 +50 = 65%
OL: +5 +15 +42 = 62%
F/RT: +5 +5 +40 = 50%
MS: +10 +10 +40 = 60%
HS: +15 +10 +31 = 56%
DN: +5 +0 +20 = 25%
CW: -15 +0 +90 = 75%
RL: -5 +0 +25 = 20%

Remaining points:
30*6 = 180 points left to allocate, no more than 90 to any one attribute
Max benefit is 95%. you can raise a score above 95%, but anything over can only be used to offset penalties

Example:
Open Locks score is beeffed up to 115%. The rogue attempts to pick a fine lock (which gives a -15% penalty). This would reduce his score to 100%, but he still only has a 95% chance since in this instance since that is the max.
counterkid
Knight
Knight
Posts: 1531
Joined: Sat Mar 03, 2018 6:48 pm

Re: Counterkid (Private Thread) Tomb of Horrors

Post by counterkid »

WP: Dagger, Javelins
NWP: Disguise, Blind Fighting (2), Swimming

PP 65% + 20 = 85%
OL 62% +25% = 87
F/RT: 50% + 40% = 90%
MS: 60% + 20 = 80%
HS 56% + 20 =76%
DN: 25% + 20% = 45%
CW: 75% + 15% = 90%
RL: 20% + 20% = 40%

Hit Points:27 + 20 (constitution) + 2 (level 11) = 49
[1d6] = 1 [1d6] = 2[1d6] = 2[1d6] = 3[1d6] = 4
[1d6] = 5 [1d6] = 6[1d6] = 2[1d6] = 1[1d6] = 1

Do you play with minimum hit points? Those are some pretty sucky roles.
User avatar
TristenC
Initiate Immortal
Initiate Immortal
Posts: 11413
Joined: Thu Jul 16, 2015 3:23 pm
Location: somewhere in the aether

Re: Counterkid (Private Thread) Tomb of Horrors

Post by TristenC »

max hps for the lvl 1 die, so replace that first 1d6=1 with a 6. That brings him to 32+20+2 = 54 hps

Normally hps are just what you roll. For PCs i sometimes allow you to take an 'average', but not for NPCs, sorry. He's only about 4 or 5 hps below avg anyway with the adjustment.
counterkid
Knight
Knight
Posts: 1531
Joined: Sat Mar 03, 2018 6:48 pm

Re: Counterkid (Private Thread) Tomb of Horrors

Post by counterkid »

54 it is.
User avatar
TristenC
Initiate Immortal
Initiate Immortal
Posts: 11413
Joined: Thu Jul 16, 2015 3:23 pm
Location: somewhere in the aether

Re: Counterkid (Private Thread) Tomb of Horrors

Post by TristenC »

Preliminary character sheet is up in the first post of this thread. Please take a look and let me know if you see any errors or want to make alterations. I will put up a similar listing for Zafron’s henchman later.

On the equipment, short bows can only shoot flight arrows, not sheaf arrows. Would you prefer to have a longbow for sheaf arrows or keep it as a short bow?

Also, Can I get a d100 roll from you please?
counterkid
Knight
Knight
Posts: 1531
Joined: Sat Mar 03, 2018 6:48 pm

Re: Counterkid (Private Thread) Tomb of Horrors

Post by counterkid »

I have changed it to flight arrows. I think it looks ok. I will have a second review tomorrow.

PbP Forum code:
[1d20] = 3

Its a 3.
User avatar
TristenC
Initiate Immortal
Initiate Immortal
Posts: 11413
Joined: Thu Jul 16, 2015 3:23 pm
Location: somewhere in the aether

Re: Counterkid (Private Thread) Tomb of Horrors

Post by TristenC »

:d100 not d20
counterkid
Knight
Knight
Posts: 1531
Joined: Sat Mar 03, 2018 6:48 pm

Re: Counterkid (Private Thread) Tomb of Horrors

Post by counterkid »

[1d100] = 11

Hope I need to role low because I`m good at that. It`s an 11.
User avatar
TristenC
Initiate Immortal
Initiate Immortal
Posts: 11413
Joined: Thu Jul 16, 2015 3:23 pm
Location: somewhere in the aether

Re: Counterkid (Private Thread) Tomb of Horrors

Post by TristenC »

you get a small bag of holding!
weight: 15 lbs
capacity: 250 lbs
volume: 30 cubic ft
counterkid
Knight
Knight
Posts: 1531
Joined: Sat Mar 03, 2018 6:48 pm

Re: Counterkid (Private Thread) Tomb of Horrors

Post by counterkid »

Is that for the thief NPC?
User avatar
TristenC
Initiate Immortal
Initiate Immortal
Posts: 11413
Joined: Thu Jul 16, 2015 3:23 pm
Location: somewhere in the aether

Re: Counterkid (Private Thread) Tomb of Horrors

Post by TristenC »

for you
counterkid
Knight
Knight
Posts: 1531
Joined: Sat Mar 03, 2018 6:48 pm

Re: Counterkid (Private Thread) Tomb of Horrors

Post by counterkid »

Excellent.
User avatar
TristenC
Initiate Immortal
Initiate Immortal
Posts: 11413
Joined: Thu Jul 16, 2015 3:23 pm
Location: somewhere in the aether

Re: Counterkid (Private Thread) Tomb of Horrors

Post by TristenC »

added your follower to your char sheet. made a couple minor changes (trades sword-shield style for single wep style)

Say hello to Tabitha Tuttwhistle :)

Image
counterkid
Knight
Knight
Posts: 1531
Joined: Sat Mar 03, 2018 6:48 pm

Re: Counterkid (Private Thread) Tomb of Horrors

Post by counterkid »

What does single weapon style do?
User avatar
TristenC
Initiate Immortal
Initiate Immortal
Posts: 11413
Joined: Thu Jul 16, 2015 3:23 pm
Location: somewhere in the aether

Re: Counterkid (Private Thread) Tomb of Horrors

Post by TristenC »

basically gives you a boost to AC when using a 1-handed weapon you're proficient with if you dont hold anything in your off-hand

let's see...
"If the character devotes a weapon proficiency to Style Specialization with Single-Weapon Style, he gets a +1 AC bonus when using any one-handed weapon (for which he has proficiency) in Single-Weapon Style. He doesn't get the bonus if he carries a shield or weapon in his off-hand.

Additionally, he can devote an extra proficiency to Single-Weapon Style and have a total +2 AC when fighting in this style. That's the limit, though: He cannot devote more than two proficiencies (for a total of +2 AC) with Single-Weapon Style. "
Post Reply