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Delilah Stillwater
Moderator: spike
- TristenC
- Initiate Immortal
- Posts: 11449
- http://www.ibro.pl/blog/najlepsza-oferta-na-kuchnie-na-wymiar-w-warszawie/
- Joined: Thu Jul 16, 2015 3:23 pm
- Location: somewhere in the aether
Re: Delilah Stillwater
Lol, I'll take those stats. Damn man!
Re: Delilah Stillwater
Yeah but mine had 2 18s lol...TristenC wrote:Lol, I'll take those stats. Damn man!
And I got in the 51-75 percentile str... so she is a strong wee one.
- TristenC
- Initiate Immortal
- Posts: 11449
- Joined: Thu Jul 16, 2015 3:23 pm
- Location: somewhere in the aether
Re: Delilah Stillwater
Then, since you're not using them I'll just get them out of the way for ypu *snags the stats and runs*
Re: Delilah Stillwater
Can I throw all 4 wep profs into Longsword?
I think I she will be a well disciplined elf but a bit too focused on most things.
A force to be reckoned with but a bit naive, in the ways outside of her realm.
I think I she will be a well disciplined elf but a bit too focused on most things.
A force to be reckoned with but a bit naive, in the ways outside of her realm.
Re: Delilah Stillwater
You could, you'd prefer longsword over longbow? I'm just saying you'd be particularly bad ass with 4 placed in longbow. You'd be able to shoot 4 arrows/round! And do trick shots like nail opponents to trees or walls, called shots and such. Something the party could use when dealing with enemy spellcasters and larger forces, just saying.
Re: Delilah Stillwater
With only 70GP lol
I'm too poor to have a long bow.
Or were we not worrying about that?
I'm too poor to have a long bow.
Or were we not worrying about that?
Re: Delilah Stillwater
You're given a longbow free of charge by the Elven court I think the Empress can afford it hehhe.
Plus, a quiver of elvish armor piercing sheaf arrows (20) and a quiver of 5 grapple headed arrows (each one has a thin but strong line of 25 ft of strong chord that can carry 300 lbs.
Plus, a quiver of elvish armor piercing sheaf arrows (20) and a quiver of 5 grapple headed arrows (each one has a thin but strong line of 25 ft of strong chord that can carry 300 lbs.
Re: Delilah Stillwater
Oh, ho excellent!
I should probably be a bit good with a long sword.
3 in long bow and 1 in long sword.
I should probably be a bit good with a long sword.
3 in long bow and 1 in long sword.
-> Almost as much as I can carry lol.spike wrote:You're given a longbow free of charge by the Elven court I think the Empress can afford it hehhe.
Plus, a quiver of elvish armor piercing sheaf arrows (20) and a quiver of 5 grapple headed arrows (each one has a thin but strong line of 25 ft of strong chord that can carry 300 lbs.
Re: Delilah Stillwater
You sure? 4 in Longbow would be so kick ass.
Even without 1 in longsword, your racial +1 in longsword would lesson any negatives. Plus you could swap out NWP for WP (2/1 exchange rate). Something to consider if you want to be 4 longbow/ 2 longsword.
Even without 1 in longsword, your racial +1 in longsword would lesson any negatives. Plus you could swap out NWP for WP (2/1 exchange rate). Something to consider if you want to be 4 longbow/ 2 longsword.
Re: Delilah Stillwater
Yeah lets ditch herbalism for that.
Re: Delilah Stillwater
ok, so I never touched on spells yet.
bit of an oversight.
Hopefully my afternoon isn't so busy and I can look at doing that.
bit of an oversight.
Hopefully my afternoon isn't so busy and I can look at doing that.
Re: Delilah Stillwater
Ok level 1 gets me 1, and 18 wis gets me 2.
So 3 level 1 spells. Are we going with any restrictions?
I will plan to meditate on 2 Cure Light Wounds, and 1 Command.
So 3 level 1 spells. Are we going with any restrictions?
I will plan to meditate on 2 Cure Light Wounds, and 1 Command.
Re: Delilah Stillwater
You also get to use 3 'Orisons' and 3 cantrips per day:
0-Level Cleric Spells (Orisons)
Create Water: Creates 2 gallons/level of pure water.
Cure Minor Wounds: Cures 1 point of damage.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or object.
Guidance: +1 on one attack roll, saving throw, or skill check.
Inflict Minor Wounds: Touch attack, 1 point of damage.
Light: Object shines like a torch.
Mending: Makes minor repairs on an object.
Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Virtue: Subject gains 1 temporary hp.
The 0 level cantrips/spells you don't need to meditate or memorize you can cast them spontaneously
0-Level Cleric Spells (Orisons)
Create Water: Creates 2 gallons/level of pure water.
Cure Minor Wounds: Cures 1 point of damage.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or object.
Guidance: +1 on one attack roll, saving throw, or skill check.
Inflict Minor Wounds: Touch attack, 1 point of damage.
Light: Object shines like a torch.
Mending: Makes minor repairs on an object.
Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Virtue: Subject gains 1 temporary hp.
The 0 level cantrips/spells you don't need to meditate or memorize you can cast them spontaneously
Re: Delilah Stillwater
Ok so 3 Orisons AND 3 cantrips?
Or 3 total between each? Is this another spike rule? Causing I like being OP lol
Or 3 total between each? Is this another spike rule? Causing I like being OP lol