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Character Sheet - Nalanilos Whisperwind

The Liora has a curse, no one will sail her, will you take the Councils Offer to rid the ship of its curse?

2nd Edition game for up to 5 players.

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SpiderReaver
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http://www.ibro.pl/blog/najlepsza-oferta-na-kuchnie-na-wymiar-w-warszawie/
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Character Sheet - Nalanilos Whisperwind

Post by SpiderReaver »

(well I was going to look sophisticated and such, and upload the Character sheet File from the Core Rules CD 2.0, however it won't let me upload it as an RTF, DOC, or PDF format, so I guess I will be like everyone else.... Not that its a bad thing lol, so it may take a couple of shots and edits to do it right)
"L'Oloth wun vel'bolen dos lac, zhah naut zuch vel'bol dos xal ragar" ~SpiderReaver
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Re: Nalanilos Whisperwind (Character Sheet)

Post by SpiderReaver »

Name:Nalanilos Whisperwind
Race:High Elf
Classes:Thief/Mage(Spellficher Kit)

Ability Scores

Str: 12
  • Weight Allowance: 45lbs
    Attack Adjustment: 0
    Damage Adjustment: 0
    Max. Press: 140
    Bend Bars/Lift Gates: 4%
    Open Doors: 7
Dex: 18
  • Missile Adjustment: +2
    Pick Pockets: +10%
    Open Locks: +15%
    Reaction Adjustment: +2
    Armor Class: -4
    Move Silently: +10%
    Climb Walls: 10%
Con: 15
  • System Shock: 90%
    Poison Save: 0
    Hit Point Adjustment: +1
    Resurrection Chance: 94%
Int: 15
  • Max. Spell Level: 7th
    Max. Spells Per Level: 11
    Illusion Immunity: None
    Bonus Proficiencies: 4
    Chance to Learn New Spell: 65%
Wis: 15
  • Bonus Clerical Spells: 2,1,0,0,0,0,0
    Clerical Spell Failure Chance: 0%
    Magical Defense Adjustment: +1
    Spell Immunity: None
Cha: 11
  • Loyalty Base: 0
    Maximum Number of Henchment: 4
    Initial Reaction Adjustment: 0
Saving Throws
  • Paralyzation:13
    Poison:13
    Death Magic:13
    Petrification:12
    Polymorph12
    Rod:11
    Staff:11
    Wand:11
    Breath Weapon:15
    Spell:12


Combat
  • Hit Points: 5
    THAC0: Base (20), Melee (20), Missile (18)

    Armor: Natural (10), Full Armor, Leather (-2), DEX Defensive Adjustment (-4), Final:4

    Weapons: Short Sword, Melee THAC0 (19), attack/round (1), Speed (3) Damage (1d6)(sm-med), (1d8)(Large), Type: P, Size: S
Proficiencies
  • Weapon:Short Bow, Short Sword
    Non-Weapon:Appraising (15), Astronomy (15), Carpentry (12), Disguise (10), Gaming (11), Gem Cutting (16), Jumping (12), Spellcraft (13), Tightrope Walking (18), Native Languages (Elf), Reading/Writing (Common, Elf 16)
"L'Oloth wun vel'bolen dos lac, zhah naut zuch vel'bol dos xal ragar" ~SpiderReaver
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Re: Nalanilos Whisperwind (Character Sheet)

Post by SpiderReaver »

Racial Abilities
  • Bow Bonus (+1 to atk short/long)
    Infravision (60')
    Resistance (90% to sleep/charm)
    Secret Doors (1 in 6 to notice conceal, 1/2 in 6 if searching for, and 1-3 in 6 to notice concealed.)
    Stealth: (Bonus to surprise opponents if alone and not wearing metal armor)
    Sword Bonus (+1 to atk rolls with long/short sword)
Rogue Skills
  • Climb Walls: 60%
    Detect Noise: 25%
    Find/Remove Traps:40%*
    Hide in Shadows: 25%
    Move Silently: 25%
    Open Locks: 50%
    Pick POckets: 30%
    Read Languages: 0%
*Caveat: As levels progress/training/items/etc Scores will be adjusted, and due to kit (See Below)

Spellfilcher
This mage/thief is adept at breaking into wizard's domiciles to purloin magical goods, particularly spellbooks and rare spell components. Through a strange inner talent, the spellfilcher has an amazing ability.

Special Benefits.
The Spellfilcher is a special breed, selected from birth to be a mage/thief because of an exceptional inborn talent. This talent, which can only be nurtured by the Spellfilcher Guilds, allows the Spellfilcher to detect magic once per day, per experience level. Infant elves are tested for their latent sensitivity to magic, something which only the masters of the Spellfilching Guilds can determine. If the infant shows promise, she is taken from her parents (with their permission) and the talent is nurtured into a usable skill.
The Spellfilcher learns to identify and circumvent magical traps. Although they cannot remove these traps without a dispel magic spell or similar item, they can often get around them long enough to remove the items these wards were protecting. Thus, Spellfilchers gain a +5% chance to Find/Remove Traps of a magical nature. This chance increases by +5% every four levels. They do not actually remove the traps but disarm them for 1d4 rounds, +1 round per three levels, which should be enough for them to retrieve the item they seek.

Special Hindrances.
The Spellfilcher's first loyalty must always be to her guild. The guild demands total compliance with its rules, for it serves the elf race in its own way and demands that its members do so as well. Unfortunately, this service occasionally requires that the Spellfilcher be called away from whatever she may wish to do. If the Spellfilcher fails to heed the call, the wrath of the powerful guild descends upon her head.
The Spellfilcher's Guild will not, on the other hand, call a Spellfilcher away from a mission of dire importance to the elf race or a mission that the Spellfilcher claims is of extreme importance. Since Spellfilchers operate on an honor system, they trust her. If, however, too many excuses keep her from her duties, the Guild has a right to demand cooperation and will not tolerate excuses.
To help keep discipline, the Spellfilcher must ask permission of the guildmaster before leaving on adventures. Depending on the Spellfilcher's past record and loyalty to the guild, the guildmaster may agree or disagree.
The Spellfilcher character has a hard time dealing with non-elf mages. Once they discover who she is and what she does for a living, they simply do not trust her near their precious spellbooks and valued items. Elf mages trust Spellfilchers, for they know that the Spellfilcher does it for the good of the race and would not harm an elf wizard. Other wizards, however, are not so sure of this. For this reason, Spellfilchers take great pains to disguise themselves and their intentions.
Spellfilchers also take great pains to disguise themselves because they are hunted by both vengeful wizards and greedy thieves. The wizards desire the return of their property and perhaps revenge on the one audacious enough to steal from them.
Conniving thieves wish to find a Spellfilcher to either recruit her into their guild or to get her to work for them. Failing that, they want to discover the secret to the Spellfilcher's success and to exploit that secret. They will not accept the fact that hers is an inborn talent. Thieves can make a Spellfilcher's life chaos if she is discovered by their guild.


Mage

Spells Known
Copy, Detect Magic, Find Familiar, Identify, Magic Missile, Read Magic

Spells Memorized
Magic Missle, Detect Magic (1/day per kit)
"L'Oloth wun vel'bolen dos lac, zhah naut zuch vel'bol dos xal ragar" ~SpiderReaver
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Re: Character Sheet - Nalanilos Whisperwind

Post by SpiderReaver »

Character History
Nalanilos was born unto Elven parents who had retired from years of adventure and acquired a small cache of treasure as they were successful thieves who made a living by manipulation and trickery. As Nalanilos grew as a young boy, he acquired the natural nimbleness of his Elven heritage as well as his parents lineage. During his youth, he experienced headaches in which gained in strength, or waned in strength given when he was around certain objects. So much so, gained the attention of the local Thieves guild and upon his 50th birthday, he was brought to them to be tested. Based upon the results of the testing, he was admitted into the guild and was taught not only the arts of thievery, but also the art of magic in which he would be able to help advance the Elven society.

Inventory
  • Items Carried
    Backpack
    Dry rations (1 week)
    Flint and steel
    Thieves' picks
    Torch x3
    Wineskin
    Spellbook
    Copy (2)
    Detect Magic (2)
    Identify (4)
    Magic Missile (3)
    Read Magic (5)
    Find Familiar (5)

    Whetstone x2
    Items Readied
    Sword, short
    Items Worn
    Boots, riding
    Full armor, leather
    Spending Money
    * Copper Pieces x7
    * Gold Pieces
    * Silver Pieces x6
"L'Oloth wun vel'bolen dos lac, zhah naut zuch vel'bol dos xal ragar" ~SpiderReaver
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SilverBen
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Re: Character Sheet - Nalanilos Whisperwind

Post by SilverBen »

This is a time sensitive request, so please respond by 11:59pm Eastern Time on 3/27/2016 to gain the benefits of an ability check. Follow the steps below.
  1. Please roll 2d20.
  2. Respond with the result in terms of success or failure, where success is the total of 2d20 less than or equal to your character's combined INT and WIS ability scores.
If the result is a success, then your character has potentially valuable information that I will Private Message (PM) you. You will be free to share any of this information with other characters while role playing the next episode, possibly the next two episodes.
I try to post at least once daily, late at night in the Eastern (New York) Time Zone.
I am not available Friday nights to at least two hours after sundown on Saturday.
You may contact me at 917-426-4483
SpiderReaver
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Re: Character Sheet - Nalanilos Whisperwind

Post by SpiderReaver »

Roll was 16, Score of both is 30, so roll is below.
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"L'Oloth wun vel'bolen dos lac, zhah naut zuch vel'bol dos xal ragar" ~SpiderReaver
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SilverBen
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Re: Character Sheet - Nalanilos Whisperwind

Post by SilverBen »

Wow! That's a pretty strong success! I'll send you a PM.
I try to post at least once daily, late at night in the Eastern (New York) Time Zone.
I am not available Friday nights to at least two hours after sundown on Saturday.
You may contact me at 917-426-4483
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