Looking for players for 2nd ed AD&D adventure
Posted: Sun Dec 20, 2015 10:30 pm
1. Game system: 2nd edition AD&D rule set
2. Setting: Generic Greyhawk, not expected to influence game play. Relevant local history will be provided in game
3. Number of players sought: 5
4. Posting policy: Players are required to post at least once per day, five days a week, Mon - Fri. No posts will be expected or replied to beginning Friday nights, Eastern Time (New York).
5. Characters' starting level: randomly determined by 3d6 x 200 XP
http://anydice.com/program/744f
6. Starting funds for characters to begin: randomly determined by class
• Warrior 5d4 x 30 gp
• Wizard (1d4+1) x 30 gp
• Rogue 2d6 x 30 gp
• Priest 3d6 x 30 gp
7. Character classes excluded: Ninjas, Psionics, Necromancers
8. Races excluded: monstrous half breeds, such as half-orcs, etc.
9a. Character generation method for ability scores: Method V from Player’s Handbook: Roll four six-sided dice (4d6). Discard the lowest die and total the remaining three. Repeat this five more times, then assign the six numbers to the character's abilities however you want.
9b. Character generation method for hit points: full hit die per level, based on character class. Upon levelling up, players will roll dice for random increases.
10. Alignments excluded: evil characters
11. Multi-classing exclusions: any character with more than two classes.
12. Die rolling policy: the honor system
13. Homebrewed rules: See the description of the Frequency Roll and Table 54 in Chapter 11 of the 2nd edition Dungeon Masters Guide (DMG)
14. Character background required: minimal required, except for the origins of magical items and equipment must be plausible
15. Game style: roleplaying, traps
16. Rulebooks and supplements excluded: Manual of the Planes, Forgotten Realms, Dark Sun, Al Qadim
2. Setting: Generic Greyhawk, not expected to influence game play. Relevant local history will be provided in game
3. Number of players sought: 5
4. Posting policy: Players are required to post at least once per day, five days a week, Mon - Fri. No posts will be expected or replied to beginning Friday nights, Eastern Time (New York).
5. Characters' starting level: randomly determined by 3d6 x 200 XP
http://anydice.com/program/744f
6. Starting funds for characters to begin: randomly determined by class
• Warrior 5d4 x 30 gp
• Wizard (1d4+1) x 30 gp
• Rogue 2d6 x 30 gp
• Priest 3d6 x 30 gp
7. Character classes excluded: Ninjas, Psionics, Necromancers
8. Races excluded: monstrous half breeds, such as half-orcs, etc.
9a. Character generation method for ability scores: Method V from Player’s Handbook: Roll four six-sided dice (4d6). Discard the lowest die and total the remaining three. Repeat this five more times, then assign the six numbers to the character's abilities however you want.
9b. Character generation method for hit points: full hit die per level, based on character class. Upon levelling up, players will roll dice for random increases.
10. Alignments excluded: evil characters
11. Multi-classing exclusions: any character with more than two classes.
12. Die rolling policy: the honor system
13. Homebrewed rules: See the description of the Frequency Roll and Table 54 in Chapter 11 of the 2nd edition Dungeon Masters Guide (DMG)
14. Character background required: minimal required, except for the origins of magical items and equipment must be plausible
15. Game style: roleplaying, traps
16. Rulebooks and supplements excluded: Manual of the Planes, Forgotten Realms, Dark Sun, Al Qadim