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Personal thread: Barune Golhertt

A 5th edition game set in a Victorian-esque world in the midst of a magi-technological revolution.

Moderator: xelphyn

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xelphyn
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Personal thread: Barune Golhertt

Post by xelphyn »

Link your character sheet here, as well as physical and personality description.
Also, what circumstances do you want your character to begin in?
I don't blow minds, I blast brains.
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JadedDM
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Re: Personal thread: Barune Golhertt

Post by JadedDM »

Barune Golhertt (Played by JadedDM)
Male Hill Dwarf Acolyte Cleric of Zodal 1 (LG)
STR 10 (+0), DEX 10 (+0), CON 15 (+2), INT 12 (+1), WIS 16 (+3), CHA 13 (+1), Age 73, HT 4'1", WT 155 lbs
HP: 11/11
Proficiency Bonus: +2
AC: 18 = 10 + 6 [chain mail] + 2 [steel shield]
Dmg: Unarmed Strike [+2 to hit; 1 bludgeoning], Sling [+2 to hit; 1d6 bludgeoning (range 30/120)], Warhammer [+2 to hit; 1d8 bludgeoning, versatile (1d10 bludgeoning)]
XP: 0/300
Saves: STR 0, DEX 0, CON +2, INT +1, WIS +5, CHA +3
Feats: None
Skills: Acrobatics (0), Animal Handling (+3), Arcana (+1), Athletics (0), Deception (+1), History (+1), Insight (+5), Intimidation (+1), Investigation (+1), Medicine (+5), Nature (+1), Perception (+3), Performance (+1), Persuasion (+3), Religion (+3), Sleight of Hand (0), Stealth (0), Survival (+3)
Racial Abilities: Dwarven Sturdiness (can move 25 feet even if in heavy armor), Darkvision (see 60 feet black-and-white in pitch-dark), Dwarven resilience (advantage on saving throws against poison, and resistance against poison damage), Tool proficiency (proficiency as a smith), Stonecunning (always proficient with double the proficiency bonus on history checks related to stonework; cannot become lost underground), Dwarven toughness (hit point maximum increases by one at each level)
Class Abilities: Proficient in using a healer kit (for resuscitations), Ritual casting, Life Domain, Heavy Armor Proficiency, When using a spell to restore hit points recipient regains 2 + the spell level hit points.
Languages: Celestial, Common, Dwarvish, Elvish
Gear:
Head - Chain coif
Neck - Holy Icon [1 lb]
Torso - Vestments [3 lbs], backpack [5 lbs], chain mail 55 lbs], steel shield [6 lbs]
Hands - Gloves
Waist - Belt pouch [1 lb], warhammer [4 lbs]
Feet - Boots
Backpack - Healer kit [3 lbs], tinderbox [1 lb], censer and incense (x2) [2 lb], winter blanket [3 lbs], candles (x10), alms box [1 lb], sling bullets (x10) [15 lbs], sling [1 lb]
Belt Pouch - 10 GP
Encumbrance: 46 lbs (No Encumbrance, Speed 25)
Stowed Gear: Home (spare holy icon [1 lb], prayer book [5 lbs], incense (x5) [5 lbs], spare vestments [3 lbs], commoner clothes [3 lbs], rations (2 days) [4 lbs], waterskin [5 lbs])
Spells: (0) Mending, Resistance, Spare the Dying (1) Bane, Bless, Command, Create or Destroy Water, Cure Wounds, Detect Evil and Good, Detect Magic, Detect Poison or Disease, Guiding Bolt, Healing Word, Inflict Wounds, Protection from Evil and Good, Purify Food and Drink, Sanctuary, Shield of Faith
Spell Slots: 4/4

Appearance: Coming soon

Personality: Coming soon
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