ADnD 2e Adventure - Spoilers abound
Posted: Tue Sep 29, 2015 9:35 am
Welcome to Ancient Destinies, a setting I created a while ago and well, never finished.
<::No class or level restrictions::>
Now it is finished and I will be giving a simple description of the world in the actual posts.
1. I will be running the game in 2e ADnD style, nothing too different there.
2. What 'type' or variant of game will it be?
Howebrewed, and by the way, it's not a basically generic high fantasty world, it's a special world in it's own right.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
I am looking for anywhere from 3 to 10 members, and I would prefer you have only one running character at a time, but if you give a good reason to have alternates, I may allow it.
4. How fast or slow of a pacing do you want to set? Some games require that players post once a day, every three days, or once a week.
The big thing is, I am just getting back into the DM thing, so... It may be a bit slow from me at first, but I'll get back into it and we should have around 1-2 posts a day. Thats for me, now the posts for you guys will be dependent on your speed.
5. What is the characters' starting status (i.e. experience level)?
I will be starting at 1
6. How much gold or other starting funds will the characters begin with?
Hmm, I think that I'll have the start off with this basic thing.
Warrior - 5d4 x 10 ep
Wizard - (1d4+1) x 10 ep
Rogue - 2d6 x 10 ep
Priest - 3d6 x 10 ep
(Unnamed Class) - 4d4 x10 ep
You may have noticed that I am using Electrum pieces, and that is correct. There are few ways to get real gold in the sky, so a different currency will be used.
10cp = 1sp, 5sp = 1ep, 10ep = 1pp, and yah that fun stuff.
This also helps tone down the excess of cash, but base costs of items will work the same, just with different conversions.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
Heh, this is were my story takes a fun turn
I am personally building (and probably having more experienced DMs inspect) one class, it's kind of a staple for the fact that we have more "advanced" technology and more will be released as it gets built.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
You can use any basic races without any changes. If you want to play something entirely new, talk to me about it. If you want to run a rarer race, talk to me as well. There will possibly be some homebrewed races I will add before the adventure begins.
Just about anything goes except races that need a constant water supply. If you plan to run something undead, you better remember others' reactions. If you run something that burns in the light, you better have some thick clothes. c:
9. By what method should Players generate their attributes/ability scores and Hit Points?
Method V - (4d6, drop lowest, arrange as desired) - (Rerolls available if you send me your stats and they are absolute trash)
(I'd also prefer that with racial adjustments we stay at 19 or less, and well, try to stay at or above 3 as well.)
10. Does your game use alignment? What are your restrictions, if so?
No restrictions, but play it like you should. Don't be a CE and just act like the most lawful person ever...
11. Do you allow multi-classing, or have any particular rules in regards to it?
Yes, but I will not take it into the triple class thing...
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
Invisible Castle your rolls in your posts, if you can't use it, tell me and I'll roll it. (Be warned, I will personally do it so... Yah)
You can roll really anything as long as you give the results.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
*Cough* I will provide a description on all optional rules, but they shouldn't be too different than something you would know already.
Do read on the Optional Aerial Combat rules, they may be involved.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
I would like a background, but not a book, if it fits TL;DR, then we have a problem.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Lets add one to the list, flight, and say All of the Above
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
Normal rulebooks apply, if you want non-standard stuff, send me a pdf or something so I can read it over first.
You can use nearly any source as long as I've added it to the list.
Additional information: Prepare to soar the skies and fight in the air and on the decks of these ships.
If you are interested, I'll be revealing the story as the general information gets wrapped up.
<::No class or level restrictions::>
Now it is finished and I will be giving a simple description of the world in the actual posts.
1. I will be running the game in 2e ADnD style, nothing too different there.
2. What 'type' or variant of game will it be?
Howebrewed, and by the way, it's not a basically generic high fantasty world, it's a special world in it's own right.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
I am looking for anywhere from 3 to 10 members, and I would prefer you have only one running character at a time, but if you give a good reason to have alternates, I may allow it.
4. How fast or slow of a pacing do you want to set? Some games require that players post once a day, every three days, or once a week.
The big thing is, I am just getting back into the DM thing, so... It may be a bit slow from me at first, but I'll get back into it and we should have around 1-2 posts a day. Thats for me, now the posts for you guys will be dependent on your speed.
5. What is the characters' starting status (i.e. experience level)?
I will be starting at 1
6. How much gold or other starting funds will the characters begin with?
Hmm, I think that I'll have the start off with this basic thing.
Warrior - 5d4 x 10 ep
Wizard - (1d4+1) x 10 ep
Rogue - 2d6 x 10 ep
Priest - 3d6 x 10 ep
(Unnamed Class) - 4d4 x10 ep
You may have noticed that I am using Electrum pieces, and that is correct. There are few ways to get real gold in the sky, so a different currency will be used.
10cp = 1sp, 5sp = 1ep, 10ep = 1pp, and yah that fun stuff.
This also helps tone down the excess of cash, but base costs of items will work the same, just with different conversions.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
Heh, this is were my story takes a fun turn
I am personally building (and probably having more experienced DMs inspect) one class, it's kind of a staple for the fact that we have more "advanced" technology and more will be released as it gets built.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
You can use any basic races without any changes. If you want to play something entirely new, talk to me about it. If you want to run a rarer race, talk to me as well. There will possibly be some homebrewed races I will add before the adventure begins.
Just about anything goes except races that need a constant water supply. If you plan to run something undead, you better remember others' reactions. If you run something that burns in the light, you better have some thick clothes. c:
9. By what method should Players generate their attributes/ability scores and Hit Points?
Method V - (4d6, drop lowest, arrange as desired) - (Rerolls available if you send me your stats and they are absolute trash)
(I'd also prefer that with racial adjustments we stay at 19 or less, and well, try to stay at or above 3 as well.)
10. Does your game use alignment? What are your restrictions, if so?
No restrictions, but play it like you should. Don't be a CE and just act like the most lawful person ever...
11. Do you allow multi-classing, or have any particular rules in regards to it?
Yes, but I will not take it into the triple class thing...
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
Invisible Castle your rolls in your posts, if you can't use it, tell me and I'll roll it. (Be warned, I will personally do it so... Yah)
You can roll really anything as long as you give the results.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
*Cough* I will provide a description on all optional rules, but they shouldn't be too different than something you would know already.
Do read on the Optional Aerial Combat rules, they may be involved.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
I would like a background, but not a book, if it fits TL;DR, then we have a problem.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Lets add one to the list, flight, and say All of the Above
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
Normal rulebooks apply, if you want non-standard stuff, send me a pdf or something so I can read it over first.
You can use nearly any source as long as I've added it to the list.
Additional information: Prepare to soar the skies and fight in the air and on the decks of these ships.
If you are interested, I'll be revealing the story as the general information gets wrapped up.