A Brave New World
Posted: Sat Sep 26, 2015 8:17 pm
I have been DMing for a while, but i have not been able to stretch my "wings" as much as i'd like to. So i'd like to invite you all to my world.
Fresh as I am to this site I would appreciate any supportive DMing advice or world building advice as well, some critiquing of my post if you have the time. thanks to all who take the time to read this, and I do hope that I've sparked your interest by the end!
Edit: For spelling errors or grammar I'm sure I missed, but mostly touching up the game recruitment details.
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What game system?
Dungeons AND Dragons 3.5e, with additional house rule supplements. I am always open to a good idea, so if there is something you have encountered that worked well or better let me know, No guarantees that I will like or use it but it will be considered.
What is the setting/type of the game?
A homebrewed world. I've tried to involve a little bit of everything, though each has their place. Enjoy a Vampire Masquerade? there's a place for that. Interested in exploring the dynamics of politics involving Orcs and the other races? Got that. Want to live underwater and fall in love with the handsome land living Prince? there's a place for it.
-Evil characters, every world needs its villains. Whether you’d like to start political intrigue in the capitol or raise a vast army of the undead as an evil necromancer, we need you!
-Unusual races. I’ve begun by using what I am familiar with, Forgotten Realms, thus goblinoids are generally evil, humans are widespread, and elves are quiet forest dwellers, etc. However, if you have an idea that you would like to incorporate for a character throw it out there, and if it fits well I’ll begin by drawing it up and fleshing out a place for you to begin. This a fresh homebrewed world, the races do not fit a particular mold just yet, though as I said Forgotten Realms will be the go to in the beginning.
-Looking for a relaxed pace to post while you’re waiting or bored? Create a solo character and be a paperboy! Giving me the chance to write up information of the day for future plot points (just a possible idea, I know I know.)
I don’t want to give away particular story arcs at present because I’d prefer them in game, but if you need me to expand on something particular to gain or even lose your interest please ask.
How many players?
Come one, Come all! I will not be turning away anyone for the time for sure. There is no defined party at present so no need to keep the player limit down for balance.
How fast of a game?
Player dependent, if you’re looking to play with a group it would be nice if your speeds match, but I’m not picky, so as long as they are not as well, you are good. Just a minor detail, but if you want to be heavily vested in plot points that interact with others it would be best if you can keep up to date. There is always the chance that you could be playing “catch up” to someone that you are chasing if your posts are slow, ie. You find the site of a battle between so and so, but the “monsters” fought are nothing but rotting corpses.
Starting Status:
Would be level one, it is fresh and I would like it if you are as well. This is especially important for monster races receiving level adjustments.
Starting Funds:
I will be using the 3.5e PHB starting funds per your class. Your backstory may require something different and will be decided in a case by case basis, I encourage a rich backstory and frown(heavily) on the over the top sort.
Race and Class restrictions:
I have stated previously that races are very open; I just need a compelling story to get me started. For the classes anything within 3.5e is fair game… for the most part, something over powered would detract from the fun for me as a DM. IF you wanted to play a dragon you will be starting young, no Ancients, this is an example that can be applied to most powerful races.
Ability Scores:
To generate ability scores I’m of the mind to use invisible castle, rolling 4d6 and dropping the lowest. If everyone that gets involved (if anyone! :O) would prefer a point system then I will switch to that.
Alignment:
BRING IT! Just make sure to stay in character, make it come alive! Haha. There will be leniency, seeing your alignment more as a guide line, just don't be a chaotic evil necromancer donating his time to help the poor(at least not without purpose or a goal, though I know chaotic can kinda do whatever they want.) actions over time build up and can effect change.
Multi-classing:
No rules here coming to mind off hand, let me know in advance if you plan to so that I am better able to plan ahead or inform you of any requirements.
(Side note I once played a fighter who found a robe that was pretty good, my friend who was DMing had intended for us to just sell it for gold. I however picked up sorcerer on my next level and surprised him by casting magic missile next combat. It WAS funny but a little too sneaky, maybe, and may have interrupted any plans he had for me… which is exactly why I recommend you do this to me!)
Rolling the die:
I am using Unseen Servant, ID: 384.
Optional/Variant rules:
Nothing that I can name really offhand, if there is something that you are particularly curious about please ask and I will clarify. I will keep a list in the game thread addressing any of these that crop up as time progresses.
Background:
This could be either very important or not so much, depending on what game you want to play. If you want to create an evil necromancer deep in the wilds attempting to gain power I need to know how and why. If you want to play a paper boy the history of your life choices becomes ”slightly” less important(lol!)
Hack and slash, puzzle solving, RP:
I would like to involve as much of all three as possible, though character choices should impact this a lot. If you are that political intrigue character and never want to leave your particular sphere of RP, hack and slash won’t come up but RP and puzzle solving will. I’m not going to force your character into outlandish situations that don’t make sense, though some things will be harder to avoid than others.
Source Material:
All standard material and supplements for 3.5e, if there is something non-standard that you really like please bring it up to me so that I may look it over and approve/disapprove. Some things may just not fit into this world, such as over the top feats. 3.5e is apparently notorious for how much material is available and some of it, for me, is not really "useful" and I'll judge it as you bring it up.
Extra knowledge:
I cannot think of anything specific, though I will be including a post in the game thread to address this and, if you are curious, are more than welcome to check.
Fresh as I am to this site I would appreciate any supportive DMing advice or world building advice as well, some critiquing of my post if you have the time. thanks to all who take the time to read this, and I do hope that I've sparked your interest by the end!
Edit: For spelling errors or grammar I'm sure I missed, but mostly touching up the game recruitment details.
-----
What game system?
Dungeons AND Dragons 3.5e, with additional house rule supplements. I am always open to a good idea, so if there is something you have encountered that worked well or better let me know, No guarantees that I will like or use it but it will be considered.
What is the setting/type of the game?
A homebrewed world. I've tried to involve a little bit of everything, though each has their place. Enjoy a Vampire Masquerade? there's a place for that. Interested in exploring the dynamics of politics involving Orcs and the other races? Got that. Want to live underwater and fall in love with the handsome land living Prince? there's a place for it.
-Evil characters, every world needs its villains. Whether you’d like to start political intrigue in the capitol or raise a vast army of the undead as an evil necromancer, we need you!
-Unusual races. I’ve begun by using what I am familiar with, Forgotten Realms, thus goblinoids are generally evil, humans are widespread, and elves are quiet forest dwellers, etc. However, if you have an idea that you would like to incorporate for a character throw it out there, and if it fits well I’ll begin by drawing it up and fleshing out a place for you to begin. This a fresh homebrewed world, the races do not fit a particular mold just yet, though as I said Forgotten Realms will be the go to in the beginning.
-Looking for a relaxed pace to post while you’re waiting or bored? Create a solo character and be a paperboy! Giving me the chance to write up information of the day for future plot points (just a possible idea, I know I know.)
I don’t want to give away particular story arcs at present because I’d prefer them in game, but if you need me to expand on something particular to gain or even lose your interest please ask.
How many players?
Come one, Come all! I will not be turning away anyone for the time for sure. There is no defined party at present so no need to keep the player limit down for balance.
How fast of a game?
Player dependent, if you’re looking to play with a group it would be nice if your speeds match, but I’m not picky, so as long as they are not as well, you are good. Just a minor detail, but if you want to be heavily vested in plot points that interact with others it would be best if you can keep up to date. There is always the chance that you could be playing “catch up” to someone that you are chasing if your posts are slow, ie. You find the site of a battle between so and so, but the “monsters” fought are nothing but rotting corpses.
Starting Status:
Would be level one, it is fresh and I would like it if you are as well. This is especially important for monster races receiving level adjustments.
Starting Funds:
I will be using the 3.5e PHB starting funds per your class. Your backstory may require something different and will be decided in a case by case basis, I encourage a rich backstory and frown(heavily) on the over the top sort.
Race and Class restrictions:
I have stated previously that races are very open; I just need a compelling story to get me started. For the classes anything within 3.5e is fair game… for the most part, something over powered would detract from the fun for me as a DM. IF you wanted to play a dragon you will be starting young, no Ancients, this is an example that can be applied to most powerful races.
Ability Scores:
To generate ability scores I’m of the mind to use invisible castle, rolling 4d6 and dropping the lowest. If everyone that gets involved (if anyone! :O) would prefer a point system then I will switch to that.
Alignment:
BRING IT! Just make sure to stay in character, make it come alive! Haha. There will be leniency, seeing your alignment more as a guide line, just don't be a chaotic evil necromancer donating his time to help the poor(at least not without purpose or a goal, though I know chaotic can kinda do whatever they want.) actions over time build up and can effect change.
Multi-classing:
No rules here coming to mind off hand, let me know in advance if you plan to so that I am better able to plan ahead or inform you of any requirements.
(Side note I once played a fighter who found a robe that was pretty good, my friend who was DMing had intended for us to just sell it for gold. I however picked up sorcerer on my next level and surprised him by casting magic missile next combat. It WAS funny but a little too sneaky, maybe, and may have interrupted any plans he had for me… which is exactly why I recommend you do this to me!)
Rolling the die:
I am using Unseen Servant, ID: 384.
Optional/Variant rules:
Nothing that I can name really offhand, if there is something that you are particularly curious about please ask and I will clarify. I will keep a list in the game thread addressing any of these that crop up as time progresses.
Background:
This could be either very important or not so much, depending on what game you want to play. If you want to create an evil necromancer deep in the wilds attempting to gain power I need to know how and why. If you want to play a paper boy the history of your life choices becomes ”slightly” less important(lol!)
Hack and slash, puzzle solving, RP:
I would like to involve as much of all three as possible, though character choices should impact this a lot. If you are that political intrigue character and never want to leave your particular sphere of RP, hack and slash won’t come up but RP and puzzle solving will. I’m not going to force your character into outlandish situations that don’t make sense, though some things will be harder to avoid than others.
Source Material:
All standard material and supplements for 3.5e, if there is something non-standard that you really like please bring it up to me so that I may look it over and approve/disapprove. Some things may just not fit into this world, such as over the top feats. 3.5e is apparently notorious for how much material is available and some of it, for me, is not really "useful" and I'll judge it as you bring it up.
Extra knowledge:
I cannot think of anything specific, though I will be including a post in the game thread to address this and, if you are curious, are more than welcome to check.