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Notes and Experience

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mltillis
Marshall
Marshall
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Notes and Experience

Post by mltillis »

Navi: 6900xp
Vrunar: 6800xp
Egewulf: 6000xp
Mortimer: 6000xp
Voytia: 6000xp
Xiindor: 6000xp

Turic: 6870xp
"It's quite a place. A place of good times and bad, of pain and growth, but in the end a place of great hope. - But if you ever do come aboard, remember one thing: No one there is exactly what he seems. But then, who is?"- G'Kar
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mltillis
Marshall
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Posts: 637
Joined: Sun Feb 10, 2008 12:00 am
Location: Charleston, WV

Sally's Journal

Post by mltillis »

Sally's journal outlines research that Sally had done privately:

Sally's research reveals the following about House Nandar and House Dezlentyr:

The Nandar Villa (North Ward, Waterdeep), is the family home of House Nandar.
House Nandar (Nan-DAR) is one of the Nobility of Waterdeep.

Patriarch: Baelrun Nandar
Consort: Berlie Nandar
Heir: Chostal Nandar (grand-nephew)
Home: Nandar Villa : N23; four 2- and 3-story Class A buildings
Trade & Interests: Housebuilding, bridgebuilding.
Arms: A gray bridge (tilt dexter) above a silver star, surmounted by a blue pennant from a silver tipped black spear upon a field of sky blue.



The elderly Baelrun died, and his former consort Berlie may or may not be dead. Thus the lordship has passed to his grand-nephew, Chostal from Illuska.
H: Horingar Nandar“Elfslayer” (younger brother) rumored to follow Malar
Abandoned Lodge (Ardeep Forest) rumored to have recent suspicious. activity

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The Dezlentyr Villa (Sea Ward, Waterdeep), is the family home of House Dezlentyr.
House Dezlentyr (Des-LEN-teer) is one of the Nobility of Waterdeep.

Patriarch: Arlos Dezlentyr
Consort: Erin Dezlentyr (second wife)
Heir: Corin Dezlentyr (eldest son)
Home: Dezlentyr Villa
Trade & Interests: Caravan trading and shipping, exploration, island settlement, establishment of harbors.
Arms: A royal blue bisect sinister, a rich green island with tree uppermost upon light blue water upon a field of white, a silver anchor lowermost beneath three white stripes upon a field of red.
Other Members: Corinna Dezlentyr


The House of Dezlentyr

Dezlentyr noble family is well known for its caravan trading and shipping, spreading their business across the Faerun. But they are most famous for their sea exploration and island colonization and construction of harbors. Their exploration and colonization techniques are second to none.

Dezlentyr, Arlos: The fifth lord of the Dezlentyr
family dynasty, His first wife was slain 14 years ago by an assassin; Arlos still
believes a political enemy of his in Waterdeep engineered
the attack, as many objected when he married
the elven maiden (some disliking the precedent of a
nonhuman noble). He remarried ten years ago to Erin
Cassalanter, a younger daughter of that house.


Dezlentyr, Corin: The heir to the Dezlentyr
fortunes, Corin is a dashing young sea captain
and explorer. Despite his half-elven blood, many among the
nobility accept him far more than they do his father.

Dezlentyr, Corinna: The twin of
her brother Corin, Corinna is a great beauty like her
mother with her platinum hair and blue eyes (the
nearly-identical features on her brother appear quite distinguished).
Corinna is the only woman among the noble-born Deep Delvers of
Undermountain, and they, as well as other noblemen,
are her constant suitors.

Dezlentyr, Erin: Erin was the fourth
daughter of Lord Cassalanter and inherited his business
sense, but was not in line for the family title. This all
mattered little when she married Arlos Dezlentyr; she
helped him raise his two older children and three more
of their own, and she now helps him run the business.
Many know that Erin is the real genius behind Dezlentyr
affairs and her careful, frugal management is the sole
reason the family still has its large fortunes.



In recent months, many halls and passages in the city have been lit by chased and intricately-worked cast brass owl lamps, many of them permanently affixed to pedestals or wall- ledges. These owl lamps, once popular in Myth Drannor, are hollow sculptures of owls and can be hooded (turned to a dark state) by sliding panels behind the owl's eyes and its' fluted sides by means of pull-chains. Inside are either 6" diameter glowing globes (in the case of many nobles), or simple candles.
Apparently, this fad started when Lady Erin Dezlentyr brought back several of these lamps from a curio shop in the Archendale town of Arrowmark. She had them on display at one of her parties, and sent many of the nobles on hand scrambling to obtain their own "Myth Drannan Lights." Waterdeep's bronze-workers report heavy business in the new lamps.

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Records mention Ag in Waterdeep beginning around late 1365. A member of one the adventuring groups that actually had some success in Undermountain. Ag’s clerical abilities and sizable revenue stream allowed for his rapid advancement within the city’s church of Torm.


Ag enjoys a decent income from his stake in an importing and exporting business handling goods to and from the Chultian peninsula. Other stake-holders being Vestele Ealoeth, Aedh Sydan, and heirs of two others listed as deceased.

A decent portion of Ag’s income goes directly into the church coffers. He keeps a small stipend for himself, and the rest is split amongst the monastery and an orphanage for the children of fallen Undermountain adventurers.

Early mention of Ag refers to questionable companions, a dangerous wild mage, and a suspected thief and murderer. More recently, claims of fraternization with escorts and women of ill-repute seem to have been buried.

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First mention of Sinistrad is shortly after his party settled in Waterdeep. During an excursion into the infamous “Blue Alley,” they rescued the archmage Keilier's former girlfriend, Nallana, from a magical prison.

Numerous magical mishaps and wild surges accompanied him, bringing him to the attention of the authorities of Waterdeep.

During this time Sinistrad and the others set up their transport company, dealing almost exclusively with the Dezlentyr shipping fleet.

Sinistrad was victim to a gender-changing wild surge while adventuring in Undermountain in 1367 DR. The wild surge had an unusual effect on the half-elven Sinistrad. She found herself transformed not only into a female, but a full-blooded sun elf as well.... Unconfirmed reports claimed that a spell-blasted human male wearing tattered wizards garb, exitted Undermountain shortly after Sinistrad’s party carried the now female Sinistra out.....Shortly afterwards tales of Sinistra entering and exitting the Blue Alley in various states of dress and undress begin circulating......On the same day it is noted that a group of Eldreth Veluuthra elf supremacists is found slaughtered in the dock ward.

With the Lords becoming concerned with the increase in magical mishaps, Sinistra chose self-exile until the time she could prove her control had improved.

Three years later, Vestele Ealoeth arrives and takes over Sinistra’s estate and affairs claiming Sinistra now deceased.

Vestele quickly entrenches herself in Waterhavian society. Becoming quite popular with the single male members of the nobility.

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Sally made notes near the end: "Someone has researched Vestele's records previously. For what purpose? Has something been taken?"

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Sally's last note make no sense what so ever.

"I smelled Namhias' scent with the half-elf girl prisoner, and she spoke his name. What have they done to him?"


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RUMOURS

If there's one thing that Undermountain has no lack of (apart from danger), it's rumours! All kinds of stories are told of the place, from the mundane to the preposterous. Here are but a few of them:

A band of slavers lives in the upper levels, they creep out at night to snatch folk from Waterdeep's streets, to sell in Skullport below

Ahghairon, the archmage who is the "father" of Waterdeep as it's know today, left a vast depostory of his spell books and items hidden in Undermountain.

A crazed necromancer has lately come to Halaster's halls, he steals vagabonds and such from the docks, to use in his experiments. His lair is guarded by headless giants and other abominations.

Far below Mount Waterdeep is a hidden city, built for, and lived in, buy the richest nobles of the city. It is staffed by all manner of exotic folk for their slaves and concubines.

Temples and shrines to the evil, forbidden gods abound in the lightless passages.
"It's quite a place. A place of good times and bad, of pain and growth, but in the end a place of great hope. - But if you ever do come aboard, remember one thing: No one there is exactly what he seems. But then, who is?"- G'Kar
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