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Searching the ship
Moderator: Breila
Forum rules
AD&D 2nd Edition.
PHB and Complete Books are Acceptable.
Mages Can use the Spell compendium.
4d6, drop lowest arrange to taste.
One +1 Weapon/Armor, 1 Misc Item.
Daily posts are preferred, if you are gone for over a week with no explanation your PC will be NPC'ed
AD&D 2nd Edition.
PHB and Complete Books are Acceptable.
Mages Can use the Spell compendium.
4d6, drop lowest arrange to taste.
One +1 Weapon/Armor, 1 Misc Item.
Daily posts are preferred, if you are gone for over a week with no explanation your PC will be NPC'ed
- BishGada
- Viscount
- Posts: 3491
- http://www.ibro.pl/blog/najlepsza-oferta-na-kuchnie-na-wymiar-w-warszawie/
- Joined: Sun Nov 10, 2013 11:54 pm
Re: Searching the ship
Kulop tries to find a tool to pry open the box.
Re: Searching the ship
Kulop soon sees he needs no tool to open the box, it has a simple metal clasp.
There's more to me than meets the eye...
Re: Searching the ship
"Wow!" Kulop exclaims. "Who leaves boxes unlocked... *tsk* *tsk*" he shakes his head while opening the box.
Re: Searching the ship
"Is there an adze blade around in the next space" Reller asks with a smile as he finds a tasty morsel for his companion in the room. "It would appear that there is a Shiny in there." He pets the creature in the immediate time as he regains his balance, though.
The lack of the defiler in SC2 makes my pants sad. ~ Anon Internet Guy
Re: Searching the ship
A trapped, unlocked box would be a fine bait, but here, the ship's crew simply stores its nails. They seem to be of good quality. A few of them, lying on top, look as if they had been used before and salvaged, they're a little bent. Kulop can now decide if he wants help to crawl back through the opening he came in, or exit via the door in the bulkhead to his right.
With a soft chirp, the pseudodragon accepts the piece of ham Reller cut off for him, and a feeling of contentment washes over the mage. The animal makes itself comfortable on Reller's shoulder, and the elf's vision clears as the pseudodragon breaks the rapport for the moment.
With a soft chirp, the pseudodragon accepts the piece of ham Reller cut off for him, and a feeling of contentment washes over the mage. The animal makes itself comfortable on Reller's shoulder, and the elf's vision clears as the pseudodragon breaks the rapport for the moment.
There's more to me than meets the eye...
Re: Searching the ship
"A 'Whatzy blade'?" Gustas calls back, "Think you're gonna have to point that one out to me", his memory of weapons truly incapacitated.
Poking his head into the space he asks Kulop, "You want a hand getting out of there or is there another way?"
Poking his head into the space he asks Kulop, "You want a hand getting out of there or is there another way?"
Re: Searching the ship
"I will try the door" Kulop says his hands already opening the door.
Re: Searching the ship
Kulop opens the door without difficulty and finds himself in a familiar room: The lizardmen's quarters they have searched first, before going downstairs.
There's more to me than meets the eye...
Re: Searching the ship
'Wow' Kulop thinks to himself, 'They built identical rooms' he then steps outside and returns to the room where the others are in. 'Amazing... Is it a duplication of the people? A copy of my world?' Accepting the fact he had moved to a parallel dimension Kulop tries to see how the people will react to him. "Hello!" he shouts behind them smiling from ear to ear. Then a brilliant idea pops to his mind. If he passed to another duplicate world, tracing back his route will return him to his own. Without waiting for the duplicated people response Kulop quickly runs aroud the rooms back to where he was and calls for Gustas help to come back through the small opening. But then he sees the images of the people he knows and still can't tell if he is back in his original world or again was transformed to another duplication. "Hello?" he asks pretty much concerned.
Re: Searching the ship
Gustas reaches his arm out and returns Kulop through the gap, somewhat baffled as to why Kulop was saying 'hello' over and over again, he suggests "If you like echoes, the bilges are great for them! I can take you down and show you where they are!"
Re: Searching the ship
"But it feels like the smell is echoed too and multiply it's stench! I'll pass." Kulop says, happy this duplication of Gustas is so similar to the one he knew before as to share his memories.
Re: Searching the ship
"Best echoes in town, but suit yourself." Gustas shrugs "Say, do you know what a 'Whatzy blade' is? Reller said something about something shimmery in it or something when you were gone."
Re: Searching the ship
"I think I saw something Whatzy in the storage room. I barely recognized the stuff there and kept asking myself, Whatzy this? Whatzy that? How did Reller knew about it?" Haaque squints at the duplicated Reller. 'Obviously THIS Reller is very suspicious...'
Re: Searching the ship
"The funny birdy was half way flown off him and he was half way to falling over - and he hasn't had anything to drink - so there must be a shiny Whatzy Blade! Have you found it yet?" Gustas explains while chewing a hanging piece of dried meat
Re: Searching the ship
"Not sure. I'll go again to look for it and you can ask Reller for more specific details and tell me." with that Kulop readies himself to jump again through the small entering but then decides against it and go around through the door. This time he looks for anything that looks like a shiny blade.