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CH 4: Heart of Darkness

A sandbox 2E game set in the home-brewed world of Amtar. On a group of tropical islands, a party of adventurers try and make their mark on the world.

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Nuke
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Re: CH 4: Heart of Darkness

Post by Nuke »

Val simply replies. "I help, tell me where"

Tossing the Chieftain's pouch to the Captain, she adds. "For their families." before taking direction about sailing.
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Re: CH 4: Heart of Darkness

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"I can give you a few pointers, sure," Oren says, wiping his axe clean.

The captain catches the pouch in surprise. "Uh...thank ye. That reminds me," he adds with a heavy sigh. "I have five more letters of condolences to write now." Shaking his head, he says, "Alright, let's get this ship moving again. Those of you without orders, let's clean up the deck. Throw the dead sahuagin overboard, put the dead crew in the hold. Swab the blood off the deck. And you three clerics; how about helping the wounded? This ain't no luxury cruise, everyone should be doing something."

With that, he adds, "I'll be in my cabin if you need me."

The first mate approaches Ouragana. "I saw what you did. You levitated, as the spell, but I saw you cast no spell. A magical item then?" she asks.
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Re: CH 4: Heart of Darkness

Post by HorizonsDream »

Jocelyn moves Gray off to the side so that he can get some rest, before she starts tending some of the other crew members of their wounds.
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Re: CH 4: Heart of Darkness

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Arei busies herself with preparing the ship to depart, collecting everything she can from the dead creatures.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: CH 4: Heart of Darkness

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Jocelyn, Noah and Dalaim all work together to heal everyone back up to full strength, and Grey is brought down to the bunks to rest until he recovers. Of the five crewmen who were killed, only two were not thrown overboard--those bodies are brought down into the cargo hold.

Most of the sahuagin were knocked overboard, too. But of those who were not, Areilon collects 11 platinum pieces and a potion stored in some kind of animal bladder (the latter was found on the dead lieutenant).
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Re: CH 4: Heart of Darkness

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Collecting the potion she heads to the Captains cabin, knocking softly, coins in her off hand.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: CH 4: Heart of Darkness

Post by Breila »

Ouragana looks at the first mate/sorcerer and shakes her head. "Honestly, Madam, I don't know. As you saw correctly, I didn't use a spell, and I have no magic item I know of that could do that." Almost unvoluntarily, her hand travels to the pearls at her neck. Could they be magical, and the jeweler had not gotten them checked?
"I was in mortal danger, and suddenly winds came and lifted me up. It was scary at first, but then it felt strangely - right." Her expression is somehow puzzled as she thinks back at the situation.
There's more to me than meets the eye...
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Re: CH 4: Heart of Darkness

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"Enter," comes the captain's voice. Stepping inside, Areilon finds him sitting at a dwarf-sized table. To his right, on the table, is a small box containing 11 sealed scrolls. He appears to be working on a twelfth one at the moment. "What is it?" he asks, looking up from the scroll as he dips the quill in a vial of ink.

The first mate says to Ouragana, "Perhaps you are carrying a magical item without realizing it? Or maybe it was the hand of Crizza himself lifting you up out of danger," she jokes.
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Re: CH 4: Heart of Darkness

Post by Jenara »

"Captain." Arei says respectfully, placing the pile of coins from the bodies on the table. "Give this to the families also." She bows and stands silently.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: CH 4: Heart of Darkness

Post by Breila »

"Then it could only be this necklace, or one of its pearls" Ouragana tells the first mate. "Everything else, I've carried with me since the Academy."
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Re: CH 4: Heart of Darkness

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Val helps with the cleanup, swabbing the deck clear of the gore. Taking direction on where to help the crew.
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Re: CH 4: Heart of Darkness

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"Hmm, well if it is magical I'd say you got a great deal for it, then. Wouldn't be the first time someone sold a magical item without realizing it," the first mate says.

Meanwhile, back in the captain's cabin, he looks at the white coins with surprise, then scoops them up. "Thank ye," he says softly. "The families of the departed will appreciate it. Ah, I guess I misjudged ye. Ye're not too bad," he says. He returns to his scroll, the quill scratching on the paper as he writes.

It's only after Areilon turns to leave that he adds, "...for an elf."

The rest of the voyage back to Narin is largely uneventful, save for a bit more rain.

===========

XP is as follows:

Jocelyn (Cleric)
Participation: 100 XP
Combat with Druidic Tribals: 50 XP
Retrieved the tribal drum: 100 XP
Casting Cure Light Wounds on Areilon: 100 XP
Combat with Tribal Guards: 18 XP
Rescued Andar: 100 XP
Chat with Andar on his future: 25 XP
Chat with Noah about her quest: 25 XP
Gave a share of gold to Areilon and Ouragana: 50 XP
Casting Bless on the crew: 100 XP
Casting Cure Light Wounds on Grey: 100 XP
Combat with the Sahuagin: 300 XP
Bonus 10%
TOTAL: 1,175 XP

Ouragana (Mage)
Participation: 100 XP
Combat with Druidic Tribals: 50 XP
Retrieved the tribal drum: 100 XP
Combat with Tribal Guards: 18 XP
Rescued Andar: 100 XP
Gave up her share of gold: 50 XP
Chat with First Mate: 25 XP
Combat with the Sahuagin: 300 XP
Bonus 10%
TOTAL: 817 XP

Areilon (Swashbuckler)
Participation: 100 XP
Combat with Druidic Tribals: 50 XP
Retrieved the tribal drum: 100 XP
Combat with Tribal Guards: 18 XP
Rescued Andar: 100 XP
Gave up her share of gold: 50 XP
Acquisition of gold: 40 XP
Combat with the Sahuagin: 300 XP
Encounter with Andar: 25 XP
TOTAL: 783 XP

Areilon reaches level 3!
*She receives 1d6 HP
*She receives 30 thief skill points
*She gets a +1 to her THAC0


Val (Amazon)
Participation: 100 XP
Combat with Druidic Tribals: 50 XP
Defeated 54 HD worth of enemies: 540 XP
Retrieved the tribal drum: 100 XP
Combat with Tribal Guards: 18 XP
Rescued Andar: 100 XP
Gave up platinum pieces: 50 XP
Combat with the Sahuagin: 300 XP
TOTAL: 1,258 XP

Val reaches level 2!
*She receives 1d10+1 HP
*She receives a +1 to THAC0


Grey (Illusionist/Thief)
Combat with Druidic Tribals: 50 XP
Retrieved the tribal drum: 100 XP
Combat with Tribal Guards: 18 XP
Rescued Andar: 100 XP
Casting Shocking Grasp: 50 XP
TOTAL: 159/175 XP

Grey reaches level 2 as a thief!
*He receives 1d6 HP
*He receives 30 thief skill points


Oren (Fighter)
Combat with Druidic Tribals: 50 XP
Defeated 54 HD worth of enemies: 540 XP
Retrieved the tribal drum: 100 XP
Combat with Tribal Guards: 18 XP
Rescued Andar: 100 XP
Combat with the Sahuagin: 300 XP
TOTAL: 1,108 XP

Oren reaches level 2!
*He receives 1d10+1 HP
*He receives a +1 to THAC0
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