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CH 9: To the Walls of Pax Tharkas
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The original Dragonlance modules (DL1-DL14), updated to 2E.
Placed on Hiatus....
The original Dragonlance modules (DL1-DL14), updated to 2E.
Placed on Hiatus....
- Kafen
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Re: CH 9: To the Walls of Pax Tharkas
"The Not Cousins, of course." Tas remarks with awe as the magic heals his wounds. "I think that I should look for the traps, next time."
The lack of the defiler in SC2 makes my pants sad. ~ Anon Internet Guy
Re: CH 9: To the Walls of Pax Tharkas
"That would be a good idea" Goldmoon smiles at the kender.
There's more to me than meets the eye...
Re: CH 9: To the Walls of Pax Tharkas
"Yes, we had." Laurana mutters, rubbing her arm softly, "Thank you Goldmoon, I will look closer next time.." Shaking her head she looks back behind them.
"Back the other way then." She asks.
"Back the other way then." She asks.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Re: CH 9: To the Walls of Pax Tharkas
After some healing, the party heads back down the hall, into the room with the columns. From there, they approach the other door--the blank one.
"Hopefully this one will take us where we want to go," Caramon comments.
==========
Goldmoon lays hands on Sturm, restoring 12 HP.
Goldmoon casts Cure Moderate Wounds on Sturm (1d10+1): 2 HP restored.
Goldmoon casts Cure Moderate Wounds on Tasslehoff (1d10+1): 7 HP restored.
Goldmoon casts Cure Light Wounds on Laurana (1d8): 8 HP restored.
(OOC: Breila, lay on hands restores twice your character's level in HP. So at level 6, it would heal 12 HP, not 16.
I've also pointed out before, that Cure Moderate Wounds heals 1d10+1 HP, not 1d12. So I rerolled the two CMWs for you.)
"Hopefully this one will take us where we want to go," Caramon comments.
==========
Goldmoon lays hands on Sturm, restoring 12 HP.
Goldmoon casts Cure Moderate Wounds on Sturm (1d10+1): 2 HP restored.
Goldmoon casts Cure Moderate Wounds on Tasslehoff (1d10+1): 7 HP restored.
Goldmoon casts Cure Light Wounds on Laurana (1d8): 8 HP restored.
(OOC: Breila, lay on hands restores twice your character's level in HP. So at level 6, it would heal 12 HP, not 16.
I've also pointed out before, that Cure Moderate Wounds heals 1d10+1 HP, not 1d12. So I rerolled the two CMWs for you.)
Re: CH 9: To the Walls of Pax Tharkas
"Good idea Tas, please do take a look before we approach." Riverwind stands back about 15 paces.
Re: CH 9: To the Walls of Pax Tharkas
(( DN 25%, FT 45%, DM can roll if he wants...please. Castle is auto fail for me. )) Listening, Tas moves up and searches for traps as he makes a quick inspection of the area around the door and searches the door itself.
The lack of the defiler in SC2 makes my pants sad. ~ Anon Internet Guy
Re: CH 9: To the Walls of Pax Tharkas
Tasslehoff searches the area near the door and the door itself for traps, and keeps an ear out for any noise. He finds nothing and hears nothing.
===========
Tasslehoff spends (1d10): 5 rounds searching for traps (1d100): (Secret roll, result hidden)
Tasslehoff spends 1 round detecting noise (1d100): (Secret roll, result hidden)
===========
Tasslehoff spends (1d10): 5 rounds searching for traps (1d100): (Secret roll, result hidden)
Tasslehoff spends 1 round detecting noise (1d100): (Secret roll, result hidden)
Re: CH 9: To the Walls of Pax Tharkas
"I don't see anything." Tas says cheerfully. He pauses and adds. "There could be a really clever trap, though. Should I open it?"
The lack of the defiler in SC2 makes my pants sad. ~ Anon Internet Guy
Re: CH 9: To the Walls of Pax Tharkas
"Thank you once again Goldmoon, and thank Mishikal." He waits by the door, cursing his own stupidity. "We appear to have no other choice, shall we enter?"
Re: CH 9: To the Walls of Pax Tharkas
"If you dont hear anything, that is a start Tas." Laurana moves carefully near the door, checking the floor before pushing it open.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Re: CH 9: To the Walls of Pax Tharkas
Pushing the door open reveals...a sixty foot hallway that just abruptly ends with a wall.
"What? That's it! That can't be it," Eben says. "Cripes, who designed this thing?"
"What? That's it! That can't be it," Eben says. "Cripes, who designed this thing?"
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Re: CH 9: To the Walls of Pax Tharkas
Laurana carefully searches the walls, looking for something, 1d6=4.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Re: CH 9: To the Walls of Pax Tharkas
Laurana's hunch pays off. She notices a slight difference in air flow, and pushes on the wall. A secret door swings open, revealing more corridor to the west that turns sharply to the south after forty feet or so.
"Hey, nice job," Caramon comments.
"Hey, nice job," Caramon comments.
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Re: CH 9: To the Walls of Pax Tharkas
"Good job Laurana, I'd almost think you had been here before." The ranger takes a look for any tracks, hoping for none.
Re: CH 9: To the Walls of Pax Tharkas
Like the previous room, the hall is completely covered in dust and there are no footprints at all; not even from rats or other vermin.