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The Pod-Caverns of the Sinister Shroom (Game Thread VII)

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Jenara »

((I'll post in a little while, worked all day... Rather burnt out frankly, Jerrard has has the kids.... ))
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Jerrard »

"Then, my dear." Jerrard comments with a kindly smile. "You will not be alone, we shall remain with you." He grabs one of the blankets he borrowed recently, and rather painfully places it over her, before slumping down himself.

(Memorising same spells except for swapping a magic missile for detect magic)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Jenara »

"Ohh of course we will!" Locky smiles, running over and giving Bab a big hug, blushing because she realises she is hurting her. "Ohh sorry." Snuggling under the blanket next to the Gnome, she closes her eyes. "Thank you Fisban, without you we'd all be dead." She says the rest silently.

(Same spells)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by JadedDM »

"Good luck then," Shay says. "Okay, Elvenoff and me up front, Ulster and Thuskar in the rear, and Merithina stay in the middle. Let's be off. When we get to town, drinks are on me."

"Now you're talking!" Ulster says.

With that, they set off, leaving Jerrard's torches as the only source of light remaining.

Only Jerrard, Babushka, Locky, Leafloam and the two horses remain.

===============

(OOC: So how are we doing watches? Everyone is going to sleep at once, and just leaving Leafloam to be sentry the whole 8 hours?)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Jenara »

(Jerrard is sitting quietly, watching for a few hours, reading his book (thus memorising his spells) he'll then ask leafloam to do three, and wake up bab in three. Then locky should have rested 8 hrs. Leave Jerrard 2 more and let bab have those to sleep and then they should all be rested and ok.. )
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Breila »

With a big smile, Babushka snuggles under the blanket. It felt so good to have friends... she had been so lonely since her mentor had died...
There's more to me than meets the eye...
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by JadedDM »

(OOC: Okay, just keep in mind that Locky and Jerrard cannot renew their spells until after they've rested 8 hours. After the 8th hour, it will then take Locky another hour and twenty minutes to pray for her spells, and Jerrard an hour and ten minutes to rememorize his spells.)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Jenara »

(Locky can do that while jerrard is resting for the last hour)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by JadedDM »

Jerrard takes the first watch, which lasts a couple of hours. This requires him to burn through four torches, but on the bright side, he no longer feels weighed down.

Leafloam takes the second watch, which lasts three hours. He can't see in the dark well, but can't carry a torch out of fear of setting himself aflame. Luckily, nothing approaches their camp anyway.

Babushka takes the third watch, again for three hours. Once again, luck is with them, as nothing bothers the camp while she watches.

The last hour, Locky spends in prayer and Jerrard spends studying his spellbook. Nothing bothers them during this time. Jerrard burns through two more torches so he can read his book.

================

First hour - no encounters
Second hour - no encounters
Third hour - no encounters
Fourth hour - no encounters
Fifth hour - no encounters
Sixth hour - no encounters
Seventh hour - no encounters
Eighth hour - no encounters
Ninth hour - no encounters

Jerrard is no longer in light encumbrance. Everyone consumes a day's worth of food and water.

Locky and Jerrard regain all spells.

Geez, that's some luck. Eighteen rolls for random encounters, and not a single one.
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by JadedDM »

XP is as follows:

Locky
Casting - 1,000 XP
Funghemoth - 500 XP
Giant Frog - 43 XP
Podmen - 120 XP
Sinister Shroom - 162 XP
Great Idea - 300 XP
Roleplaying - 200 XP
TOTAL: 2,136 XP

Locky reaches level 5!

Shay
Bonus +10%
TOTAL: 0 XP

Jerrard
Casting - 300 XP
Funghemoth - 660 XP
Giant Frog - 83 XP
Podmen - 360 XP
Sinister Shroom - 282 XP
Roleplaying - 200 XP
Bonus +10%
TOTAL: 2,074 XP

Babushka
Funghemoth - 820 XP
Giant Frog - 123 XP
Podmen - 120 XP
Sinister Shroom - 600 XP
Animal Empathy - 100 XP
Roleplaying - 200 XP
TOTAL: 1,963 XP

Elvenoff
TOTAL: 0 XP
Locked