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The Pod-Caverns of the Sinister Shroom (Game Thread VII)

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The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by JadedDM »

After resting and studying for six hours, the party is ready to try again. Shay remains unconscious.

=======================

OOC: Jerrard, you'll need to roll 1d4 for your new HP. You can also memorize a new 1st and 2nd level spell.

As for your curse, we'll treat it like a Fear spell. If you see a plant or plant-like creature, save vs. spell. Failure means you must run away until it's no longer in sight. Success means you can stand your ground, but are still quite afraid.

Unfortunately, Leafloam counts as a plant-like creature. :lol:
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Jerrard »

(Occ: New HP Roll: 1d4=3, he will gain a sleep spell and Invisibility, funny a Plant specialist, afraid of plants!!

Save vs Fear: 1d20=18 yay, success)

Jerrard wakes from his rest quietly, he seems agitated and restless, his eyes on Leafloam constantly. His body shakes greatly, keeping his distance he eyes the Treant with panicked eyes, every time the tree moves he jumps backwards.
"I have a problem." he announces suddenly, "One of the scrolls held a curse, I now have problems around plants..." He shudders at the utterance of the word, "I have no idea if its permanent, or even how it will affect me."

Strange he could feel the power growing in him, Caron would be proud of his advancement in his skill, The Fireball was not too far from his reach now. He was saving that for the Fungemouth.

"Locky, I suggest you heal Babuskha back to her full strength, and wake Shay. And Ulster? Could I ask you to accompany us??"
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Jenara »

(ooc: Locky uses:

Both of her Cure Moderate Wound Spells on Babuskha: 1d10+1=8, 1d10+1=7 = 15hp

Cure Light x3 on Ulster: 1d8=8[/url [url=http://invisiblecastle.com/roller/view/3137630/]1d8=6, 1d8=1 7 hp. (she wouldn't know his HP. so she'd use one realise he was still injured and give him another few to help.

Cure Light on Shay: (Auto 1hp?))

Once she is done she looks to Shays Armor, it lays on the Ground, perhaps it would fit Ulster?
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by JadedDM »

Locky heals Babushka and Ulster entirely. There is now no evidence they were ever injured in the first place. She also revives Shay. He still looks pretty bad, but he's conscious now and not quite as pale.

"Bran...chala bite me," Shay says softly, then reaches down to his wounds and winces. "Or something did. What...happened?"

Ulster sees Locky eying the leather armor and nods. He starts putting it on, and finds it fits, although is a tad tight across the chest. "Lighter than I'm used to wearing, but better than nothing," Ulster says. "Sorry, friend, but looks like it won't be doing you any good at the moment," he adds to Shay. He then picks up Elvenoff's sword and shield, thus using borrowed gear entirely. "I'm ready," he says.

Ulster approaches Jerrard. "Afraid of plants? That could be a problem, since it seems everything down here is a plant." He pauses, sniffs the air and makes a face. "Also, is it just me...or do you smell like rotting fish for some reason?"
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Jerrard »

"I think it is called the Funglemouth or similar, a creation of the Shroom." He responds to Shay, "Stay and rest my friend." He pats him on the shoulder, smiling at Elevenoff as best he can he turns to Ulster.

"Thank you and Yes, it will prove troublesome, however I shall survive, it appears to be a magical effect, one I have been trained to cope with." He says with a shrug, suddenly his thoughts go back to the Fish he collected Earlier. "Oh blast, I picked these to cook them, now they are ruined!" He says, pulling them out of his pack.

Attempting to recall his knowledge of spells, he tries to recall which spell might cause the feelings he had against plants (Spellcraft: 1d20=9 Pass)

Added, missed posting it earlier.
Last edited by Jerrard on Thu Aug 04, 2011 1:57 pm, edited 1 time in total.
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by JadedDM »

Indeed, the fresh fish are not so fresh after spending a couple of days in Jerrard's pack. They now smell pretty bad, as does Jerrard's belongings. He'll need to air them out after this adventure.
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

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"Ewww how horrible!" Locky jokes grabbing one of the fish she slips it under Jerrads nose and runs away. "Your afraid of plants? Really?" Giggling once more she realises how bad that could be... which that she shuts up, puts some gear in her pack, leaving some behind and takes up her Hoopak, grabbing Babs hand. "I hope nothing eats us again? Do we have a plan? Staying out of its way, trapping it, shooting at it and generally not letting it get close seems the most sensible doesnt it?"
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Breila »

"No we don't have a plan. At least I don't have." Babushka gently slips her hand out of Locky's grasp. "Sorry, my mind doesn't yet seem to be working properly again.

What exactly do you plan to do, Locky? Find and kill the beast that nearly ate Shay and me? Or look for the shroom first, using one of the other exits from the vat room?

Do we have enough light for the two men who come with us and the people who stay behind? What do we need to take with us, and what can we leave behind?"
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Jerrard »

"I have a plan, well some of a plan, of course it won't work if I end up running away from everything like a little girl." He pauses, laughing through the fear, glancing a Leafloam with wide eyes, he keeps backing away.

"My plan is thus: I make Locky invisible, she leaves something to lure the creature away from the River and into a corner, these fish perhaps?? It might like them for all I know. Then I attack it with a web spell, and you all fire ranged weapons at it until I can cast the Fireball spell I have here." He shakes the scroll. "That should finish it off."

Looking at Ulster he taps his head, "That reminds me, why didn't I bring spare bow strings!?" Laughing he adds, "They would end up smelling of fish anyway!"

"What do we think? Something to help with the fear would be nice, just for the time I fight it. Locky do you have such a thing?"


(ooc: The Bless spell she got back should help, its +1 to the save but that's a start. I too am away till Sunday.)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Breila »

"That sounds like a very good plan, Jerrard" Babushka says. "Let's do it. And we should use the tunnel with the portcullis you used at first, to avoid having to pass under the sn- the plants. Let's hope that the monster went back to its lair."
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Jenara »

"Ohh that is a great plan! And the spell I cast to help Babuskha sleep might just help." Locky says as she gears up, taking her hoopak in her hands.

"I think, we need to kill that thing, stop the Shroom and get out of here." She comments in response to Babuskha's question, hopefully they could get out here, back to some fun...
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Jerrard »

"Very well, then I shall try, your spell will be appreciated, when the time is right." Jerrard replies, reading through the scroll, before placing it in his belt. "I would like to get out of this Godforsaken place as much as anyone."

He backs away, staring at Leafloam, "I do hope this is not permanent, I have devoted much of my life to plants."

"Ulster, you need to stay out of the range of the creatures mouths, plus it produces magical effects, I believe." He withdraws the papers regarding the creature. (Is there anything on how the Shroom stopped it from attacking? Or did it never go down there I wonder...?) "The Shroom made it as another experiment, a horrible experiment."
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by JadedDM »

The document Jerrard found earlier that mentioned the funghemoth mentioned that "the unexpected result of the experiment has been forced into a larger cavern, where it has, so far, remained peaceful. I can keep it back with its discipline stick, but it has become a very irritating obstacle."

Jerrard then remembers the pegs in the Shroom's bedroom that were clearly made to hold a wand or staff...or perhaps a stick.

Ulster readies Elvenoff's sword and shield, as well as Jerrard's bow. "Right, I'll fire at it from a distance when we see it. You'll need to carry the torch, though. My hands will be full."
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Jerrard »

"Agreed, I can do that." He takes the torch in his off hand, "Our plan is set, you know what we are to do." He turns back to the remaining, rather beaten up group.

"Merthina my dear, could you watch over them? The injured really need some healing, but could you check wounds? bandage them and keep them clean.?" The Mage's plan is obvious, keep her mind off things, keep her happy.

"Shall we go then?"
He moves on his feet, obviously wanting to get as far away from Leafloam as possible.
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

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The party sets off, the girl up front and the two men in the back. It takes about five minutes to navigate the tunnels, cross the vat room, and re-enter the Shroom's bedroom. They encounter nothing along the way, thankfully, and nothing appears to have been disturbed, at least that they can see.
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