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The Pod-Caverns of the Sinister Shroom (Game Thread VI)

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Post by Breila »

After receiving the spell, Babushka stays lying on the ground, watching Locky and Jerrard, still quite dazed. "Maybe we leave everything except our weapons here?" she suggests.
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Post by Jenara »

Locky nods, she and Jerrard could return and get it later, she does remove the book, and turn the portcullis so it is once again locked. (Can she do that from here?)

"I like that idea, we need to get Shay some attention, I wasn't sure my single spell would work..." She sets about placing Shays items on the bed awkwardly attaching his sword to her belt. "Is there anything about that 'thing?' " She asks Jerrard.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Post by Jerrard »

Jerrard takes his pack from Locky, retaining only his spellbook and belt pouch with some rations, he places the rest on the bed and starts to wrap Shay up.

When Locky asks the questions he remembers the book and the Shrooms papers, which he unwillingly hands over to the Kender. "Babuskha my dear, allow me to remove your pack." He smiles, removing it and slowly rubs the Gnomes shoulders and sides where she appears injured. "We shall get those dealt with soon enough, I was loth to flee, but you would have been killed. I could not have that."

(Ooc: once the gear has been sorted, he will wrap it in a blanket, is there anywhere that appears suitable to hide it?)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Post by JadedDM »

Locky pushes the right mushroom lever back into the down position. If this has any effect, nobody can hear it. Checking Shay's pack, she finds a lockpicking kit, a shaving kit, three empty flasks, four flasks of lantern oil, and five passport documents (each one with a different name). He has his short sword, which he was still clutching when he was dragged here, and two daggers on his belt. Locky is able to pry the blade from his hand easily enough.

The only place Jerrard sees that could possibly be used to store their gear is the small gap in the ground where he found the gemstones. He could place the stone back over it, hiding their gear. Although he has no idea if anyone else other than the Shroom knows about that spot.

================

(OOC: Do they remove Shay's leather armor, too? Or just his pack?)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

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(ooc: No, armor stays on, no way Locky is stripping him! Stone seems a good enough place for now anyway.)

Once that is done she wraps her arms around the Gnome and a escorts her back to the cavern with Leafloam.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Post by Breila »

"Thanks, Locky" Babushka says. "But if you hold me a little less tightly, we probably can walk better. Just let me hold on to your arm." Grasping Locky's arm tightly, Babushka walks, or rather shuffles, along.
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

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"Oh sorry." She smiles and offers her arm instead, Short sword banging against her thigh, "That really upset me, and then Jerrard was shouting how Shay was Dead, what was it like, nearly dying? I saw Fizban, well I think I did, but its hard to say, old men in robes all look the same don't they?"
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Post by Breila »

"When we rest, you can tell me about Fizban, but right now I am to weak to listen or think, and to talk."
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Post by Jenara »

Locky nods in agreement, staying quiet.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Post by Jerrard »

Jerrard hides the items inside under the stone and pics Shay up carefully, throwing him over his shoulder in a "firemans carry" he walks slowly, moving away from the bedchamber and to the cavern where the others reside.

"Locky, can you check the entrance to ensure no one is out there please?" He pauses, resting by the door.
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Post by JadedDM »

Jerrard finds that even without his pack, Shay is still too heavy for him to lift.

==================

(OOC: Still 7 lbs over Jerrard's limit. Might have to strip Shay of his leather armor after all.)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Post by Breila »

"Let me try to crawl on my own" Babushka suggests, letting go of Locky's arm and limping slowly over to the entrance. "You can help Jerrard carry Shay.

What can she see in the tunnel?
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Post by Jerrard »

"No, we can't risk you being hurt, No. Shay will simply have to loose the armor for now. I will come back and collect it shortly." Jerrard begins to reluctantly remove Shays Armor before picking him up again.
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Post by JadedDM »

Looking back the way they came, Babushka sees that the portcullis remains up. There seems to be no sign of anything giving chase, although that creature is far too large to fit through this tunnel anyway, by her reckoning.

Meanwhile, Jerrard removes Shay's armor and tries lifting him again. He does so successfully, but it's clear that the thief must have too many sweet rolls before this adventure, because he's still quite heavy!

=======================

OOC: Jerrard can now carry Shay, but he's in severe encumbrance. That means he can only move 10 feet per round. Also, someone will need to light a torch or he'll be blind as a bat, as well.
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Post by Jenara »

Locky steps out of the room slowly into the vat room, before glancing both ways. When she is sure it is safe she returns and takes a torch, carrying it for jerrard to light his way.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
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