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The Pod-Caverns of the Sinister Shroom (Game Thread II)

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread II)

Post by JadedDM »

Babushka swings her firebrand at the nearest Mad Tree, but it backs away at the last second to avoid the blow. Jerrard, however, catches it with its guard down and strikes it down. The tree, smoldering in some areas, falls to the ground and moves no more.

Meanwhile, Locky plants her second grenade into one of the trees and quickly slips away. Moments later, it bursts, setting three of the trees on fire. But some of the embers land on the unconscious Shay, as well, burning through his clothes and biting into his flesh.

The three burning trees eventually succumbed to their plight, falling over and creating a smoldering blockade, trapping three of their companions.

==========================

Babushka attacks Mad Tree 5 and misses.
Locky places the lit grenade in Mad Tree 9 and then retreats.
Jerrard attacks Mad Tree 5 and kills it.
Shay bleeds 1 HP.

Locky's grenade explodes (2d4+1): 5 damage to Mad Trees 9, 8, and 3. Splash damage (1d3): 2 damage to Shay and 3 damage to Mad Tree 1.

Mad Tree 2 is blocked by the body of his comrade and cannot advance.
Mad Tree 4 moves ahead but is blocked by the fire.
Mad Tree 8 is on fire and moves ahead but cannot attack.
Mad Tree 9 is on fire and moves ahead but cannot attack.
Mad Tree 3 is on fire and moves ahead but cannot attack.
Mad Tree 1 moves ahead but cannot attack.

Round 7 ends. Round 8 begins.

Party's Initiative: (1d10): 9
Enemy's Initiative: (1d10): 8

(OOC: Enemy wins.)

Mad Tree 8 is on fire (1d6+1): 5 damage. It dies.
Mad Tree 9 is on fire (1d6+1): 2 damage. It dies.
Mad Tree 3 is on fire (1d6+1): 6 damage. It dies.

(OOC: Poor Shay is now surrounded by dead trees. Mad Trees 4, 2, and 7 are trapped. Mad Tree 1 cannot reach anybody but Locky, who it cannot see. Now it's the party's turn.)

._._._._._._._._._._.
._._._._._._._._._._.
._._._._._._._._._._._.1.X.S.X.4.X.B._.
._._._._._._._._._._._._.X.X.7.2.X.J._.
._._._.L._._._._._._.

L = Locky
B = Babushka
J = Jerrard
S = Shay
X = Fire/Dead Tree
1-9 = Mad Trees
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread II)

Post by Breila »

Babushka squeezes between the trees to reach Shay, preferably on the side away from tree 7, and frantically digs through his luggage to find the healing potion.
If there's still time to do it this round, she'll give it to him.
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread II)

Post by JadedDM »

With reckless disregard for her own well-being, Babushka rushes to Shay's rescue. Reaching the downed thief would not even have been possible for another human. Luckily, Babushka's small stature allowed her to navigate the blazing obstacle course.

She leaps over a dead, burning tree, miraculously not touching any of the licking flames. Standing up, she finds herself face to face with one of the living, and quite mad, trees. Ducking a branch, she drops into a roll and dives past the creature. As she comes up, she takes another branch in the back of the head. She nearly staggers, but ignores the pain and continues on, leaping over another burning tree. Again, she avoids touching the flames and lands at Shay's feet.

Straddling him, she digs through his pack quickly, finding some documents, a shaving kit, and finally, the potion itself. Biting into the cork with her teeth, she yanks it off, then forces the liquid down Shay's throat. He coughs and sputters, but comes to as the bleeding stops and some of his injuries begin to mend themselves.

Waking to find the gnomish woman sitting on him, he looks around dazed. "Babushka? What are you...at least let me buy you dinner first," he jokes, an indication that he is probably all right. However, he is still fairly injured and will probably not last long in a fight.

==========================

Babushka leaps over a burning dead tree. Saving throw (1d20): 15. Pass, no damage. She then attempts to get past Mad Tree 4. It gets a free attack against her. (1d20): 2. Miss. (1d20): 13. Hit. (1d8): 4 damage. Then she leaps over another flaming dead tree. Saving throw (1d20): 20. Pass, no damage. She force-feeds the potion to Shay (2d4+2): 9

(OOC: Wow, talk about an obstacle course. Babs is a big damn hero. I can't believe she got through all of that with only taking 4 damage.)

._._._._._._._._._._.
._._._._._._._._._._.
._._._._._._._._._._._.1.X.S.X.4.X._._.
._._._._._._._._._._._._.X.X.7.2.X.J._.
._._._.L._._._._._._.

L = Locky
J = Jerrard
S = Shay/Babushka (they are sharing the same square)
X = Fire/Dead Tree
1-9 = Mad Trees

(OOC: Still Locky and Jerrard to go this round.)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread II)

Post by Jenara »

(ooc: Big up to Babuska! Nice one, was just about to Help..)

Locky smiles in excitement seeing Bab dive over the trees, she claps slightly, which she hopes isn't heard over the burning trees.

Grasping the burning stick tightly she runs at the only tree she can get to, jumping high she attacks from 'behind'.
(She gets +1 to hit, but not sure if she gets anything else for the surprise.)

(Thaco: 18, Roll 14, Hit AC3, dmg 5)

"Shay Babuska, are you ok?" She shouts as she appears.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread II)

Post by Jerrard »

Jerrard seeing the tree fall infront of him finds the largest piece of tree he can (ie up to about 100 or so pounds, preferably burning) and charges into tree 2, (which the intention of pushing over tree 7 and clearing a path to get to Shay).

(Thaco: 19, Attack roll: 15...)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread II)

Post by JadedDM »

Locky comes up behind a tree, striking it hard from behind with her burning brand. As soon as she does so, her invisibility fades.

Without an axe and the time to chop up the dead tree, Jerrard has to make do with what he can find. He finds a large piece of burning wood, about 15 pounds, and charges, leaping over a burning tree. Burdened with his new weapon, and not nearly as small and agile as his female companions, he does take a few minor burns in the process.

Using the momentum from the leap, however, he slams the weapon down on the next tree, dropping it to the ground. However, these trees are far too heavy to simply knock aside, and the tree behind it is able to keep its balance without a problem.

========================

Locky attacks Mad Tree 1 from behind with a burning brand for 5 damage.
Jerrard leaps over a burning tree (1d20): 2. Fail. (1d6): 2 damage. He then charges Mad Tree 2 with a burning pike. (2d4+1): 7 damage. Mad Tree 2 dies.

(OOC: Actually, Locky gets a +2 to hit from behind, plus the +4 to hit using a firebrand, but then a -3 for not having the Club proficiency, so +3 total. As for damage, since she's not a thief, she doesn't get backstab, so it's the standard 1d6, plus +1 for being on fire. Whew. So much math in this game, isn't there?)

(OOC: I'll treat Jerrard's makeshift weapon as a lucern hammer, as it's the heaviest bludgeoning polearm I can find in the PHB.)

Round 8 ends. Round 9 begins.

Party's Initiative: (1d10): 3
Enemy's Initiative: (1d10): 10

(Party wins, they go first.)

._._._._._._._._._._.
._._._._._._._._._._.
._._._._._._._._._._.L.1.X.S.X.4.X._._.
._._._._._._._._._._._._.X.X.7.J.X._._.
._._._._._._._._._._.

L = Locky
J = Jerrard
S = Shay/Babushka (they are sharing the same square)
X = Fire/Dead Tree
1-9 = Mad Trees
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread II)

Post by Jenara »

Locky charges at the tree once more with the burning branch, it was interesting being attacked by trees, but her friend was hurt, it made her sad.

(Thaco 18 1d20=14, hit AC 1, dmg 4)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread II)

Post by JadedDM »

Locky smacks the back of the tree with her firebrand, spreading more of the licking flames over the creature. However, it remains standing. In fact, it slowly turns around to face her.

================================

Locky attacks Mad Tree 1 for 4 damage.

(OOC: Still Jerrard and Babushka to go this round.)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread II)

Post by Breila »

"Thank me when we've finished with these" Babushka says as she scouts around for a burning branch to wield against tree 7.

1d20 2, 1d6 1=[19, 2], [3, 1] a hit, at last!

(ooc: somehow, when a comrade is in danger, all my wisdom tends to just float away...)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread II)

Post by Jerrard »

Jerrard uses his new weapon as a staff to strike at tree 4, using the length he tries to intersect himself near tree 7 to block any attacks on his comrades.

(Thaco 19, roll 11 hit AC6, leave the dmg to you)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread II)

Post by JadedDM »

Babushka strikes at her opponent, spreading the flames further. It drops to the ground, a burning husk.

Jerrard, meanwhile, bashes at his own opponent, wounding it severely, but not quite ending its agonizing mockery of a life.

There are now only two of the trees left alive, and they both retaliate. One swings at Locky twice, but while the nimble kender easily evades the first blow, she is hit by the second across the face. Jerrard is even less lucky. The tree gets in a lucky hit, bypassing his magical armor and striking him right in the head. Dazed, he isn't able to react in time before taking another blow, this one to the stomach. Coughing, the sorcerer can taste blood in his mouth.

==============================

Babushka hits Mad Tree 7 for 4 damage. She kills it.
Jerrard hits Mad Tree 4 (2d4+1): 4 damage.

Mad Tree 1 attacks Locky. (1d20): 3. Miss. (1d20): 6. Miss.
Mad Tree 4 attacks Jerrard. (1d20): 6. Miss. (1d20): 9. Miss.

Round 9 ends. Round 10 begins.

Party's Initiative: (1d10): 7
Enemy's Initiative: (1d10): 1

(Enemy wins.)

Mad Tree 1 attacks Locky. (1d20): 14. Hit. (1d8): 6 damage. (1d20): 7. Miss.
Mad Tree 4 attacks Jerrard. (1d20): Critical hit! (2d8): 3 damage. (1d20): 13. Hit. (1d8): 5 damage.

(Party's turn!)

._._._._._._._._._._.
._._._._._._._._._._.
._._._._._._._._._._.L.1.X.S.X.4.X._._.
._._._._._._._._._._._._.X.X.X.J.X._._.
._._._._._._._._._._.

L = Locky
J = Jerrard
S = Shay/Babushka (they are sharing the same square)
X = Fire/Dead Tree
1-9 = Mad Trees
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread II)

Post by Breila »

Once again profiting from her nimble build, Babushka somehow negotiates her way between the trees to attack mad tree 4.

1d20 2=11, 1d6 1=3
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread II)

Post by JadedDM »

Babushka again leaps over a flaming dead tree, taking a few minor burns in the process, then strikes at a living tree with her firebrand. With a creaking sound, it falls over, now nothing more than kindling.

===========================

Babushka leaps over a burning tree (1d20): 10. Fail. (1d6): 4 damage. She then attacks Mad Tree 4 for 3 damage and kills it.

._._._._._._._._._._.
._._._._._._._._._._.
._._._._._._._._._._.L.1.X.S.X.B.X._._.
._._._._._._._._._._._._.X.X.X.J.X._._.
._._._._._._._._._._.

L = Locky
J = Jerrard
S = Shay
B = Babushka
X = Fire/Dead Tree
1-9 = Mad Trees

(OOC: Jerrard and Locky left. Only one more tree remaining!)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread II)

Post by Jenara »

Locky darts backward attempting to drive the last tree away from the group, she attempts to throw the firebrand down at the foot of the tree and then backflip out of its way.

Tumbling check: 1d20 = 5

When she is clear ie next round she will use her Hoopak once more and fire stones at it.
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread II)

Post by Jerrard »

Jerrard spits out the blood in his mouth, the coppery taste causing him to cough and splutter.

He steps back and charges trying to avoid the burning trees as much as he can before striking the remaining tree with his makeshift weapon.

1d20+2 = 16, 2d4+1 = 6
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