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Act 1, Scene 4: "To Skald" (Game Thread)
Moderator: TristenC
- TristenC
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Re: Act 1, Scene 4: "To Skald" (Game Thread)
Elsa makes a small prayer, blessing a trio of sling stones before handing them to pyros. You an use them with your sling staff or throw them by hand from about 30 yards.. They should be able to hurt the creature... just... be careful, ok? Turning to the redheads, Where do you want the rest of us?
Merrick goves Jerry a look of concern, You be careful too.. where will you be?
Once they're ready he recites his spell, vanishing from view. Did it work?
Merrick goves Jerry a look of concern, You be careful too.. where will you be?
Once they're ready he recites his spell, vanishing from view. Did it work?
Re: Act 1, Scene 4: "To Skald" (Game Thread)
"Where do you want me, Mira?" Jerry whispers (with appropriate gesticulation).
Re: Act 1, Scene 4: "To Skald" (Game Thread)
Pyros will marvel at the stones. "My own piece of magic!"
Re: Act 1, Scene 4: "To Skald" (Game Thread)
"Yes it worked." Mira grins invisibly. "I'd say with Jerry and Cross, I expect as we attack from the sides they are going to come at you. Cross can you bring up the illusion of a fence or something that disorientates them?" She asks, "Artanis, what do you think?"
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
- TristenC
- Initiate Immortal
- Posts: 11479
- Joined: Thu Jul 16, 2015 3:23 pm
- Location: somewhere in the aether
Re: Act 1, Scene 4: "To Skald" (Game Thread)
Elsa stashes her pack also. A fence? Wouldn't an illusion just alert him something is wrong? Unless it drew it out, but we don't even know if it is still here... She asks the air somewhere nesr Mira.
Re: Act 1, Scene 4: "To Skald" (Game Thread)
"Did i say fence? I meant a barrier.. if it gets too close push it back with an illusion." Mira explains with a sigh.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Re: Act 1, Scene 4: "To Skald" (Game Thread)
cross nods thinking on what kind of wall to create a mimic of the vines for yesterday would work
Characters:
Demiplane of Dread - Cross aka the dagger mage
Classic Puzzle-Cait aka the angel of death
Tales from Golden City-max aka Lady Red Fox
The Forge-dm
Genwald-Elden aka the SoulForger
Demiplane of Dread - Cross aka the dagger mage
Classic Puzzle-Cait aka the angel of death
Tales from Golden City-max aka Lady Red Fox
The Forge-dm
Genwald-Elden aka the SoulForger
Re: Act 1, Scene 4: "To Skald" (Game Thread)
Artanis nods in agreement. "Let's see if that thing is still there. Remember, it will be most likely be in human form - so look for signs of the injuries it received. Ready to sneak around Master Pyros?" The Range says with a grin.
Current Games & Characters:
Demiplane of Dread: Artanis Auir
Rashtan:Glinel Rinelendrieth, Frankie Waldon
The Fall: Bruno Dodd, The Iron Sheik, Denise Dodd, Ald, Dannii Dodd
Demiplane of Dread: Artanis Auir
Rashtan:Glinel Rinelendrieth, Frankie Waldon
The Fall: Bruno Dodd, The Iron Sheik, Denise Dodd, Ald, Dannii Dodd
Re: Act 1, Scene 4: "To Skald" (Game Thread)
"I was born ready!"
- TristenC
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Re: Act 1, Scene 4: "To Skald" (Game Thread)
Artanis and Pyros: [North/West]
Artanis and Pyros work their way through the trees northward, using the natural cover to conceal their movements. It takes a little time for them to get into position, circling all the way around the house to face the Western entrance. From here they can see that there are two windows flanking the western door. They also passed a windows on the ground floor of the north side of the house, but would have to get closer to see anything through it.
Merrick and Mira: [East]
Mira and Merrick move past the barn, approaching the Eastern door. No windows can be een on the ground floor on either the east or south sides of the building. The upper windows have their curtains drawn, revealing nothing. What now? merrick asks the bard in a whisper.
Cross, Elsa and Jerry
Elsa moves closer to the edge of the treeline, staying low to the ground and in the shade. I only see one window on this side and it has the shades drawn... what do you thhink? she asks the mages.
====
The pale blue dots indicate windows. The three with darker blue circles indicate upstairs windows. The northernmost window has one window upstairs and one downstairs in the same location.
The brown dots indicate doors
The blue rings on Mira and Merrick indicate invisibility.
Artanis and Pyros work their way through the trees northward, using the natural cover to conceal their movements. It takes a little time for them to get into position, circling all the way around the house to face the Western entrance. From here they can see that there are two windows flanking the western door. They also passed a windows on the ground floor of the north side of the house, but would have to get closer to see anything through it.
Merrick and Mira: [East]
Mira and Merrick move past the barn, approaching the Eastern door. No windows can be een on the ground floor on either the east or south sides of the building. The upper windows have their curtains drawn, revealing nothing. What now? merrick asks the bard in a whisper.
Cross, Elsa and Jerry
Elsa moves closer to the edge of the treeline, staying low to the ground and in the shade. I only see one window on this side and it has the shades drawn... what do you thhink? she asks the mages.
====
The pale blue dots indicate windows. The three with darker blue circles indicate upstairs windows. The northernmost window has one window upstairs and one downstairs in the same location.
The brown dots indicate doors
The blue rings on Mira and Merrick indicate invisibility.
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Re: Act 1, Scene 4: "To Skald" (Game Thread)
Pyros will defer to Artanis. Making sure he can grab his Magical Stones before the silver or regular.
He will have a very wide smile on his face the entire time.
He will have a very wide smile on his face the entire time.
Re: Act 1, Scene 4: "To Skald" (Game Thread)
"Thats easy, we knock on the door." She grins.
(Whats the range on a Cantrip?)
(Whats the range on a Cantrip?)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
- TristenC
- Initiate Immortal
- Posts: 11479
- Joined: Thu Jul 16, 2015 3:23 pm
- Location: somewhere in the aether
Re: Act 1, Scene 4: "To Skald" (Game Thread)
Range on cantrip nwp is 10 feet]
Re: Act 1, Scene 4: "To Skald" (Game Thread)
As he said he would, Artanis makes the sound of a crow cawing, to let the others know he and Pyros are in position. He also draws his swords.
Current Games & Characters:
Demiplane of Dread: Artanis Auir
Rashtan:Glinel Rinelendrieth, Frankie Waldon
The Fall: Bruno Dodd, The Iron Sheik, Denise Dodd, Ald, Dannii Dodd
Demiplane of Dread: Artanis Auir
Rashtan:Glinel Rinelendrieth, Frankie Waldon
The Fall: Bruno Dodd, The Iron Sheik, Denise Dodd, Ald, Dannii Dodd
Re: Act 1, Scene 4: "To Skald" (Game Thread)
Jerry cast Magic Stone, silently offering one to anyone near her that uses a sling. She also gets her sling out and primes it.