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Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Posted: Sat Sep 04, 2021 4:55 pm
by TristenC
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Appears to be everything to the passage Fin came here through.

It is still about 10 A.M

Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Posted: Sat Sep 04, 2021 6:48 pm
by Nocturno
"While a nice break is welcome, maybe some lunch. Hardly time for a night's rest. I think Correllon would be upset if I didn't at least try and use some of the prayers he granted me this morning."

Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Posted: Sat Sep 04, 2021 11:27 pm
by Chris1234
"Oh that would never do," agrees Linar. "So what are we going to do? Hunt worgs, go to town or Fin's passageway?"

Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Posted: Tue Sep 07, 2021 4:16 pm
by Styrius
"Not to inflate anybody's fragile egos, but with the exception of Jordek, you are all too big to fit in the hole" cheekily proclaims with a sly smirk.

Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Posted: Mon Sep 13, 2021 9:47 am
by TristenC
The wild elves have been speaking quiety together, and now Indendien turns to the group. The Worg patrols are lighter during the day, but still dangerous. We will be moving East to meet up with our tribes, but we have agreed to hold off until tomorrow morning. If you wish to ambush a Worg patrol today, we will aid you.

Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Posted: Mon Sep 13, 2021 12:13 pm
by Chris1234
Linar nods that he'd be prepared to try that and looks at Katten to see what she decides.

Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Posted: Mon Sep 13, 2021 12:14 pm
by Dargon Lonewolf
Bull

Snorts, there is no way my head would even fit into that little hole. Let's hunt Worgs or go to this place called town. I have this new 6 feet of Steel that I have not bloodied, yet. What is in this town? Is it a cave like this or bigger so I can walk upright?

Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Posted: Mon Sep 13, 2021 12:53 pm
by Styrius
“How far is this town from here? Is it several rooms from where we are located right now?” Fin inquires.

Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Posted: Tue Sep 14, 2021 9:57 pm
by TristenC
Indendien responds about the 'towns. The town of Humans to the south is 2 days walk, above ground. I do not know if they have caves within, but there are many craftspeople and guards there. I have never been inside only watched from the forest. Lesoger is a city in the trees, truly remarkable, but a... construct.. not the way we of the forest elves choose. Still, most things one can trade for can be found there. It is nearly as far. Signa's birthplace of Quel Salas is south one day. It is a smaller community; much like your Misailloend’ath in size. she adds to Nocturno

Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Posted: Wed Sep 15, 2021 2:37 am
by Chris1234
Linar suggests, "If we're ignoring Fin's hole then let's try worg hunting. Then we can go to whichever town oe settlement we need."

Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Posted: Wed Sep 15, 2021 6:24 pm
by Styrius
Findalsip mentally sighs relief that the concensus is no one wants his "hole". "These 'worgs', are they good eating or are they something that should be hunted like a hook horror? I know little of the things you describe from where you say you live. I would like to found out about these 'trees' and such as well."

Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Posted: Wed Sep 15, 2021 10:13 pm
by Squirrellord
Jordek pipes up "I'd agree with testing out the Worgs. We can test our mettle on smaller groups before tackling the main opposition and in doing so whittle the force down while we are at it."

Moving to the new arrival he strikes up conversation "Trees truly are wondrous. They come in many sizes and varieties. I'd be happy to show you around. Some make quite fine teas. Umm.. you do have teas ... erm" He points downward "umm down there right?"

Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Posted: Thu Sep 16, 2021 6:08 am
by Styrius
“Yes, we have some teas. We brew them from various mushrooms and fungi found in the Underdark. Very earthy in flavor. You can catch the essence of the ground that so very refreshing. After a hard days work though nothing compares to a cup of gogondy.” Findalsip pats the bottle he has with him. “I love this elixir but I have heard for other races it is an acquired taste and at least for me the source of hours of entertainment.”

Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Posted: Tue Sep 21, 2021 6:43 am
by TristenC
Worgs are evil, somewhat intelligent creatures similar in form to wolves but larger. Goblins sometimes train them. If we plan to ambush a small patrol, there is no better place than in the nearby forest.

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So what is the party plan?

Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Posted: Tue Sep 21, 2021 7:14 am
by Nocturno
"I agree. This might help in multiple ways. We test our strength, and if we are successful, it may strike some fear into the goblin tribes as we continue to thwart their plans."