Re: CH. 13: Resident Evil
Posted: Wed Sep 16, 2015 1:07 pm
Granite silently moves back, trying to get away from the action.
Ouragana moves forward, getting very close and tries to use a cantrip to cause one of the horrors to stumble. However, it has previously been established that the golems do not walk, but hover. They can function normally without legs, can swing weapons without arms and even see without their helmets. Therefore, it cannot be tripped.
While Jocelyn draws her hammer and moves closer, Thaddeus looks at Ouragana with surprise. "My spells...don't work?" he repeats. Something inside him seems to trigger, and apparently taking her comment as a challenge, the mage moves past Ouragana into melee range and begins to chant. An arc of flame leaps from his fingertips, melting some parts of the closest armor. He looks upon his work with a certain pride.
Gallath moves closer, nocks an arrow and fires at the closest horror. The shot is too wide, however, and sails past the armor and sinks into the wall at the end of the hallway.
Baeros and Brock both start hurrying toward the fight, but neither gets there in time to attack.
Drav's intention is to block the armors from getting to the others, but this proves unnecessary. Perhaps because he was the one who stepped on the trap, both armors turn their full attention to him alone. He dodges a swing of a mace and the slash of an axe, thankfully taking no damage. However, the horrors block his own attacks, as well.
Val unslings her bow, nocks an arrow and fires. The arrow flies wide and joins Gallath's on the back wall. Nocking a second arrow, she fires again...this time the arrow hits true, knocking the closest armor's helm off.
At this point, the shield spell Ouragana cast 20 minutes ago ends and fades away.
===========
Initiative
Jocelyn (1d10): 8
Ouragana (1d10+2): 5+2 = 7
Val (1d10+8): 8+8 = 16
Baeros (1d10+5): 5+5 = 10
Gallath (1d10+7): 2+7 = 9
Granite (1d10): 4
Drav (1d10+5): 5+5 = 10
Brock (1d10+7): 3+7 = 10
Thaddeus (1d10+1): 7+1 = 8
Helmed Horror 05 (1d10+5): 4+5 = 9
Helmed Horror 06 (1d10+7): 6+7 = 13
Round 1!
Granite moves 20 feet to the east.
Ouragana moves 35 feet to the west and uses a cantrip on Helmed Horror 06. It has no effect.
Jocelyn moves 40 feet to the west.
Thaddeus moves 35 feet to the west and casts Burning Hands, dealing (1d3+8): 1+8 = 9 damage to all within a 120' arc within 5 feet of him.
----Helmed Horror 06 saves vs. spell [TN 16] (1d20): 3, fail. It takes 9 damage. Helmed Horror 06 is now seriously damaged.
Helmed Horror 05 moves 5 feet to the northwest and swings its mace at Drav [TN 09] (1d20): 6, miss.
Gallath moves 40 feet to the west and then fires a sheaf arrow from his short bow with elven grace (+1 hit) at Helmed Horror 06 [TN 16] (1d20+1): 8+1 = 9, miss.
Baeros moves 40 feet to the west.
Drav swings his flame tongue (+1 hit/dmg) long sword with elven grace (+1 hit) at Helmed Horror 05 [TN 15] (1d20+2): 3+2 = 5, miss. He then swings his mundane long sword with elven grace (+1 hit) at Helmed Horror 05 [TN 15] (1d20+1): 13+1 = 14, bare miss.
Brock moves 30 feet to the west.
Helmed Horror 06 moves 5 feet to the north and swings its axe at Drav in studded leather (-2 hit) [TN 09] (1d20-2): 7-2 = 5, miss.
Val fires a sheaf arrow from her long bow at Helmed Horror 06 [TN 14] (1d20): 8, miss.
Val fires a sheaf arrow from her long bow at Helmed Horror 06 [TN 14] (1d20): 14, bare hit for (1d8): 6 damage. Helmed Horror 06 is now critically damaged.
Ouragana's Shield spell ends.
(OOC: Horizon, Spyguy, make sure you specify how much you want your character to move, otherwise I'm forced to guess.
Because Baeros is lightly encumbered, he doesn't have enough movement to reach the enemy and attack.
Nuke, you didn't name your target again. I had to guess.
Actions and Initiative for Round 2?)
Ouragana moves forward, getting very close and tries to use a cantrip to cause one of the horrors to stumble. However, it has previously been established that the golems do not walk, but hover. They can function normally without legs, can swing weapons without arms and even see without their helmets. Therefore, it cannot be tripped.
While Jocelyn draws her hammer and moves closer, Thaddeus looks at Ouragana with surprise. "My spells...don't work?" he repeats. Something inside him seems to trigger, and apparently taking her comment as a challenge, the mage moves past Ouragana into melee range and begins to chant. An arc of flame leaps from his fingertips, melting some parts of the closest armor. He looks upon his work with a certain pride.
Gallath moves closer, nocks an arrow and fires at the closest horror. The shot is too wide, however, and sails past the armor and sinks into the wall at the end of the hallway.
Baeros and Brock both start hurrying toward the fight, but neither gets there in time to attack.
Drav's intention is to block the armors from getting to the others, but this proves unnecessary. Perhaps because he was the one who stepped on the trap, both armors turn their full attention to him alone. He dodges a swing of a mace and the slash of an axe, thankfully taking no damage. However, the horrors block his own attacks, as well.
Val unslings her bow, nocks an arrow and fires. The arrow flies wide and joins Gallath's on the back wall. Nocking a second arrow, she fires again...this time the arrow hits true, knocking the closest armor's helm off.
At this point, the shield spell Ouragana cast 20 minutes ago ends and fades away.
===========
Initiative
Jocelyn (1d10): 8
Ouragana (1d10+2): 5+2 = 7
Val (1d10+8): 8+8 = 16
Baeros (1d10+5): 5+5 = 10
Gallath (1d10+7): 2+7 = 9
Granite (1d10): 4
Drav (1d10+5): 5+5 = 10
Brock (1d10+7): 3+7 = 10
Thaddeus (1d10+1): 7+1 = 8
Helmed Horror 05 (1d10+5): 4+5 = 9
Helmed Horror 06 (1d10+7): 6+7 = 13
Round 1!
Granite moves 20 feet to the east.
Ouragana moves 35 feet to the west and uses a cantrip on Helmed Horror 06. It has no effect.
Jocelyn moves 40 feet to the west.
Thaddeus moves 35 feet to the west and casts Burning Hands, dealing (1d3+8): 1+8 = 9 damage to all within a 120' arc within 5 feet of him.
----Helmed Horror 06 saves vs. spell [TN 16] (1d20): 3, fail. It takes 9 damage. Helmed Horror 06 is now seriously damaged.
Helmed Horror 05 moves 5 feet to the northwest and swings its mace at Drav [TN 09] (1d20): 6, miss.
Gallath moves 40 feet to the west and then fires a sheaf arrow from his short bow with elven grace (+1 hit) at Helmed Horror 06 [TN 16] (1d20+1): 8+1 = 9, miss.
Baeros moves 40 feet to the west.
Drav swings his flame tongue (+1 hit/dmg) long sword with elven grace (+1 hit) at Helmed Horror 05 [TN 15] (1d20+2): 3+2 = 5, miss. He then swings his mundane long sword with elven grace (+1 hit) at Helmed Horror 05 [TN 15] (1d20+1): 13+1 = 14, bare miss.
Brock moves 30 feet to the west.
Helmed Horror 06 moves 5 feet to the north and swings its axe at Drav in studded leather (-2 hit) [TN 09] (1d20-2): 7-2 = 5, miss.
Val fires a sheaf arrow from her long bow at Helmed Horror 06 [TN 14] (1d20): 8, miss.
Val fires a sheaf arrow from her long bow at Helmed Horror 06 [TN 14] (1d20): 14, bare hit for (1d8): 6 damage. Helmed Horror 06 is now critically damaged.
Ouragana's Shield spell ends.
(OOC: Horizon, Spyguy, make sure you specify how much you want your character to move, otherwise I'm forced to guess.
Because Baeros is lightly encumbered, he doesn't have enough movement to reach the enemy and attack.
Nuke, you didn't name your target again. I had to guess.
Actions and Initiative for Round 2?)