Re: Act 1, Scene 2: “The Edge and Back” (Group B: Main Game
Posted: Sat Mar 10, 2018 9:47 am
Well, the title of the scene “To the Edge and Back” turned out to be somewhat prophetic in a way. I had meant it as a reference to the edge of the Sun Kingdom; Bordertown being the Southernmost settlement. The near death of two of the characters, however, gave it much more significance.
The wild elf encounter was meant to highlight how some races feel towards what many would consider ‘monstrous’ races (such as the Minotaur and Drow); untrusting, cautious and even borderline hostile. This is especially true when the npcs involved don’t know the PCs personally. In a similar vein, Bordertown was somewhat the opposite; being much less concerned about unusual races so long as their personality proves trustworthy (as it did when they freed the prisoners). The point was that those who have no indication of their personalities will probably mistrust them until proven otherwise. With the wild elves Garroth’s ranger tattoo, Linar’s patience, and the claim that they were working with Signa helped.
As before, xp for defeating the orcs was evenly split among all who took part. I also award a small amount of xp for new communities discovered (the amount based on their size/importance). This may seem odd, but communities are often a good place to open up new opportunities (rumors, items, jobs, quests, rest, training, etc). My thought is that, for a character (and player really), experiencing a new community helps them understand how it fits in the world at large. In a way, it can help them better understand how they as a character fit within that world as well. For this reason I feel that experiencing new places adds culture and knowledge, and so I award a small amount of xp for checking out new communities. That said, the intent is not to go traipsing about trying to dig up every minor Halfling village between here and the Barren Lands for the tiny xp it gives [not that I think anyone would, but one thing I have learned with players over the years is that you never can tell ]
Group B Rewards: [The total will be included in individual Awards on the character threads]
Returned captives to their homes: [6x15 xp] = 90 xp each
Eariel, Hew, Jensen, Mike, Moira, Tag
Wiped out the Camp of Orc Bandits: 200 xp each
Monsters:
[Orcs 8x15] (Boyd, Garroth, Linar, Van)
120 / 4 = 30 xp
New Community (Major): Bordertown => 100 xp
Group B reward Total: 420 xp each
The wild elf encounter was meant to highlight how some races feel towards what many would consider ‘monstrous’ races (such as the Minotaur and Drow); untrusting, cautious and even borderline hostile. This is especially true when the npcs involved don’t know the PCs personally. In a similar vein, Bordertown was somewhat the opposite; being much less concerned about unusual races so long as their personality proves trustworthy (as it did when they freed the prisoners). The point was that those who have no indication of their personalities will probably mistrust them until proven otherwise. With the wild elves Garroth’s ranger tattoo, Linar’s patience, and the claim that they were working with Signa helped.
As before, xp for defeating the orcs was evenly split among all who took part. I also award a small amount of xp for new communities discovered (the amount based on their size/importance). This may seem odd, but communities are often a good place to open up new opportunities (rumors, items, jobs, quests, rest, training, etc). My thought is that, for a character (and player really), experiencing a new community helps them understand how it fits in the world at large. In a way, it can help them better understand how they as a character fit within that world as well. For this reason I feel that experiencing new places adds culture and knowledge, and so I award a small amount of xp for checking out new communities. That said, the intent is not to go traipsing about trying to dig up every minor Halfling village between here and the Barren Lands for the tiny xp it gives [not that I think anyone would, but one thing I have learned with players over the years is that you never can tell ]
Group B Rewards: [The total will be included in individual Awards on the character threads]
Returned captives to their homes: [6x15 xp] = 90 xp each
Eariel, Hew, Jensen, Mike, Moira, Tag
Wiped out the Camp of Orc Bandits: 200 xp each
Monsters:
[Orcs 8x15] (Boyd, Garroth, Linar, Van)
120 / 4 = 30 xp
New Community (Major): Bordertown => 100 xp
Group B reward Total: 420 xp each