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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Posted: Sun Jul 24, 2011 2:05 pm
by Jenara
"Interesting.." Jerrard ponders, these must be levers to operate them.." He rubs his head. "I wish we could spend time looking at them. Let us check they will not trap us at least.."

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Posted: Sun Jul 24, 2011 2:07 pm
by Breila
Babushka frowns. "How do you plan to do that?"

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Posted: Sun Jul 24, 2011 2:11 pm
by JadedDM
"Send one person through," Shay suggests. "If the portcullis drops and traps them, we can manipulate the levers until they are freed."

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Posted: Sun Jul 24, 2011 2:15 pm
by Breila
"Locky, that sounds like a job for you" Babushka smiles. "I'll stay behind at some distance to report what's happening."

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Posted: Mon Jul 25, 2011 1:21 pm
by Jenara
"What i had in mind." Jerrard winks, looking to the group, "I will turn the levers and Locky should enter. Bab you should stay the other side of the gate in place."

Locky smiles, is exactly what she had in mind. "Oh i can do that!" she jumps up with glee dragging Bab by the hand.

She goes to the portcullis stepping inside slowly. (Find traps 21)

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Posted: Mon Jul 25, 2011 1:28 pm
by JadedDM
Locky carefully spends four minutes searching, but finds the floor panel that triggers the portcullis. It appears locked in place, though. The portcullis won't fall, even if weight is put upon the panel. The way appears clear as long as the levers are locked in those positions.

====================

Locky looks for traps (21, success).

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Posted: Mon Jul 25, 2011 9:01 pm
by Breila
Babushka kept watch, sling ready, while Locky was searching the portcullis trap. When Locky is done, she asks "Ready? Can we go back to the men and report?"

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Posted: Tue Jul 26, 2011 3:00 pm
by Jenara
"We can, there is some plate thing but that Mushroom seems to hold it in place." She strokes her Topknot, "I suppose that the Shroom used the Gate thing to escape... I suppose it has different settings.." She pulls her hair, "We should tell the others"

Locky looks at her feet as she steps off the plate, her face downcast. "I am but a little Kender, this big place, all this pain... Its a little odd, please don't tell the others, I'm not scared but... Ohhhh." Taking Babs hand she walks back to the Bedchamber.

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Posted: Tue Jul 26, 2011 3:03 pm
by JadedDM
When the girls return, Shay asks, "What's the word then? Everything safe?"

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Posted: Tue Jul 26, 2011 10:58 pm
by Breila
When Locky takes her hand, Babushka stops her for a moment and gives her a hug. "You are doing wonderfully, «little kender». And I am sure we can put things right soon."

When they come back into the bedchamber, Babushka answers Shay's question: "Yes, it looks as if the trap plates are inactivated if the levers are in the position they are now. Maybe we can make sure the levers can't be moved?"

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Posted: Wed Jul 27, 2011 4:51 pm
by JadedDM
"How could we do that?" Shay asks, shining his torch light toward the two holes. It's just about burned out and he will soon need to light a new one.

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Posted: Wed Jul 27, 2011 5:10 pm
by Jenara
"Well..." Locky mutters, almost to herself, "Something went in there, all we need to do is replace it. She looks around, her gaze fixing on the bookcase, "Perhaps we could break some of that, and fit it inside?" She asks, looking to the group, "Then.. well it would be easier.

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Posted: Wed Jul 27, 2011 5:42 pm
by Jerrard
Jerrard nods realising what Locky means, glances at the hole, strips the bookcase of books, throwing them on the bed gently. He then swifty kicks the bookshelf and attempts to make a piece of wood to match the missing one.

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Posted: Wed Jul 27, 2011 6:03 pm
by JadedDM
Jerrard kicks the bookcase, but it remains intact and probably stings a bit. (At least he's wearing boots and not sandals.)

==========================

Bookcase's saving throw vs. crushing blow (1d20): 18, pass.

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VI)

Posted: Wed Jul 27, 2011 10:06 pm
by Breila
Babushka cocks her head at Jerrard, then asks: "I know you reading fellows are peculiar about your books, but don't you think there might be one of a fitting size to put it in? I mean, without destroying it?"