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Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)

The 2E AD&D Homebrew Sandbox world of Genwald is large, ancient, and magical. There are many undiscovered/untamed places. The Sun Kingdom (European style, Late Medieval Human NG Monarchy) is the basic Campaign area, but PCs can end up anywhere.

The scars of ancient battles of titanic proportions mark the land. Wild magic zones, fantastical terrain, grand adventure, political strife, and even artifacts of wonder await. Choose your part and come make your mark on the world. A wide array of unconventional races and classes are available.

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Chris1234
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Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)

Post by Chris1234 »

======
OOC: Linar believes Good relates to the well being of the civilised community. Goblins kill members of the civilised community and are not of it themselves. Three goblins now will beget six goblins within one generation of the human race, easily outbreeding them.
Killing a captured evil, uncivilised creature one would have thought is more an issue of Law versus Chaos. On this basis, Linar is unconcerned and is merely echoing the ingrained tendencies of his diety Corellon, also CG, (whose principle enemy is Gruumsh, CE, senior deity of orcish folk).

The foregoing assumes that we are still applying Gygaz ethics in that goblin green is bad and evil and is to be eradicated rather then current day RL politcal correctness. If the latter applies then I'm gone. Elsewise am happy to take GM instruction on his world's interpretation of Good.
This is a genuinely big deal for me.
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Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)

Post by Styrius »

"That sounds all fine and such but remember these orcs will not hesitate to end your life. They are like a rock in a shoe that turns into a knife in your back. They are little use to us now and we are causing considerable trouble for ourselves trying to track this rabble to a guard outpost where they may very well kill them on sight. My vote is to end them and give carrion crawlers something to fill their bellies besides us. We don't have supplies to feed them either. We must be practical and such about all this."
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Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)

Post by Nocturno »

"We could always just take their weapons and send them outside. What will they do to us without weapons, and if anything they can spread our legend so it is easier to scare the next lot."
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Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)

Post by Chris1234 »

Linar nods at Nocturno's suggestion and then looks at Katten for her take on it.
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Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)

Post by Jenara »

"This is acceptable." Katten answers with a wary look. "If we go on. I get Dran. Not leave him." She glares at the Creatures and turns, returning to where she left Dran.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)

Post by TristenC »

[Ooc]Sorry it took longer than normal for me to get back to everyone on this. Had a trip last weekend and less free time than I expected to post. It looks lile good pc RP/discussion though ^_^ [/ooc]

The orcs seem concerned at some of the discussion going back and forth. Finally the more talkative one blurts out in common. You keep weapons, let us go. We go far far from here. Ossunin never forgive, we go far enough maybe too much trouble for him to punish us for failure... He offers, the other orcs quickly begin nodding in agreement


======
[Ooc]
Chris1234 wrote: Thu Feb 29, 2024 12:31 pm ======
OOC: Linar believes Good relates to the well being of the civilised community. Goblins kill members of the civilised community and are not of it themselves. Three goblins now will beget six goblins within one generation of the human race, easily outbreeding them.
Killing a captured evil, uncivilised creature one would have thought is more an issue of Law versus Chaos. On this basis, Linar is unconcerned and is merely echoing the ingrained tendencies of his diety Corellon, also CG, (whose principle enemy is Gruumsh, CE, senior deity of orcish folk).

The foregoing assumes that we are still applying Gygaz ethics in that goblin green is bad and evil and is to be eradicated rather then current day RL politcal correctness. If the latter applies then I'm gone. Elsewise am happy to take GM instruction on his world's interpretation of Good.
This is a genuinely big deal for me.
I would think that Linar, of all people, would understand the concept that not all of one race is 'evil' or 'good' being a non-traditional Drow himself...

Also this isn't combat anymore, which the PCs in fact initiated, these are fully restrained and basically cooperating humanoids who surrendered.

[/ooc]
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Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)

Post by Jenara »

Katten has said her piece, she wants to let them leave without weapons so she has gone to collect Dran.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)

Post by Chris1234 »

Linar has already agreed with Nocturno's proposal.
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Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)

Post by Dargon Lonewolf »

Bull follows the crowd.
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Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)

Post by TristenC »

With the majority agreed, the weapons are collected and the orcs released. The now unarmed humnoids make hasty exit in the direction the party first entered; the last making assurances to them that they intend to go far away and trouble this region no more.

[What would the party like to do next?]
=====
Chris1234 wrote: Tue Mar 05, 2024 9:18 am Linar has already agreed with Nocturno's proposal.
yes, i saw. I merely wanted to address your question and give some guidance rather than leave it unanswered
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Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)

Post by Styrius »

FIndalsip gathers his belongings he had pulled out and repacks them. He prays to Smoothhands that the group's decision will not cause a catastrophic breakdown in the future leaving them stuck. "My vote is too find what they were looking for further beyond this cavern. We should be on out guard though. We will need a guide for Cousin Jordek though."
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)

Post by Jenara »

(Katten is collecting Dran)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
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Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)

Post by Chris1234 »

While Katten is collecting Dran Linar moves silently as he can further in to scout the place a little more taking full advantage of his superior darkvision. He pauses intermittantly to listen intently.

======
OOC: Happy for this to be rolled up narratively rather than round by round which might take a while
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Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)

Post by Nocturno »

Nocturno helps with the escourt.
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Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)

Post by Styrius »

Findalsip satisfied that Nocturno can help escort moves up to Linar's position "I'd hate for you to miss something in the cavern" in a prankish tone.
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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