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Jerry Greystar (Chris1234)- Private Thread

A 2E game set in the mysterious realm of Ravenloft.

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Re: Jerry Greystar (Chris1234)- Private Thread

Post by TristenC »

Yep. All skeletons are in range for ranged attacks from the entire party basically. Going onto the bridge will get them in melee range but at the risk of being knocked off. These skeletons do not seem willing to throw their spears like the ones on the Ziggurat did
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Re: Jerry Greystar (Chris1234)- Private Thread

Post by Chris1234 »

Does attacking a turned undead cancel the turning?
If it does, is the cancelation just for the one attacked? Or the group?
Can Jerry reach any of the turned undead for melee?
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Re: Jerry Greystar (Chris1234)- Private Thread

Post by TristenC »

Yeah, i'll say attacking a turned undead essentially resets that undead; which would apply to everyone.

No one can currently reach the skeletons on the ledges without employing some method to get up there (climbing, flying, using a ladder, etc). The map image isn't terribly great at portraying that with all the tokens on it, sadly
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Re: Jerry Greystar (Chris1234)- Private Thread

Post by Chris1234 »

Thx Tristan.
BTW From today until Saturday I'm travelling in Wales and unsure of connectivity but will post when I can.
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Re: Jerry Greystar (Chris1234)- Private Thread

Post by TristenC »

Ok, thanks for the heads up
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Re: Jerry Greystar (Chris1234)- Private Thread

Post by Chris1234 »

Tristan, please will you add these clerical spells to Jerry's character sheet. (They are the L3 & L4 spells allowed by her Spheres).

3. Accelerate Healing [PSC011]
3. Animate Dead [PSC333]
3. Astral Window [PSC044]
3. Call Lightning [PSC093]
3. Choose Future [PSC117]
3. Cloudburst [PSC125]
3. Continual Light [PSC143]
3. Control Animal [PSC145]
3. Converse with Sea Creature [PSC149]
3. Create Campsite [PSC153]
3. Create Food & Water [PSC155]
3. Cure Blindness/Deafness [PSC169]
3. Cure Disease [PSC169]
3. Death’s Door [PSC189]
3. Detect illusion [PSC199]
3. Detect Spirits [PSC204]
3. Dictate [PSC205]
3. Dispel Magic [PSC333]
3. Druid’s Decay [PSC223]
3. Emotion Control [PSC240]
3. Etherealness [PSC250]
3. Extradimensional Detection [PSC254]
3. Find Portal [PSC269]
3. Flame Walk [PSC276]
3. Glyph of Warding [PSC305]
3. Helping Hand [PSC328]
3. Heroism [PSC331]
3. Hold Animal [PSC333]
3. Hold Poison [PSC335]
3. Invisibility Purge [PSC356]
3. Know Customs [PSC367]
3. Locate Object [PSC380]
3. Magical Vestment [PSC389]
3. Meld into Stone [PSC399]
3. Memory Read [PSC401]
3. Miscast Magic [PSC413]
3. Negative Plane Protection [PSC432]
3. Pass Without Trace [PSC444]
3. Plant Growth [PSC451]
3. Prayer [PSC455]
3. Prot. from Amorphs [PSC461]
3. Prot. from Fire [PSC467]
3. Prot. from Insects [PSC468]
3. Pyrotechnics [PSC475]
3. Random Causality [PSC480]
3. Remove Curse [PSC333]
3. Remove Paralysis [PSC493]
3. Repair Injury [PSC333]
3. Rigid Thinking [PSC507]
3. Shape Wood [PSC538]
3. Slow Rot [PSC551]
3. Snare [PSC556]
3. Speak with Dead [PSC333]
3. Spike Growth [PSC585]
3. Spliff’s Wonder Bubbles [PSC592]
3. Starflight [PSC595]
3. Starshine [PSC595]
3. Stone Shape [PSC660]
3. Strength of One [PSC609]
3. Telepathy [PSC636]
3. Unfailing Premonition [PSC673]
3. Water Breathing [PSC691]
3. Water Walk [PSC693]
3. Water Window [PSC694]
3. Weather Prediction [PSC702]
3. Zone of Sweet Air [PSC726]

4. Abjure [PSC011]
4. Adamantite Mace [PSC012]
4. Addition [PSC013]
4. Age Plant [PSC017]
4. Animate Statue [PSC036]
4. Anyspell [PSC039]
4. Body Clock [PSC081]
4. Chaotic Combat [PSC112]
4. Circle of Privacy [PSC118]
4. Cloak of Bravery [PSC123]
4. Compulsive Order [PSC134]
4. Cure Serious Wounds [PSC172]
4. Defensive Harmony [PSC192]
4. Detect Lie [PSC200]
4. Dimensional Anchor [PSC206]
4. Dimensional Folding [PSC206]
4. Divination [PSC213]
4. Earthmaw [PSC230]
4. Enhance Water Creature [PSC246]
4. Elemental Control [PSC238]
4. Exorcise [PSC253]
4. Fire Purge [PSC271]
4. Focus [PSC279]
4. Free Action [PSC333]
4. Genius [PSC299]
4. Hand of Fate [PSC319]
4. Join with Astral Traveller [PSC361]
4. Lair Divination [PSC370]
4. Lesser Guardian Seal [PSC372]
4. Lower Water [PSC383]
4. Magefire [PSC387
4. Magnetism [PSC391]
4. Mental Domination [PSC402]
4. Modify Memory [PSC416]
4. Neutralise Poison [PSC433]
4. Omniscient Eye [PSC439]
4. Produce Fire [PSC459]
4. Prot. from Elemental 15’r [PSC465]
4. Prot. from Electricity [PSC464]
4. Prot. from Electricity 10’r [PSC464]
4. Prot. from Evil 10’r [PSC466]
4. Prot. from Gas 5’r [PSC467]
4. Prot. from Lycanthropes 10’r [PSC468]
4. Prot. from Traps 5’r [PSC472]
4. Prot. from Undead 5’r [PSC472]
4. Rapport [PSC481]
4. Recitation [PSC484]
4. Reflecting Pool [PSC485]
4. Regenerate Serious Wounds [PSC487]
4. Smiting [PSC552]
4. Solipsism [PSC558]
4. Spell immunity [PSC570]
4. Sticks to Snakes [PSC597]
4. Summon Animal Spirit [PSC613]
4. Thought Broadcast [PSC642]
4. Tongues [PSC648]
4. Tree Steed [PSC659]
4. Unfailing Endurance [PSC693]
4. Uplift [PSC676]
4. Weather Stasis [PSC702]
4. Windborne [PSC716]

Also I spotted that I didn't update Jerry'y HPs now spell selection. here we go:
[1d8]=8
so +(8/2)=+4HP
And for clerical spells (after next sleep):

Memorized Spells: (3+2/3/1/-/-/-/-)
1st Level: Cure Light Wounds, Cure Light Wounds, Cure Light Wounds, Protection from Evil, Regenerate Light Wounds => Cure Light Wounds, Cure Light Wounds, Cure Light Wounds, Faerie Fire, Protection from Evil;
2nd Level: Cure Moderate Wounds, Idea, empty => Cure Moderate Wounds, Nap, Spiritual Hammer
3rd Level: empty => Dispel magic
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Re: Jerry Greystar (Chris1234)- Private Thread

Post by TristenC »

Hps updated, she now has a max of 22 hps.

I'll update the memorized spell list shortly

Good lord that is a lot of cleric spells. it's almost as if you went through the entire priest spell compendium alphabetically (cough) or found a listing somewhere ;)
Did you check this list against your allowed spheres?

Anything that is in the PHB or the Tome of Magic that meets the spheres requirement is mostly fine provided it doesn't violate other restrictions (I find it difficult to believe her kit would allow her to learn Animate dead...), but many spells in the WSC PSC have additional restrictions (like being secret to a particular faith or what have you). Rare spells are likely to be somewhat restricted and anything with a very rare designation would have to have a good case for her knowing it (aside from just Mystara).

If you can pare this list down reasonably I'll take a look at some of them, but I have been lagging behind on the site due to dwindling free time and to be honest I just don't have the bandwidth to sift through 100+ spells from the PSC to check them all
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Re: Jerry Greystar (Chris1234)- Private Thread

Post by Chris1234 »

Yes, I spent a fun evening going through the PSC by Sphere (and major or minor access) reading all of the spells and ignoring ones that felt a poor fit.

She's only got access to L3 spells so we can ignore the L4. (It was just more efficient for me to do them all in one go). There are about 65 L3 spells there. I'll get it down to something about half that?

OK, spells for the new day:
Clerical
1st Level: Cure Light Wounds, Cure Light Wounds, Cure Light Wounds, Faerie Fire, Protection from Evil;
2nd Level: Cure Moderate Wounds, Nap, Spiritual Hammer
3rd Level: Dispel magic

Magic User
1st Level: Read Magic, Read Magic (assumes this is needed to learn spells from Mira)
2nd Level: Web
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Re: Jerry Greystar (Chris1234)- Private Thread

Post by TristenC »

Lol, yeah it can be fun to fall down the seemingly endless lists in the WSC snd PSC sometimes.

Ok the spells for the day have been updated on your sheet
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Re: Jerry Greystar (Chris1234)- Private Thread

Post by TristenC »

Ok she learned invisibility. Let's see if she has room left in her spellbook to copy it (1d6+1 pgs) she has 4 pages left in the book.

She can still memorize it for the day from Mira's book even of her version is too long for now
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Re: Jerry Greystar (Chris1234)- Private Thread

Post by Chris1234 »

Pages [1d6+1]=6+1=7

If that was damage or HP it would be 2.
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Re: Jerry Greystar (Chris1234)- Private Thread

Post by TristenC »

Haha, true story. Somehow the Dice gods always know :/
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Re: Jerry Greystar (Chris1234)- Private Thread

Post by Chris1234 »

When you get a minute please will you add the previously split up loot to Jerry's character sheet?
("...5 pp, 37 gp, 5 ep, 13 sp, 25 cp each!")
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Re: Jerry Greystar (Chris1234)- Private Thread

Post by TristenC »

yeah, not sure how i missed yours back then but added it to 'small belt pouch 1'
current: 6PP, 4 gp, 4 SP, 2 CP + [new] 5 pp, 37 gp, 5 ep, 13 sp, 25 cp
=>> 11 pp, 21 gp, 5 ep, 17 sp, 27 cp
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Re: Jerry Greystar (Chris1234)- Private Thread

Post by Chris1234 »

TY!
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