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Styrius (Private thread) Labyrinth of Madness

A classic 2e Puzzle dungeon for High Level characters
Beware, this one is substantially longer and (IMHO) even harder than the legendary Tomb of Horrors!
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TristenC
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Re: Styrius (Private thread) Labyrinth of Madness

Post by TristenC »

Perfectly legit. Passing power score removes the blindness.
Con-3 so need 16-3 =13 or lower
costs 5 (3 for each failed attempt)
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Re: Styrius (Private thread) Labyrinth of Madness

Post by TristenC »

Axid scans the entire floor of the octagonal room and the large snake head but detects no signs of life

3 psp spent
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Re: Styrius (Private thread) Labyrinth of Madness

Post by TristenC »

Which hatch is he tying the rope on?

North West, NE, SW, SE?
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Re: Styrius (Private thread) Labyrinth of Madness

Post by Styrius »

Axid chooses the NE hatch to tie the rope to.
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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