A Christian Mythos [Matthew Shelton (Xeno)] | Focusing on the
fundamental aspects and not on the specifics of various religions, this
work provides a rather intriguing view of the hierarchy upon which
religions are built. It provides a classification of life itself, the Five
Orders of Life, to which every entity belong, and to how beings from these
different Orders relate to each other and interact. With this
classification, this mythos is adaptable to any campaign setting or world,
and can easily be extended. Highly enjoyable, though quite far-reaching
and complex at times. | ASCII /
10 kb / 06.08.1997 |
A Magic Rationale [Marc Carlson] | In this highly informative
and thorough essay on magic, Marc Carlson here attempts to "codify the
rationale and rationalizations behind Magic and related things," providing
a complete "examination of how the universe could work if magic worked the
way it's supposed to, based on the teachings of occultists throughout
history." It is a very interesting piece, touching subjects such as the
Unified Field Theory, Metapsychic Functions, and the role of the Planes of
Existence. | ASCII /
16 kb / 22.12.1996 |
Alignment Listings [Brian Leybourne] | Ever felt confused about
what the nine different alignments really mean? Look no further.
This little thingy effectively clears things up by giving a list of
similar situations/philosophies for each alignment, so that it is easy to
compare them and see what they really mean. Short, concise, and well
done. | ASCII
/ 3 kb / 22.10.1997 |
Applied Magical System Rationale [Marc Carlson] | Based on the
earlier work A Magic Rationale (see above), this piece extends the
former work, giving thorough details on game use; many topics, ranging
from Will Points, spellcasters and training, magical items, spell
components, a comprehensive list of the magical properties of many
different materials, to a nice overview of magic types and performers of
magic in both real-world and fantasy religions and cultures. Greatly
recommended. | ASCII
/ 20 kb / 01.02.1997 |
Familiars [Woodelf] | Woodelf thinks about how to handle
familiars in a campaign, even familiars for priests. | ASCII / 2 kb
/ 01.01.1997 |
Ghosts [Marc Carlson] | Again Marc Carlson writes a
comprehensive document, this time detailing ghosts. Many aspects of the
"life" of the various types of ghosts are discussed, and there is also
detailed statistics for each type. Everything you want to know about these
ghastly creatures are detailed here. | ASCII / 8 kb /
13.03.1997 |
Guide to Better DMing [Joseph DuBois] | New to the art of
DMing? Confused about what to do? Well, maybe this little Guide will get
you going. An organized collection of hints equally suited for both new
and experienced DMs. | ASCII / 5
kb / 20.10.1997 |
How Much Does a Coin Weigh? [Unknown Source] | According to the
rules, coins in D&D and AD&D are over-sized, clunky pieces of
metal, their sizes and weights being far from the coins we have now, or
were common even hundreds of years ago. Well, this little thingy clarifies
these aspects a little, telling how big coins really were, and
should be in the rules. | ASCII / 2 kb
/ 01.01.1997 |
Immortals vs. Liches [Matthew Shelton (Xeno)] | A short little
discussion about Immortals in the sense of the Highlander movies, and
their adaption to the AD&D game. | ASCII /
3 kb / 14.02.1997 |
Love in the Dungeon [Rich Staats] | In this article, we will
examine some ways to spice up a Campaign using love as a motivation and
some guidelines for love's introduction to avoid potentially embarassing
situations and maximize both the players' and the gamemaster's enjoyment
of the game. Informative, thorough, well worth the read. | ASCII / 4
kb / 05.01.1998 |
Miracles in a Campaign [Thomas Weigel] | Some ideas to enhance
priests in a campaign, how to make them a bit more distinct from each
other, and also to give the Game Master a bit more control over the
campaign world. | ASCII / 3 kb /
22.12.1996 |
My Diatribes on Roleplaying and the Earning of Experience
[Woodelf] | Woodelf again enlightens the gaming world with his thinking,
this time on how experience should be porperly handled. | ASCII
/ 3 kb / 01.01.1997 |
Philosophy of Magic [The Electric Monk] | A very good
discussion about the ins and outs of the AD&D magic system, this work
contains the complete set (as far as I know) of the Electric Monk's
Philosophy of Magic (Parts One, Two, and Three). Nothing revolutionary in
game terms here, but it nevertheless contains some improvements to and
clarifications of the original magic system. | ASCII /
9 kb / 09.05.1997 |
Some Notes on DM-ing Adventures v1.0 [Jørn Losnegård & Ole
A. Ringdal (Olik)] | A concoction from our own gaming group, these notes
detail some of the thoughts one of our DMs has on the various aspects of
administering adventures. Primarily intended as an introductory text to
beginning DMs, discussing how to avoid the many traps a fresh DM may fall
into during his/her first adventures, but also has a lot of tips and
tricks for the seasoned DM as well. Originally written by Jørn Losnegård,
with translation from Norwegian and some additions by me (Olik). Please
note that this is the very first version, and that there is no
organization whatsoever. | ASCII
/ 4 kb / 03.03.1997 |